X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Fsystem.h;h=1ad2f70956bc0fc70cb64eee63d42c04f0e9b22e;hb=ec5b593331609b38b793231e43b0bf57ce309eb2;hp=03db4647fb2d079375805248aeee720e1c5aab46;hpb=677fb221d48bd71f0f6a7633dc415f895abedf94;p=rocksndiamonds.git diff --git a/src/libgame/system.h b/src/libgame/system.h index 03db4647..1ad2f709 100644 --- a/src/libgame/system.h +++ b/src/libgame/system.h @@ -165,6 +165,10 @@ /* values for special "focus player" bitmasks */ #define BIT_SET_FOCUS 6 +/* values for drawing stages for global animations */ +#define DRAW_GLOBAL_ANIM_STAGE_1 1 +#define DRAW_GLOBAL_ANIM_STAGE_2 2 + /* values for move directions and special "button" key bitmasks */ #define MV_NONE 0 #define MV_LEFT (1 << MV_BIT_LEFT) @@ -238,6 +242,7 @@ #define ANIM_VERTICAL (1 << 11) #define ANIM_CENTERED (1 << 12) #define ANIM_STATIC_PANEL (1 << 13) +#define ANIM_ALL (1 << 14) #define ANIM_DEFAULT ANIM_LOOP @@ -255,7 +260,8 @@ #define FADE_TYPE_TRANSFORM (1 << 2) #define FADE_TYPE_CROSSFADE (1 << 3) #define FADE_TYPE_MELT (1 << 4) -#define FADE_TYPE_SKIP (1 << 5) +#define FADE_TYPE_CURTAIN (1 << 5) +#define FADE_TYPE_SKIP (1 << 6) #define FADE_MODE_NONE (FADE_TYPE_NONE) #define FADE_MODE_FADE_IN (FADE_TYPE_FADE_IN) @@ -264,11 +270,23 @@ #define FADE_MODE_TRANSFORM (FADE_TYPE_TRANSFORM | FADE_TYPE_FADE_IN) #define FADE_MODE_CROSSFADE (FADE_MODE_TRANSFORM | FADE_TYPE_CROSSFADE) #define FADE_MODE_MELT (FADE_MODE_TRANSFORM | FADE_TYPE_MELT) +#define FADE_MODE_CURTAIN (FADE_MODE_TRANSFORM | FADE_TYPE_CURTAIN) #define FADE_MODE_SKIP_FADE_IN (FADE_TYPE_SKIP | FADE_TYPE_FADE_IN) #define FADE_MODE_SKIP_FADE_OUT (FADE_TYPE_SKIP | FADE_TYPE_FADE_OUT) #define FADE_MODE_DEFAULT FADE_MODE_FADE +/* values for toon positions */ +#define POS_UNDEFINED -1 +#define POS_LEFT 0 +#define POS_RIGHT 1 +#define POS_TOP 2 +#define POS_UPPER 3 +#define POS_MIDDLE 4 +#define POS_LOWER 5 +#define POS_BOTTOM 6 +#define POS_ANY 7 + /* values for text alignment */ #define ALIGN_LEFT (1 << 0) #define ALIGN_RIGHT (1 << 1) @@ -790,6 +808,10 @@ struct GfxInfo Bitmap *background_bitmap; int background_bitmap_mask; +#if USE_FINAL_SCREEN_BITMAP + Bitmap *final_screen_bitmap; +#endif + boolean clipping_enabled; int clip_x, clip_y; int clip_width, clip_height; @@ -808,6 +830,8 @@ struct GfxInfo int anim_random_frame; void (*draw_busy_anim_function)(void); + void (*draw_global_anim_function)(int); + void (*draw_global_border_function)(int); int cursor_mode; }; @@ -944,6 +968,9 @@ struct SetupInternalInfo char *default_level_series; + int default_window_width; + int default_window_height; + boolean choose_from_top_leveldir; }; @@ -1304,6 +1331,8 @@ void InitGfxWindowInfo(int, int); void InitGfxScrollbufferInfo(int, int); void InitGfxClipRegion(boolean, int, int, int, int); void InitGfxDrawBusyAnimFunction(void (*draw_busy_anim_function)(void)); +void InitGfxDrawGlobalAnimFunction(void (*draw_global_anim_function)(int)); +void InitGfxDrawGlobalBorderFunction(void (*draw_global_border_function)(int)); void InitGfxCustomArtworkInfo(); void InitGfxOtherSettings(); void SetDrawDeactivationMask(int); @@ -1333,6 +1362,10 @@ void BlitBitmapMasked(Bitmap *, Bitmap *, int, int, int, int, int, int); boolean DrawingOnBackground(int, int); boolean DrawingAreaChanged(); void BlitBitmapOnBackground(Bitmap *, Bitmap *, int, int, int, int, int, int); +void BlitTexture(Bitmap *, int, int, int, int, int, int); +void BlitTextureMasked(Bitmap *, int, int, int, int, int, int); +void BlitToScreen(Bitmap *, int, int, int, int, int, int); +void BlitToScreenMasked(Bitmap *, int, int, int, int, int, int); void DrawSimpleBlackLine(Bitmap *, int, int, int, int); void DrawSimpleWhiteLine(Bitmap *, int, int, int, int); void DrawLines(Bitmap *, struct XY *, int, Pixel); @@ -1352,6 +1385,8 @@ void ReloadCustomImage(Bitmap *, char *); Bitmap *ZoomBitmap(Bitmap *, int, int); void ReCreateGameTileSizeBitmap(Bitmap **); void CreateBitmapWithSmallBitmaps(Bitmap **, int, int); +void CreateBitmapTextures(Bitmap **); +void FreeBitmapTextures(Bitmap **); void ScaleBitmap(Bitmap **, int); void SetMouseCursor(int);