X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Fsetup.c;h=e8e99a382d2f1b109083b7e94705d0b2e1db2da3;hb=56814df201c2d86273cf54e0e94c0448ce9bdd0f;hp=df6e2f8a0bc8ebad3299240c2bf449f3786e8307;hpb=85d006b46303672112431f6a333c3e1de6acbabb;p=rocksndiamonds.git diff --git a/src/libgame/setup.c b/src/libgame/setup.c index df6e2f8a..e8e99a38 100644 --- a/src/libgame/setup.c +++ b/src/libgame/setup.c @@ -518,7 +518,7 @@ char *getLevelSetTitleMessageFilename(int nr, boolean initial) basename = getLevelSetTitleMessageBasename(nr, initial); - if (!setup.override_level_graphics) + if (!gfx.override_level_graphics) { /* 1st try: look for special artwork in current level series directory */ filename = getPath3(getCurrentLevelDir(), GRAPHICS_DIRECTORY, basename); @@ -615,7 +615,7 @@ char *getCustomImageFilename(char *basename) basename = getCorrectedArtworkBasename(basename); - if (!setup.override_level_graphics) + if (!gfx.override_level_graphics) { /* 1st try: look for special artwork in current level series directory */ filename = getPath3(getCurrentLevelDir(), GRAPHICS_DIRECTORY, basename); @@ -688,7 +688,7 @@ char *getCustomSoundFilename(char *basename) basename = getCorrectedArtworkBasename(basename); - if (!setup.override_level_sounds) + if (!gfx.override_level_sounds) { /* 1st try: look for special artwork in current level series directory */ filename = getPath3(getCurrentLevelDir(), SOUNDS_DIRECTORY, basename); @@ -756,7 +756,7 @@ char *getCustomMusicFilename(char *basename) basename = getCorrectedArtworkBasename(basename); - if (!setup.override_level_music) + if (!gfx.override_level_music) { /* 1st try: look for special artwork in current level series directory */ filename = getPath3(getCurrentLevelDir(), MUSIC_DIRECTORY, basename); @@ -850,7 +850,7 @@ char *getCustomMusicDirectory(void) checked_free(directory); - if (!setup.override_level_music) + if (!gfx.override_level_music) { /* 1st try: look for special artwork in current level series directory */ directory = getPath2(getCurrentLevelDir(), MUSIC_DIRECTORY);