X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Fsdl.h;h=2402ca522a159ab2c72ce404cf38a2e8fb9cb4b7;hb=766384cc29e6d22af67fe3329069291efc0f681a;hp=7ffb0c25e8dc5281ada68ad2de4a83506eed353e;hpb=613bf5a86ca6be61b8f6ed84524b122491350cae;p=rocksndiamonds.git diff --git a/src/libgame/sdl.h b/src/libgame/sdl.h index 7ffb0c25..2402ca52 100644 --- a/src/libgame/sdl.h +++ b/src/libgame/sdl.h @@ -56,8 +56,6 @@ #define FULLSCREEN_STATUS FULLSCREEN_AVAILABLE #endif -#define USE_FINAL_SCREEN_BITMAP FALSE - #define CURSOR_MAX_WIDTH 32 #define CURSOR_MAX_HEIGHT 32 @@ -440,15 +438,16 @@ SDL_Surface *SDL_DisplayFormat(SDL_Surface *); void SDLSetWindowScaling(int); void SDLSetWindowScalingQuality(char *); void SDLSetWindowFullscreen(boolean); -void SDLRedrawWindow(); #endif +void SDLSetScreenRenderingMode(char *); +void SDLRedrawWindow(); void SDLSetWindowTitle(void); void SDLLimitScreenUpdates(boolean); void SDLInitVideoDisplay(void); -void SDLInitVideoBuffer(DrawBuffer **, DrawWindow **, boolean); -boolean SDLSetVideoMode(DrawBuffer **, boolean); +void SDLInitVideoBuffer(boolean); +boolean SDLSetVideoMode(boolean); void SDLCreateBitmapContent(Bitmap *, int, int, int); void SDLFreeBitmapPointers(Bitmap *); void SDLCopyArea(Bitmap *, Bitmap *, int, int, int, int, int, int, int);