X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Fjoystick.c;h=f092c11d677fa03a0beb7f868aff13efa41d903d;hb=30eb586d06bc4d1ee7388dced1c20e530292aa93;hp=a6a065cddc318a4322279fb8dd20b85d3328b973;hpb=cad3c0cde6926a8a379725b1ffc6fc657272a76d;p=rocksndiamonds.git diff --git a/src/libgame/joystick.c b/src/libgame/joystick.c index a6a065cd..f092c11d 100644 --- a/src/libgame/joystick.c +++ b/src/libgame/joystick.c @@ -24,7 +24,7 @@ #define TRANSLATE_JOYSYMBOL_TO_JOYNAME 0 #define TRANSLATE_JOYNAME_TO_JOYSYMBOL 1 -void translate_joyname(int *joysymbol, char **name, int mode) +static void translate_joyname(int *joysymbol, char **name, int mode) { static struct { @@ -119,6 +119,39 @@ char *getDeviceNameFromJoystickNr(int joystick_nr) joystick_device_name[joystick_nr] : ""); } +char *getFormattedJoystickName(const char *name_raw) +{ + static char name[MAX_JOYSTICK_NAME_LEN + 1]; + boolean name_skip_space = TRUE; + int i, j; + + if (name_raw == NULL) + name_raw = "(unknown joystick)"; + + // copy joystick name, cutting leading and multiple spaces + for (i = 0, j = 0; i < strlen(name_raw) && i < MAX_JOYSTICK_NAME_LEN; i++) + { + if (name_raw[i] != ' ') + { + name[j++] = name_raw[i]; + name_skip_space = FALSE; + } + else if (!name_skip_space) + { + name[j++] = name_raw[i]; + name_skip_space = TRUE; + } + } + + // cut trailing space + if (j > 0 && name[j - 1] == ' ') + j--; + + name[j] = '\0'; + + return name; +} + static int JoystickPositionPercent(int center, int border, int actual) { int range, position; @@ -140,7 +173,7 @@ static int JoystickPositionPercent(int center, int border, int actual) return percent; } -void CheckJoystickData() +void CheckJoystickData(void) { int i; int distance = 100; @@ -161,22 +194,22 @@ void CheckJoystickData() int JoystickExt(int player_nr, boolean use_as_joystick_nr) { - int joystick_fd = joystick.fd[player_nr]; + int joystick_nr = joystick.nr[player_nr]; int js_x, js_y; boolean js_b1, js_b2; int left, right, up, down; int result = JOY_NO_ACTION; if (use_as_joystick_nr) - joystick_fd = player_nr; + joystick_nr = player_nr; if (joystick.status != JOYSTICK_ACTIVATED) return JOY_NO_ACTION; - if (joystick_fd < 0) + if (joystick_nr < 0) return JOY_NO_ACTION; - if (!ReadJoystick(joystick_fd, &js_x, &js_y, &js_b1, &js_b2)) + if (!ReadJoystick(joystick_nr, &js_x, &js_y, &js_b1, &js_b2)) { Error(ERR_WARN, "cannot read joystick device '%s'", setup.input[player_nr].joy.device_name); @@ -216,7 +249,7 @@ int Joystick(int player_nr) return JoystickExt(player_nr, FALSE); } -int JoystickButtonExt(int player_nr, boolean use_as_joystick_nr) +static int JoystickButtonExt(int player_nr, boolean use_as_joystick_nr) { static int last_joy_button[MAX_PLAYERS] = { 0, 0, 0, 0 }; int joy_button = (JoystickExt(player_nr, use_as_joystick_nr) & JOY_BUTTON); @@ -246,7 +279,7 @@ int JoystickButton(int player_nr) return JoystickButtonExt(player_nr, FALSE); } -int AnyJoystick() +int AnyJoystick(void) { int i; int result = 0; @@ -257,7 +290,7 @@ int AnyJoystick() return result; } -int AnyJoystickButton() +int AnyJoystickButton(void) { int i; int result = JOY_BUTTON_NOT_PRESSED; @@ -272,7 +305,7 @@ int AnyJoystickButton() return result; } -void DeactivateJoystick() +void DeactivateJoystick(void) { /* Temporarily deactivate joystick. This is needed for calibration screens, where the player has to select a joystick device that @@ -285,7 +318,7 @@ void DeactivateJoystick() joystick.status &= ~JOYSTICK_ACTIVE; } -void ActivateJoystick() +void ActivateJoystick(void) { /* reactivate temporarily deactivated joystick */