X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Fsystem.c;h=26691223ade3e4142d0c40ebfc2551b80f6c91f1;hb=6e14e0f1251b17881f44fdddc489c19d7ad7a373;hp=b5e4f270c284fbde5d20661d1fb7322fb6b81fcd;hpb=41e90d372da4d7f7e01d1fe4561ca6ba45481ba1;p=rocksndiamonds.git diff --git a/src/libgame/system.c b/src/libgame/system.c index b5e4f270..26691223 100644 --- a/src/libgame/system.c +++ b/src/libgame/system.c @@ -207,6 +207,16 @@ void InitGfxWindowInfo(int win_xsize, int win_ysize) gfx.background_bitmap_mask = REDRAW_NONE; ReCreateBitmap(&gfx.background_bitmap, win_xsize, win_ysize, DEFAULT_DEPTH); + +#if USE_FINAL_SCREEN_BITMAP + ReCreateBitmap(&gfx.final_screen_bitmap, win_xsize, win_ysize, DEFAULT_DEPTH); +#endif + + ReCreateBitmap(&gfx.fade_bitmap_source, win_xsize, win_ysize, DEFAULT_DEPTH); + ReCreateBitmap(&gfx.fade_bitmap_target, win_xsize, win_ysize, DEFAULT_DEPTH); + ReCreateBitmap(&gfx.fade_bitmap_black, win_xsize, win_ysize, DEFAULT_DEPTH); + + ClearRectangle(gfx.fade_bitmap_black, 0, 0, win_xsize, win_ysize); } void InitGfxScrollbufferInfo(int scrollbuffer_width, int scrollbuffer_height) @@ -231,6 +241,16 @@ void InitGfxDrawBusyAnimFunction(void (*draw_busy_anim_function)(void)) gfx.draw_busy_anim_function = draw_busy_anim_function; } +void InitGfxDrawGlobalAnimFunction(void (*draw_global_anim_function)(int)) +{ + gfx.draw_global_anim_function = draw_global_anim_function; +} + +void InitGfxDrawGlobalBorderFunction(void (*draw_global_border_function)(int)) +{ + gfx.draw_global_border_function = draw_global_border_function; +} + void InitGfxCustomArtworkInfo() { gfx.override_level_graphics = FALSE; @@ -399,7 +419,7 @@ void FreeBitmap(Bitmap *bitmap) Bitmap *CreateBitmapStruct(void) { - return checked_calloc(sizeof(struct SDLSurfaceInfo)); + return checked_calloc(sizeof(Bitmap)); } Bitmap *CreateBitmap(int width, int height, int depth) @@ -715,6 +735,58 @@ void BlitBitmapOnBackground(Bitmap *src_bitmap, Bitmap *dst_bitmap, dst_x, dst_y); } +void BlitTexture(Bitmap *bitmap, + int src_x, int src_y, int width, int height, + int dst_x, int dst_y) +{ + if (bitmap == NULL) + return; + + SDLBlitTexture(bitmap, src_x, src_y, width, height, dst_x, dst_y, + BLIT_OPAQUE); +} + +void BlitTextureMasked(Bitmap *bitmap, + int src_x, int src_y, int width, int height, + int dst_x, int dst_y) +{ + if (bitmap == NULL) + return; + + SDLBlitTexture(bitmap, src_x, src_y, width, height, dst_x, dst_y, + BLIT_MASKED); +} + +void BlitToScreen(Bitmap *bitmap, + int src_x, int src_y, int width, int height, + int dst_x, int dst_y) +{ + if (bitmap == NULL) + return; + +#if USE_FINAL_SCREEN_BITMAP + BlitBitmap(bitmap, gfx.final_screen_bitmap, src_x, src_y, + width, height, dst_x, dst_y); +#else + BlitTexture(bitmap, src_x, src_y, width, height, dst_x, dst_y); +#endif +} + +void BlitToScreenMasked(Bitmap *bitmap, + int src_x, int src_y, int width, int height, + int dst_x, int dst_y) +{ + if (bitmap == NULL) + return; + +#if USE_FINAL_SCREEN_BITMAP + BlitBitmapMasked(bitmap, gfx.final_screen_bitmap, src_x, src_y, + width, height, dst_x, dst_y); +#else + BlitTextureMasked(bitmap, src_x, src_y, width, height, dst_x, dst_y); +#endif +} + void DrawSimpleBlackLine(Bitmap *bitmap, int from_x, int from_y, int to_x, int to_y) { @@ -1125,6 +1197,16 @@ void CreateBitmapWithSmallBitmaps(Bitmap **bitmaps, int zoom_factor, CreateScaledBitmaps(bitmaps, zoom_factor, tile_size, TRUE); } +void CreateBitmapTextures(Bitmap **bitmaps) +{ + SDLCreateBitmapTextures(bitmaps[IMG_BITMAP_STANDARD]); +} + +void FreeBitmapTextures(Bitmap **bitmaps) +{ + SDLFreeBitmapTextures(bitmaps[IMG_BITMAP_STANDARD]); +} + void ScaleBitmap(Bitmap **bitmaps, int zoom_factor) { CreateScaledBitmaps(bitmaps, zoom_factor, 0, FALSE);