X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Fsystem.h;h=42d0ee32b2972fb03fbcfbec79dc01c26396e129;hb=5b56a3369f281d29bbc45ec85443b1c3b2c27323;hp=93baffe9735cc67f7ef3928da49bfd92ce7c00ee;hpb=ae9c6c4794c6a8f9704850427de3ebbe933400da;p=rocksndiamonds.git diff --git a/src/libgame/system.h b/src/libgame/system.h index 93baffe9..42d0ee32 100644 --- a/src/libgame/system.h +++ b/src/libgame/system.h @@ -48,9 +48,6 @@ #define FULLSCREEN_NOT_AVAILABLE FALSE #define FULLSCREEN_AVAILABLE TRUE -#define CREATE_SPECIAL_EDITION TRUE -#define CREATE_SPECIAL_EDITION_RND_JUE TRUE - /* default input keys */ #define DEFAULT_KEY_LEFT KSYM_Left #define DEFAULT_KEY_RIGHT KSYM_Right @@ -342,22 +339,26 @@ #define CACHE_DIRECTORY "cache" #if !defined(PLATFORM_MSDOS) -#if CREATE_SPECIAL_EDITION_RND_JUE -#define GFX_CLASSIC_SUBDIR "jue0" -#define SND_CLASSIC_SUBDIR "jue0" -#define MUS_CLASSIC_SUBDIR "jue0" -#else #define GFX_CLASSIC_SUBDIR "gfx_classic" #define SND_CLASSIC_SUBDIR "snd_classic" #define MUS_CLASSIC_SUBDIR "mus_classic" -#endif #else #define GFX_CLASSIC_SUBDIR "gfx_orig" #define SND_CLASSIC_SUBDIR "snd_orig" #define MUS_CLASSIC_SUBDIR "mus_orig" #endif -#if CREATE_SPECIAL_EDITION +#if defined(CREATE_SPECIAL_EDITION_RND_JUE) +#define GFX_DEFAULT_SUBDIR "jue0" +#define SND_DEFAULT_SUBDIR "jue0" +#define MUS_DEFAULT_SUBDIR "jue0" +#else +#define GFX_DEFAULT_SUBDIR GFX_CLASSIC_SUBDIR +#define SND_DEFAULT_SUBDIR SND_CLASSIC_SUBDIR +#define MUS_DEFAULT_SUBDIR MUS_CLASSIC_SUBDIR +#endif + +#if defined(CREATE_SPECIAL_EDITION) #define GFX_FALLBACK_FILENAME "fallback.pcx" #define SND_FALLBACK_FILENAME "fallback.wav" #define MUS_FALLBACK_FILENAME "fallback.wav" @@ -655,6 +656,9 @@ struct OptionInfo boolean network; boolean verbose; boolean debug; + boolean debug_x11_sync; + + unsigned long cmd_switches; }; struct ScreenModeInfo @@ -724,6 +728,8 @@ struct GfxInfo int vx, vy; int vxsize, vysize; + int win_xsize, win_ysize; + int draw_deactivation_mask; int draw_background_mask; @@ -864,14 +870,14 @@ struct SetupInfo boolean input_on_focus; boolean prefer_aga_graphics; int game_frame_delay; + boolean sp_show_border_elements; char *graphics_set; char *sounds_set; char *music_set; - boolean override_level_graphics; - boolean override_level_sounds; - boolean override_level_music; - boolean auto_override_artwork; + int override_level_graphics; /* not boolean -- can also be "AUTO" */ + int override_level_sounds; /* not boolean -- can also be "AUTO" */ + int override_level_music; /* not boolean -- can also be "AUTO" */ struct SetupEditorInfo editor; struct SetupEditorCascadeInfo editor_cascade; @@ -1143,6 +1149,7 @@ void ClosePlatformDependentStuff(void); void InitGfxFieldInfo(int, int, int, int, int, int, int, int, Bitmap *); void InitGfxDoor1Info(int, int, int, int); void InitGfxDoor2Info(int, int, int, int); +void InitGfxWindowInfo(int, int); void InitGfxScrollbufferInfo(int, int); void InitGfxDrawBusyAnimFunction(void (*draw_busy_anim_function)(void)); void InitGfxCustomArtworkInfo();