X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Fsetup.c;h=967fbcfacd60a10e9f36eacfdcd74b3fbd11a3a7;hb=6890bb7cb72e140f4b82f35217655ae6c5213fec;hp=130182df10e95511745e4df67a7e2b1b690b1cea;hpb=d1cc94cad14b78a9722c1c021a619b6363ae97fe;p=rocksndiamonds.git diff --git a/src/libgame/setup.c b/src/libgame/setup.c index 130182df..967fbcfa 100644 --- a/src/libgame/setup.c +++ b/src/libgame/setup.c @@ -780,7 +780,7 @@ static void SaveUserLevelInfo(); void InitUserLevelDirectory(char *level_subdir) { - if (access(getUserLevelDir(level_subdir), F_OK) != 0) + if (!fileExists(getUserLevelDir(level_subdir))) { createDirectory(getUserDataDir(), "user data", PERMS_PRIVATE); createDirectory(getUserLevelDir(NULL), "main user level", PERMS_PRIVATE); @@ -1114,7 +1114,7 @@ void createDirectory(char *dir, char *text, int permission_class) mode_t group_umask = ~(dir_mode & S_IRWXG); posix_umask(normal_umask & group_umask); - if (access(dir, F_OK) != 0) + if (!fileExists(dir)) if (posix_mkdir(dir, dir_mode) != 0) Error(ERR_WARN, "cannot create %s directory '%s'", text, dir); @@ -1417,17 +1417,18 @@ static void *loadSetupFileData(char *filename, boolean use_hash) boolean read_continued_line = FALSE; FILE *file; - if (use_hash) - setup_file_data = newSetupFileHash(); - else - insert_ptr = setup_file_data = newSetupFileList("", ""); - if (!(file = fopen(filename, MODE_READ))) { Error(ERR_WARN, "cannot open configuration file '%s'", filename); + return NULL; } + if (use_hash) + setup_file_data = newSetupFileHash(); + else + insert_ptr = setup_file_data = newSetupFileList("", ""); + while (!feof(file)) { /* read next line of input file */ @@ -1953,10 +1954,21 @@ static boolean LoadLevelInfoFromLevelConf(TreeInfo **node_first, { char *directory_path = getPath2(level_directory, directory_name); char *filename = getPath2(directory_path, LEVELINFO_FILENAME); - SetupFileHash *setup_file_hash = loadSetupFileHash(filename); + SetupFileHash *setup_file_hash; LevelDirTree *leveldir_new = NULL; int i; + /* unless debugging, silently ignore directories without "levelinfo.conf" */ + if (!options.debug && !fileExists(filename)) + { + free(directory_path); + free(filename); + + return FALSE; + } + + setup_file_hash = loadSetupFileHash(filename); + if (setup_file_hash == NULL) { Error(ERR_WARN, "ignoring level directory '%s'", directory_path); @@ -2166,7 +2178,7 @@ static boolean LoadArtworkInfoFromArtworkConf(TreeInfo **node_first, TreeInfo *artwork_new = NULL; int i; - if (access(filename, F_OK) == 0) /* file exists */ + if (fileExists(filename)) setup_file_hash = loadSetupFileHash(filename); if (setup_file_hash == NULL) /* no config file -- look for artwork files */