X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Fsdl.c;h=eee5d59ac56cee2d054f4ecbd79fa788982569c5;hb=db63673f22dc3107dfdb431c2881235039285e07;hp=df5b32425fe870d6c0d9547b19bafdc5b5e1bdcd;hpb=22c1545e660b56b81728829aec43de128934ae04;p=rocksndiamonds.git diff --git a/src/libgame/sdl.c b/src/libgame/sdl.c index df5b3242..eee5d59a 100644 --- a/src/libgame/sdl.c +++ b/src/libgame/sdl.c @@ -245,6 +245,20 @@ static void UpdateScreen_WithoutFrameDelay(SDL_Rect *rect) UpdateScreenExt(rect, FALSE); } +void Delay_WithScreenUpdates(unsigned int delay) +{ + unsigned int time_current = SDL_GetTicks(); + unsigned int time_delayed = time_current + delay; + + while (time_current < time_delayed) + { + // updating the screen contains waiting for frame delay (non-busy) + UpdateScreen_WithFrameDelay(NULL); + + time_current = SDL_GetTicks(); + } +} + static void SDLSetWindowIcon(char *basename) { /* (setting the window icon on Mac OS X would replace the high-quality @@ -1389,20 +1403,7 @@ void SDLFadeRectangle(int x, int y, int width, int height, } if (post_delay > 0) - { - unsigned int time_post_delay; - - time_current = SDL_GetTicks(); - time_post_delay = time_current + post_delay; - - while (time_current < time_post_delay) - { - // updating the screen contains waiting for frame delay (non-busy) - UpdateScreen_WithFrameDelay(NULL); - - time_current = SDL_GetTicks(); - } - } + Delay_WithScreenUpdates(post_delay); // restore function for drawing global masked border gfx.draw_global_border_function = draw_global_border_function; @@ -3012,6 +3013,13 @@ static void DrawTouchInputOverlay_ShowGrid(int alpha) SDL_SetRenderDrawColor(sdl_renderer, 0, 0, 0, 255); } +static void RenderFillRectangle(int x, int y, int width, int height) +{ + SDL_Rect rect = { x, y, width, height }; + + SDL_RenderFillRect(sdl_renderer, &rect); +} + static void DrawTouchInputOverlay_ShowGridButtons(int alpha) { static int alpha_direction = 0; @@ -3052,44 +3060,91 @@ static void DrawTouchInputOverlay_ShowGridButtons(int alpha) { for (y = 0; y < grid_ysize; y++) { + int grid_button = overlay.grid_button[x][y]; + int grid_button_action = GET_ACTION_FROM_GRID_BUTTON(grid_button); + int alpha_draw = alpha; + int outline_border = MV_NONE; + int border_size = 2; + boolean draw_outlined = setup.touch.draw_outlined; + boolean draw_pressed = setup.touch.draw_pressed; + + if (grid_button == CHAR_GRID_BUTTON_NONE) + continue; + + if (grid_button == overlay.grid_button_highlight) + alpha_draw = alpha_highlight; + + if (draw_pressed && overlay.grid_button_action & grid_button_action) + { + if (draw_outlined) + draw_outlined = FALSE; + else + alpha_draw = MIN((float)alpha_draw * 1.5, SDL_ALPHA_OPAQUE); + } + + SDL_SetRenderDrawColor(sdl_renderer, 255, 255, 255, alpha_draw); + rect.x = (x + 0) * video.screen_width / grid_xsize; rect.y = (y + 0) * video.screen_height / grid_ysize; rect.w = (x + 1) * video.screen_width / grid_xsize - rect.x; rect.h = (y + 1) * video.screen_height / grid_ysize - rect.y; - if (x == 0 || - overlay.grid_button[x - 1][y] != overlay.grid_button[x][y]) + if (x == 0 || overlay.grid_button[x - 1][y] != grid_button) { - rect.x += 2; - rect.w -= 2; + rect.x += border_size; + rect.w -= border_size; + + outline_border |= MV_LEFT; } - if (x == grid_xsize - 1 || - overlay.grid_button[x + 1][y] != overlay.grid_button[x][y]) + if (x == grid_xsize - 1 || overlay.grid_button[x + 1][y] != grid_button) { - rect.w -= 2; + rect.w -= border_size; + + outline_border |= MV_RIGHT; } - if (y == 0 || - overlay.grid_button[x][y - 1] != overlay.grid_button[x][y]) + if (y == 0 || overlay.grid_button[x][y - 1] != grid_button) { - rect.y += 2; - rect.h -= 2; + rect.y += border_size; + rect.h -= border_size; + + outline_border |= MV_UP; } - if (y == grid_ysize - 1 || - overlay.grid_button[x][y + 1] != overlay.grid_button[x][y]) + if (y == grid_ysize - 1 || overlay.grid_button[x][y + 1] != grid_button) { - rect.h -= 2; + rect.h -= border_size; + + outline_border |= MV_DOWN; } - if (overlay.grid_button[x][y] == overlay.grid_button_highlight) - SDL_SetRenderDrawColor(sdl_renderer, 255, 255, 255, alpha_highlight); - else - SDL_SetRenderDrawColor(sdl_renderer, 255, 255, 255, alpha); + if (draw_outlined) + { + int rect_x = rect.x + + (outline_border & MV_LEFT ? border_size : 0); + int rect_w = rect.w - + (outline_border & MV_LEFT ? border_size : 0) - + (outline_border & MV_RIGHT ? border_size : 0); + + if (outline_border & MV_LEFT) + RenderFillRectangle(rect.x, rect.y, border_size, rect.h); + + if (outline_border & MV_RIGHT) + RenderFillRectangle(rect.x + rect.w - border_size, rect.y, + border_size, rect.h); - if (overlay.grid_button[x][y] != CHAR_GRID_BUTTON_NONE) + if (outline_border & MV_UP) + RenderFillRectangle(rect_x, rect.y, rect_w, border_size); + + if (outline_border & MV_DOWN) + RenderFillRectangle(rect_x, rect.y + rect.h - border_size, + rect_w, border_size); + } + else + { SDL_RenderFillRect(sdl_renderer, &rect); + } } }