X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Ftypes.h;h=94fd58b645476cd690c5c17d17e5ac675b0fd410;hb=055c4e48ddc47b9616c38cd5eeaf27f5b88c933b;hp=d6f49bdd68026c47a6557575f8eb15ad2e8c1d86;hpb=401f78b66d66488fe465945bef36b10faa6b55ef;p=rocksndiamonds.git diff --git a/src/libgame/types.h b/src/libgame/types.h index d6f49bdd..94fd58b6 100644 --- a/src/libgame/types.h +++ b/src/libgame/types.h @@ -1,15 +1,13 @@ -/*********************************************************** -* Artsoft Retro-Game Library * -*----------------------------------------------------------* -* (c) 1994-2006 Artsoft Entertainment * -* Holger Schemel * -* Detmolder Strasse 189 * -* 33604 Bielefeld * -* Germany * -* e-mail: info@artsoft.org * -*----------------------------------------------------------* -* types.h * -***********************************************************/ +// ============================================================================ +// Artsoft Retro-Game Library +// ---------------------------------------------------------------------------- +// (c) 1995-2014 by Artsoft Entertainment +// Holger Schemel +// info@artsoft.org +// http://www.artsoft.org/ +// ---------------------------------------------------------------------------- +// types.h +// ============================================================================ #ifndef TYPES_H #define TYPES_H @@ -20,9 +18,9 @@ #include #include -typedef int boolean; #if !defined(PLATFORM_WIN32) +typedef int boolean; typedef unsigned char byte; #endif @@ -58,14 +56,22 @@ typedef unsigned char byte; #define SIGN(a) ((a) < 0 ? -1 : ((a) > 0 ? 1 : 0)) #endif -#define SIZEOF_ARRAY(array, type) (sizeof(array) / sizeof(type)) -#define SIZEOF_ARRAY_INT(array) SIZEOF_ARRAY(array, int) +#ifndef ODD +#define ODD(a) (((a) & 1) == 1) +#endif + +#ifndef EVEN +#define EVEN(a) (((a) & 1) == 0) +#endif + +#define ARRAY_SIZE(array) (sizeof(array) / sizeof(array[0])) struct ListNode { char *key; void *content; + struct ListNode *prev; struct ListNode *next; }; typedef struct ListNode ListNode;