X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Fsetup.c;h=802c673a54d232db51dc336d6b0de18e0878eb7c;hb=c3e9cc5a7524e88ca789982a803b805272448c0b;hp=1d5a83bfffabcc9c064861e4c20c6ad292026282;hpb=c5f483ea6c651aba3f9834ee47ba94e2c1bf9055;p=rocksndiamonds.git diff --git a/src/libgame/setup.c b/src/libgame/setup.c index 1d5a83bf..802c673a 100644 --- a/src/libgame/setup.c +++ b/src/libgame/setup.c @@ -31,6 +31,7 @@ #define ENABLE_UNUSED_CODE FALSE /* for currently unused functions */ +#define DEBUG_NO_CONFIG_FILE FALSE /* for extra-verbose debug output */ #define NUM_LEVELCLASS_DESC 8 @@ -166,6 +167,16 @@ static char *getCacheDir() return cache_dir; } +static char *getNetworkDir() +{ + static char *network_dir = NULL; + + if (network_dir == NULL) + network_dir = getPath2(getUserGameDataDir(), NETWORK_DIRECTORY); + + return network_dir; +} + static char *getLevelDirFromTreeInfo(TreeInfo *node) { static char *level_dir = NULL; @@ -197,6 +208,22 @@ char *getUserLevelDir(char *level_subdir) return userlevel_dir; } +char *getNetworkLevelDir(char *level_subdir) +{ + static char *network_level_dir = NULL; + char *data_dir = getNetworkDir(); + char *networklevel_subdir = LEVELS_DIRECTORY; + + checked_free(network_level_dir); + + if (level_subdir != NULL) + network_level_dir = getPath3(data_dir, networklevel_subdir, level_subdir); + else + network_level_dir = getPath2(data_dir, networklevel_subdir); + + return network_level_dir; +} + char *getCurrentLevelDir() { return getLevelDirFromTreeInfo(leveldir_current); @@ -1048,6 +1075,17 @@ void InitUserLevelDirectory(char *level_subdir) } } +void InitNetworkLevelDirectory(char *level_subdir) +{ + if (!directoryExists(getNetworkLevelDir(level_subdir))) + { + createDirectory(getUserGameDataDir(), "user data", PERMS_PRIVATE); + createDirectory(getNetworkDir(), "network data", PERMS_PRIVATE); + createDirectory(getNetworkLevelDir(NULL), "main network level", PERMS_PRIVATE); + createDirectory(getNetworkLevelDir(level_subdir), "network level", PERMS_PRIVATE); + } +} + void InitLevelSetupDirectory(char *level_subdir) { createDirectory(getUserGameDataDir(), "user data", PERMS_PRIVATE); @@ -2024,7 +2062,9 @@ static boolean loadSetupFileData(void *setup_file_data, char *filename, if (!(file = openFile(filename, MODE_READ))) { +#if DEBUG_NO_CONFIG_FILE Error(ERR_DEBUG, "cannot open configuration file '%s'", filename); +#endif return FALSE; } @@ -2966,7 +3006,9 @@ static boolean LoadLevelInfoFromLevelConf(TreeInfo **node_first, if (setup_file_hash == NULL) { +#if DEBUG_NO_CONFIG_FILE Error(ERR_WARN, "ignoring level directory '%s'", directory_path); +#endif free(directory_path); free(filename); @@ -3204,8 +3246,10 @@ static boolean LoadArtworkInfoFromArtworkConf(TreeInfo **node_first, if (!valid_file_found) { +#if DEBUG_NO_CONFIG_FILE if (!strEqual(directory_name, ".")) Error(ERR_WARN, "ignoring artwork directory '%s'", directory_path); +#endif free(directory_path); free(filename);