X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Fsdl.c;h=f10dfd6dc2322f3b72ae2701b54d1439279f0121;hb=1101077a226b09854650662759bf12caf7c84f8d;hp=ef68a08e90f408b2658ce2df76c18bed010563ba;hpb=f1685723f2d920b7d7349c57e902c7adfaffdb1c;p=rocksndiamonds.git diff --git a/src/libgame/sdl.c b/src/libgame/sdl.c index ef68a08e..f10dfd6d 100644 --- a/src/libgame/sdl.c +++ b/src/libgame/sdl.c @@ -888,13 +888,11 @@ inline void SDLOpenAudio(void) /* determine number of available channels */ audio.channels = Mix_AllocateChannels(MIX_CHANNELS); - if (!audio.mods_available) /* reserve first channel for music loops */ - { - if (Mix_ReserveChannels(1) == 1) - audio.music_channel = 0; - else - audio.music_available = FALSE; - } + /* reserve first channel for music loops */ + if (Mix_ReserveChannels(1) == 1) + audio.music_channel = 0; + else + audio.music_available = FALSE; Mix_Volume(-1, SOUND_MAX_VOLUME); Mix_VolumeMusic(SOUND_MAX_VOLUME);