X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Fsdl.c;h=95ef6eef6e9d97dcf3f724c45a1febc7af3d2022;hb=68ce14c8ea8794fbf2c8af7c7119a514b024f7c4;hp=3ea7dc18e3f721eafea8e340016e768ca2a21dcc;hpb=59c02456ae20bcdc3423768a67b4e16a11ad14c7;p=rocksndiamonds.git diff --git a/src/libgame/sdl.c b/src/libgame/sdl.c index 3ea7dc18..95ef6eef 100644 --- a/src/libgame/sdl.c +++ b/src/libgame/sdl.c @@ -26,9 +26,9 @@ /* functions from SGE library */ inline void sge_Line(SDL_Surface *, Sint16, Sint16, Sint16, Sint16, Uint32); -#ifdef PLATFORM_WIN32 +/* #ifdef PLATFORM_WIN32 */ #define FULLSCREEN_BUG -#endif +/* #endif */ /* stuff needed to work around SDL/Windows fullscreen drawing bug */ static int fullscreen_width; @@ -866,6 +866,14 @@ void sge_LineRGB(SDL_Surface *Surface, Sint16 x1, Sint16 y1, Sint16 x2, inline void SDLPutPixel(Bitmap *dst_bitmap, int x, int y, Pixel pixel) { +#ifdef FULLSCREEN_BUG + if (dst_bitmap == backbuffer || dst_bitmap == window) + { + x += video_xoffset; + y += video_yoffset; + } +#endif + sge_PutPixel(dst_bitmap->surface, x, y, pixel); }