X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Finit.c;h=a7657670cc1ee8e72c9db46cf963186d6e33ea75;hb=HEAD;hp=ea7167fe566996f283d05e97b6d9354b2afd865a;hpb=63a69a8de5e22f8d0a082ef7f64eff4572cf2e14;p=rocksndiamonds.git diff --git a/src/init.c b/src/init.c index ea7167fe..62a5d0ff 100644 --- a/src/init.c +++ b/src/init.c @@ -1412,6 +1412,7 @@ static void set_graphic_parameters_ext(int graphic, int *parameter, g->sort_priority = 0; // default for title screens g->class = 0; g->style = STYLE_DEFAULT; + g->alpha = -1; g->bitmaps = src_bitmaps; g->bitmap = src_bitmap; @@ -1648,7 +1649,7 @@ static void set_graphic_parameters_ext(int graphic, int *parameter, g->draw_yoffset = parameter[GFX_ARG_DRAW_YOFFSET]; // use a different default value for global animations and toons - if ((graphic >= IMG_GFX_GLOBAL_ANIM_1 && graphic <= IMG_GFX_GLOBAL_ANIM_8) || + if ((graphic >= IMG_GFX_GLOBAL_ANIM_1 && graphic <= IMG_GFX_GLOBAL_ANIM_32) || (graphic >= IMG_TOON_1 && graphic <= IMG_TOON_20)) g->draw_masked = TRUE; @@ -1686,6 +1687,8 @@ static void set_graphic_parameters_ext(int graphic, int *parameter, g->class = parameter[GFX_ARG_CLASS]; if (parameter[GFX_ARG_STYLE] != ARG_UNDEFINED_VALUE) g->style = parameter[GFX_ARG_STYLE]; + if (parameter[GFX_ARG_ALPHA] != ARG_UNDEFINED_VALUE) + g->alpha = parameter[GFX_ARG_ALPHA]; // this is only used for drawing menu buttons and text g->active_xoffset = parameter[GFX_ARG_ACTIVE_XOFFSET]; @@ -5490,9 +5493,7 @@ static void InitSetup(void) static void InitGameInfo(void) { game.restart_level = FALSE; - game.request_active = FALSE; - game.request_active_or_moving = FALSE; game.use_masked_elements_initial = FALSE; } @@ -5890,6 +5891,9 @@ static void InitGfx(void) checked_free(filename_image_initial[i]); } + for (i = 0; i < NUM_INITIAL_IMAGES; i++) + image_initial[i].use_image_size = TRUE; + graphic_info = image_initial; // graphic == 0 => image_initial for (i = 0; i < NUM_INITIAL_IMAGES; i++) @@ -5914,6 +5918,7 @@ static void InitGfx(void) InitGfxDrawGlobalAnimFunction(DrawGlobalAnimations); InitGfxDrawGlobalBorderFunction(DrawMaskedBorderToTarget); InitGfxDrawTileCursorFunction(DrawTileCursor); + InitGfxDrawEnvelopeRequestFunction(DrawEnvelopeRequestToScreen); gfx.fade_border_source_status = global.border_status; gfx.fade_border_target_status = global.border_status; @@ -6472,8 +6477,8 @@ void DisplayExitMessage(char *format, va_list ap) BackToFront(); - // deactivate toons on error message screen - setup.toons = FALSE; + // deactivate toons and global animations on error message screen + setup.global_animations = FALSE; WaitForEventToContinue(); } @@ -6666,7 +6671,7 @@ static boolean WaitForApiThreads(void) return TRUE; // deactivate global animations (not accessible in game state "loading") - setup.toons = FALSE; + setup.global_animations = FALSE; // set game state to "loading" to be able to show busy animation SetGameStatus(GAME_MODE_LOADING);