X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Fsdl.c;h=786368d28d1f0264e30d6577a51ee0eb66fefb1e;hb=62572d0307801a383a7d88b3573f86bbfc1b9a40;hp=d431aacf29c96c34d73b2a4db489d075608a5640;hpb=0a69f419ffadee5822bc103be9e85d378e0d0274;p=rocksndiamonds.git diff --git a/src/libgame/sdl.c b/src/libgame/sdl.c index d431aacf..786368d2 100644 --- a/src/libgame/sdl.c +++ b/src/libgame/sdl.c @@ -24,9 +24,17 @@ /* SDL internal variables */ #if defined(TARGET_SDL2) +#define USE_TARGET_TEXTURE TRUE +#define USE_TARGET_TEXTURE_ONLY FALSE + static SDL_Window *sdl_window = NULL; static SDL_Renderer *sdl_renderer = NULL; +#if USE_TARGET_TEXTURE +static SDL_Texture *sdl_texture_stream = NULL; +static SDL_Texture *sdl_texture_target = NULL; +#else static SDL_Texture *sdl_texture = NULL; +#endif static boolean fullscreen_enabled = FALSE; #define USE_RENDERER TRUE @@ -53,7 +61,7 @@ void SDLLimitScreenUpdates(boolean enable) static void UpdateScreen(SDL_Rect *rect) { static unsigned int update_screen_delay = 0; - unsigned int update_screen_delay_value = 20; /* (milliseconds) */ + unsigned int update_screen_delay_value = 50; /* (milliseconds) */ SDL_Surface *screen = backbuffer->surface; if (limit_screen_updates && @@ -89,9 +97,17 @@ static void UpdateScreen(SDL_Rect *rect) BlitBitmap(backbuffer, gfx.final_screen_bitmap, 0, 0, gfx.win_xsize, gfx.win_ysize, 0, 0); - // copy global animations to render target buffer, if defined + // copy global animations to render target buffer, if defined (below border) if (gfx.draw_global_anim_function != NULL) - gfx.draw_global_anim_function(); + gfx.draw_global_anim_function(DRAW_GLOBAL_ANIM_STAGE_1); + + // copy global masked border to render target buffer, if defined + if (gfx.draw_global_border_function != NULL) + gfx.draw_global_border_function(DRAW_BORDER_TO_SCREEN); + + // copy global animations to render target buffer, if defined (above border) + if (gfx.draw_global_anim_function != NULL) + gfx.draw_global_anim_function(DRAW_GLOBAL_ANIM_STAGE_2); screen = gfx.final_screen_bitmap->surface; @@ -100,6 +116,14 @@ static void UpdateScreen(SDL_Rect *rect) } #endif +#if USE_TARGET_TEXTURE +#if USE_TARGET_TEXTURE_ONLY + SDL_Texture *sdl_texture = sdl_texture_target; +#else + SDL_Texture *sdl_texture = sdl_texture_stream; +#endif +#endif + #if defined(TARGET_SDL2) #if USE_RENDERER if (rect) @@ -122,13 +146,34 @@ static void UpdateScreen(SDL_Rect *rect) // clear render target buffer SDL_RenderClear(sdl_renderer); +#if USE_TARGET_TEXTURE + SDL_SetRenderTarget(sdl_renderer, sdl_texture_target); + + // copy backbuffer to render target buffer + if (sdl_texture != sdl_texture_target) + SDL_RenderCopy(sdl_renderer, sdl_texture, NULL, NULL); +#else // copy backbuffer to render target buffer SDL_RenderCopy(sdl_renderer, sdl_texture, NULL, NULL); +#endif #if !USE_FINAL_SCREEN_BITMAP - // copy global animations to render target buffer, if defined + // copy global animations to render target buffer, if defined (below border) if (gfx.draw_global_anim_function != NULL) - gfx.draw_global_anim_function(); + gfx.draw_global_anim_function(DRAW_GLOBAL_ANIM_STAGE_1); + + // copy global masked border to render target buffer, if defined + if (gfx.draw_global_border_function != NULL) + gfx.draw_global_border_function(DRAW_BORDER_TO_SCREEN); + + // copy global animations to render target buffer, if defined (above border) + if (gfx.draw_global_anim_function != NULL) + gfx.draw_global_anim_function(DRAW_GLOBAL_ANIM_STAGE_2); +#endif + +#if USE_TARGET_TEXTURE + SDL_SetRenderTarget(sdl_renderer, NULL); + SDL_RenderCopy(sdl_renderer, sdl_texture_target, NULL, NULL); #endif // show render target buffer on screen @@ -262,15 +307,23 @@ boolean SDLSetNativeSurface(SDL_Surface **surface) SDL_Surface *SDLGetNativeSurface(SDL_Surface *surface) { + SDL_PixelFormat format; SDL_Surface *new_surface; if (surface == NULL) return NULL; if (backbuffer && backbuffer->surface) - new_surface = SDL_ConvertSurface(surface, backbuffer->surface->format, 0); + { + format = *backbuffer->surface->format; + format.Amask = surface->format->Amask; // keep alpha channel + } else - new_surface = SDL_ConvertSurface(surface, surface->format, 0); + { + format = *surface->format; + } + + new_surface = SDL_ConvertSurface(surface, &format, 0); if (new_surface == NULL) Error(ERR_EXIT, "SDL_ConvertSurface() failed: %s", SDL_GetError()); @@ -624,11 +677,25 @@ static SDL_Surface *SDLCreateScreen(DrawBuffer **backbuffer, (*backbuffer)->surface = NULL; } +#if USE_TARGET_TEXTURE + if (sdl_texture_stream) + { + SDL_DestroyTexture(sdl_texture_stream); + sdl_texture_stream = NULL; + } + + if (sdl_texture_target) + { + SDL_DestroyTexture(sdl_texture_target); + sdl_texture_target = NULL; + } +#else if (sdl_texture) { SDL_DestroyTexture(sdl_texture); sdl_texture = NULL; } +#endif if (!(fullscreen && fullscreen_enabled)) { @@ -678,12 +745,29 @@ static SDL_Surface *SDLCreateScreen(DrawBuffer **backbuffer, // SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "linear"); SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, setup.window_scaling_quality); +#if USE_TARGET_TEXTURE + sdl_texture_stream = SDL_CreateTexture(sdl_renderer, + SDL_PIXELFORMAT_ARGB8888, + SDL_TEXTUREACCESS_STREAMING, + width, height); + + sdl_texture_target = SDL_CreateTexture(sdl_renderer, + SDL_PIXELFORMAT_ARGB8888, + SDL_TEXTUREACCESS_TARGET, + width, height); +#else sdl_texture = SDL_CreateTexture(sdl_renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STREAMING, width, height); +#endif +#if USE_TARGET_TEXTURE + if (sdl_texture_stream != NULL && + sdl_texture_target != NULL) +#else if (sdl_texture != NULL) +#endif { // use SDL default values for RGB masks and no alpha channel new_surface = SDL_CreateRGBSurface(0, width, height, 32, 0,0,0, 0); @@ -877,6 +961,42 @@ void SDLSetWindowScaling(int window_scaling_percent) void SDLSetWindowScalingQuality(char *window_scaling_quality) { +#if USE_TARGET_TEXTURE + SDL_Texture *new_texture; + + if (sdl_texture_stream == NULL || + sdl_texture_target == NULL) + return; + + SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, window_scaling_quality); + + new_texture = SDL_CreateTexture(sdl_renderer, + SDL_PIXELFORMAT_ARGB8888, + SDL_TEXTUREACCESS_STREAMING, + video.width, video.height); + + if (new_texture != NULL) + { + SDL_DestroyTexture(sdl_texture_stream); + + sdl_texture_stream = new_texture; + } + + new_texture = SDL_CreateTexture(sdl_renderer, + SDL_PIXELFORMAT_ARGB8888, + SDL_TEXTUREACCESS_TARGET, + video.width, video.height); + + if (new_texture != NULL) + { + SDL_DestroyTexture(sdl_texture_target); + + sdl_texture_target = new_texture; + } + + SDLRedrawWindow(); + +#else if (sdl_texture == NULL) return; @@ -895,6 +1015,7 @@ void SDLSetWindowScalingQuality(char *window_scaling_quality) SDLRedrawWindow(); } +#endif video.window_scaling_quality = window_scaling_quality; } @@ -1086,10 +1207,9 @@ void SDLFadeRectangle(Bitmap *bitmap_cross, int x, int y, int width, int height, int fade_mode, int fade_delay, int post_delay, void (*draw_border_function)(void)) { - static boolean initialization_needed = TRUE; - static SDL_Surface *surface_source = NULL; - static SDL_Surface *surface_target = NULL; - static SDL_Surface *surface_black = NULL; + SDL_Surface *surface_source = gfx.fade_bitmap_source->surface; + SDL_Surface *surface_target = gfx.fade_bitmap_target->surface; + SDL_Surface *surface_black = gfx.fade_bitmap_black->surface; SDL_Surface *surface_screen = backbuffer->surface; SDL_Surface *surface_cross = (bitmap_cross ? bitmap_cross->surface : NULL); SDL_Rect src_rect, dst_rect; @@ -1098,16 +1218,12 @@ void SDLFadeRectangle(Bitmap *bitmap_cross, int x, int y, int width, int height, int dst_x = x, dst_y = y; unsigned int time_last, time_current; - /* check if screen size has changed */ - if (surface_source != NULL && (video.width != surface_source->w || - video.height != surface_source->h)) - { - SDL_FreeSurface(surface_source); - SDL_FreeSurface(surface_target); - SDL_FreeSurface(surface_black); + // store function for drawing global masked border + void (*draw_global_border_function)(int) = gfx.draw_global_border_function; - initialization_needed = TRUE; - } + // deactivate drawing of global border while fading, if needed + if (draw_border_function == NULL) + gfx.draw_global_border_function = NULL; src_rect.x = src_x; src_rect.y = src_y; @@ -1124,78 +1240,28 @@ void SDLFadeRectangle(Bitmap *bitmap_cross, int x, int y, int width, int height, dst_rect2 = dst_rect; - if (initialization_needed) - { -#if defined(TARGET_SDL2) - unsigned int flags = 0; -#else - unsigned int flags = SDL_SRCALPHA; - - /* use same surface type as screen surface */ - if ((surface_screen->flags & SDL_HWSURFACE)) - flags |= SDL_HWSURFACE; - else - flags |= SDL_SWSURFACE; -#endif - - /* create surface for temporary copy of screen buffer (source) */ - if ((surface_source = - SDL_CreateRGBSurface(flags, - video.width, - video.height, - surface_screen->format->BitsPerPixel, - surface_screen->format->Rmask, - surface_screen->format->Gmask, - surface_screen->format->Bmask, - surface_screen->format->Amask)) == NULL) - Error(ERR_EXIT, "SDL_CreateRGBSurface() failed: %s", SDL_GetError()); - - /* create surface for cross-fading screen buffer (target) */ - if ((surface_target = - SDL_CreateRGBSurface(flags, - video.width, - video.height, - surface_screen->format->BitsPerPixel, - surface_screen->format->Rmask, - surface_screen->format->Gmask, - surface_screen->format->Bmask, - surface_screen->format->Amask)) == NULL) - Error(ERR_EXIT, "SDL_CreateRGBSurface() failed: %s", SDL_GetError()); - - /* create black surface for fading from/to black */ - if ((surface_black = - SDL_CreateRGBSurface(flags, - video.width, - video.height, - surface_screen->format->BitsPerPixel, - surface_screen->format->Rmask, - surface_screen->format->Gmask, - surface_screen->format->Bmask, - surface_screen->format->Amask)) == NULL) - Error(ERR_EXIT, "SDL_CreateRGBSurface() failed: %s", SDL_GetError()); - - /* completely fill the surface with black color pixels */ - SDL_FillRect(surface_black, NULL, - SDL_MapRGB(surface_screen->format, 0, 0, 0)); - - initialization_needed = FALSE; - } - /* copy source and target surfaces to temporary surfaces for fading */ if (fade_mode & FADE_TYPE_TRANSFORM) { SDL_BlitSurface(surface_cross, &src_rect, surface_source, &src_rect); SDL_BlitSurface(surface_screen, &dst_rect, surface_target, &src_rect); + + draw_global_border_function(DRAW_BORDER_TO_FADE_SOURCE); + draw_global_border_function(DRAW_BORDER_TO_FADE_TARGET); } else if (fade_mode & FADE_TYPE_FADE_IN) { SDL_BlitSurface(surface_black, &src_rect, surface_source, &src_rect); SDL_BlitSurface(surface_screen, &dst_rect, surface_target, &src_rect); + + draw_global_border_function(DRAW_BORDER_TO_FADE_TARGET); } else /* FADE_TYPE_FADE_OUT */ { SDL_BlitSurface(surface_screen, &dst_rect, surface_source, &src_rect); SDL_BlitSurface(surface_black, &src_rect, surface_target, &src_rect); + + draw_global_border_function(DRAW_BORDER_TO_FADE_SOURCE); } time_current = SDL_GetTicks(); @@ -1430,6 +1496,9 @@ void SDLFadeRectangle(Bitmap *bitmap_cross, int x, int y, int width, int height, time_current = SDL_GetTicks(); } } + + // restore function for drawing global masked border + gfx.draw_global_border_function = draw_global_border_function; } void SDLDrawSimpleLine(Bitmap *dst_bitmap, int from_x, int from_y, @@ -2436,8 +2505,9 @@ Bitmap *SDLLoadImage(char *filename) UPDATE_BUSY_STATE(); /* create native transparent surface for current image */ - SDL_SetColorKey(sdl_image_tmp, SET_TRANSPARENT_PIXEL, - SDL_MapRGB(sdl_image_tmp->format, 0x00, 0x00, 0x00)); + if (sdl_image_tmp->format->Amask == 0) + SDL_SetColorKey(sdl_image_tmp, SET_TRANSPARENT_PIXEL, + SDL_MapRGB(sdl_image_tmp->format, 0x00, 0x00, 0x00)); if ((new_bitmap->surface_masked = SDLGetNativeSurface(sdl_image_tmp)) == NULL) {