X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Fgadgets.c;h=b21ecdca09607e9afb25eb4dec7f1fb8ad302e19;hb=1477a6b1b3a60b5a3b5ef82eb1e61b7df0984249;hp=9ff99690e96a1f3438a9cc1b4dca79747beb6a0b;hpb=cf2191ef8a66ae7bba91f80de8d2e6193af44dc4;p=rocksndiamonds.git diff --git a/src/libgame/gadgets.c b/src/libgame/gadgets.c index 9ff99690..b21ecdca 100644 --- a/src/libgame/gadgets.c +++ b/src/libgame/gadgets.c @@ -96,6 +96,16 @@ static struct GadgetInfo *getGadgetInfoFromMousePosition(int mx, int my, boolean check_horizontal = (IS_WHEEL_BUTTON_HORIZONTAL(button) || GetKeyModState() & KMOD_Shift); + /* check for the first active scrollbar directly under the mouse pointer */ + for (gi = gadget_list_first_entry; gi != NULL; gi = gi->next) + { + if (gi->mapped && gi->active && + (gi->type & GD_TYPE_SCROLLBAR) && + mx >= gi->x && mx < gi->x + gi->width && + my >= gi->y && my < gi->y + gi->height) + return gi; + } + /* check for the first active scrollbar with matching mouse wheel area */ for (gi = gadget_list_first_entry; gi != NULL; gi = gi->next) { @@ -221,15 +231,24 @@ static void DrawGadget(struct GadgetInfo *gi, boolean pressed, boolean direct) case GD_TYPE_NORMAL_BUTTON: case GD_TYPE_CHECK_BUTTON: case GD_TYPE_RADIO_BUTTON: + BlitBitmapOnBackground(gd->bitmap, drawto, gd->x, gd->y, gi->width, gi->height, gi->x, gi->y); + if (gi->deco.design.bitmap) + { + // make sure that decoration does not overlap gadget border + int deco_x = gi->deco.x + (pressed ? gi->deco.xshift : 0); + int deco_y = gi->deco.y + (pressed ? gi->deco.yshift : 0); + int deco_width = MIN(gi->deco.width, gi->width - deco_x); + int deco_height = MIN(gi->deco.height, gi->height - deco_y); + BlitBitmap(gi->deco.design.bitmap, drawto, gi->deco.design.x, gi->deco.design.y, - gi->deco.width, gi->deco.height, - gi->x + gi->deco.x + (pressed ? gi->deco.xshift : 0), - gi->y + gi->deco.y + (pressed ? gi->deco.yshift : 0)); + deco_width, deco_height, gi->x + deco_x, gi->y + deco_y); + } + break; case GD_TYPE_TEXT_BUTTON: @@ -704,6 +723,10 @@ static void DrawGadget(struct GadgetInfo *gi, boolean pressed, boolean direct) return; } + // do not use direct gadget drawing anymore; this worked as a speed-up once, + // but would slow things down a lot now the screen is always fully redrawn + direct = FALSE; + if (direct) { BlitBitmap(drawto, window, @@ -1775,7 +1798,7 @@ boolean HandleGadgets(int mx, int my, int button) { boolean scroll_single_step = ((GetKeyModState() & KMOD_Alt) != 0); - item_steps = (scroll_single_step ? 1 : DEFAULT_WHEEL_STEPS); + item_steps = (scroll_single_step ? 1 : wheel_steps); item_direction = (button == MB_WHEEL_UP || button == MB_WHEEL_LEFT ? -1 : +1); }