X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Finit.c;h=30ff6b9b31f8975c781a3a30b5654eb91f5e5b79;hb=cbab48e3ea7c2821978dccb4f299e81e9c567050;hp=bda77b8bb0bccf4e3e7c76fb250f137426a96274;hpb=3d7e2dc14fb5478cb7590eb9808ccafbe48ae096;p=rocksndiamonds.git diff --git a/src/init.c b/src/init.c index bda77b8b..30ff6b9b 100644 --- a/src/init.c +++ b/src/init.c @@ -232,6 +232,9 @@ void InitImageTextures() FreeAllImageTextures(); + for (i = IMG_GLOBAL_BORDER_FIRST; i <= IMG_GLOBAL_BORDER_LAST; i++) + CreateImageTextures(i); + for (i = 0; i < MAX_NUM_TOONS; i++) CreateImageTextures(IMG_TOON_1 + i); @@ -1352,7 +1355,6 @@ static void set_graphic_parameters_ext(int graphic, int *parameter, g->step_offset = parameter[GFX_ARG_STEP_OFFSET]; g->step_xoffset = parameter[GFX_ARG_STEP_XOFFSET]; g->step_yoffset = parameter[GFX_ARG_STEP_YOFFSET]; - g->step_frames = parameter[GFX_ARG_STEP_FRAMES]; g->step_delay = parameter[GFX_ARG_STEP_DELAY]; g->direction = parameter[GFX_ARG_DIRECTION]; g->position = parameter[GFX_ARG_POSITION]; @@ -2057,6 +2059,7 @@ static void ReinitializeGraphics() InitGadgets(); print_timestamp_time("InitGadgets"); InitToons(); + InitGlobalAnimations(); print_timestamp_time("InitToons"); InitDoors(); print_timestamp_time("InitDoors"); @@ -4664,6 +4667,7 @@ static void InitGlobal() global.frames_per_second = 0; global.border_status = GAME_MODE_MAIN; + global.anim_status = global.anim_status_next = GAME_MODE_LOADING; global.use_envelope_request = FALSE; } @@ -5319,6 +5323,7 @@ void InitGfx() InitGfxDrawBusyAnimFunction(DrawInitAnim); InitGfxDrawGlobalAnimFunction(DrawGlobalAnim); + InitGfxDrawGlobalBorderFunction(DrawMaskedBorderToScreen); /* use copy of busy animation to prevent change while reloading artwork */ init_last = init; @@ -5695,7 +5700,7 @@ void ReloadCustomArtwork(int force_reload) print_timestamp_init("ReloadCustomArtwork"); - game_status = GAME_MODE_LOADING; + SetGameStatus(GAME_MODE_LOADING); FadeOut(REDRAW_ALL); @@ -5730,7 +5735,7 @@ void ReloadCustomArtwork(int force_reload) print_timestamp_time("InitMusic"); } - game_status = last_game_status; /* restore current game status */ + SetGameStatus(last_game_status); /* restore current game status */ init_last = init; /* switch to new busy animation */ @@ -5825,7 +5830,7 @@ void OpenAll() { print_timestamp_init("OpenAll"); - game_status = GAME_MODE_LOADING; + SetGameStatus(GAME_MODE_LOADING); InitCounter(); @@ -5925,7 +5930,7 @@ void OpenAll() return; } - game_status = GAME_MODE_MAIN; + SetGameStatus(GAME_MODE_MAIN); FadeSetEnterScreen(); if (!(fading.fade_mode & FADE_TYPE_TRANSFORM))