X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Fsetup.c;h=ff8485bce818df7358ea49379fc43503cae5a7da;hb=e05dda5c8cc6687dcbc59e182a81aed627e262d0;hp=4fea0cde0b5fe8b1d45eaac417338c7b3d6e0156;hpb=90c3a49422dd88de77ffc7b8dd1d4f1d73d0d9a3;p=rocksndiamonds.git diff --git a/src/libgame/setup.c b/src/libgame/setup.c index 4fea0cde..ff8485bc 100644 --- a/src/libgame/setup.c +++ b/src/libgame/setup.c @@ -1,7 +1,7 @@ /*********************************************************** * Artsoft Retro-Game Library * *----------------------------------------------------------* -* (c) 1994-2002 Artsoft Entertainment * +* (c) 1994-2006 Artsoft Entertainment * * Holger Schemel * * Detmolder Strasse 189 * * 33604 Bielefeld * @@ -2285,14 +2285,12 @@ void LoadLevelInfo() LoadLevelInfoFromLevelDir(&leveldir_first, NULL, options.level_directory); LoadLevelInfoFromLevelDir(&leveldir_first, NULL, getUserLevelDir(NULL)); -#if 1 /* after loading all level set information, clone the level directory tree and remove all level sets without levels (these may still contain artwork to be offered in the setup menu as "custom artwork", and are therefore checked for existing artwork in the function "LoadLevelArtworkInfo()") */ leveldir_first_all = leveldir_first; cloneTree(&leveldir_first, leveldir_first_all, TRUE); -#endif AdjustGraphicsForEMC();