X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_sp%2Fmain.c;h=6282d507ddd31a7cf2dccbf3a098316b104f0317;hb=be1c10e7863850eba871b2c0da9d635313b2bc01;hp=be2cb29fcde4758aac875a5578c0c317076f663d;hpb=07d1e990ebdd1e5eca3d310f8e9b9a3a8411a4dd;p=rocksndiamonds.git diff --git a/src/game_sp/main.c b/src/game_sp/main.c index be2cb29f..6282d507 100644 --- a/src/game_sp/main.c +++ b/src/game_sp/main.c @@ -6,31 +6,67 @@ struct GameInfo_SP game_sp_info; struct LevelInfo_SP native_sp_level; +int GfxFrame[SP_MAX_PLAYFIELD_WIDTH][SP_MAX_PLAYFIELD_HEIGHT]; + + void InitGameEngine_SP() { + int x, y; + game_sp_info.LevelSolved = FALSE; game_sp_info.GameOver = FALSE; + menBorder.Checked = setup.sp_show_border_elements; + + for (x = 0; x < SP_MAX_PLAYFIELD_WIDTH; x++) + for (y = 0; y < SP_MAX_PLAYFIELD_HEIGHT; y++) + GfxFrame[x][y] = 0; + + InitScrollPlayfield(); + +#if 0 + printf(":A: %d, %d [%d, %d]\n", + mScrollX, mScrollY, mScrollX_last, mScrollY_last); +#endif + #if 1 menPlay_Click(); #else menPlayDemo_Click(); #endif + +#if 0 + printf(":B: %d, %d [%d, %d]\n", + mScrollX, mScrollY, mScrollX_last, mScrollY_last); +#endif } +#if 0 void BlitScreenToBitmap_SP(Bitmap *target_bitmap) { DDScrollBuffer_Blt_Ext(target_bitmap); } +#endif + +void RedrawPlayfield_SP(boolean force_redraw) +{ + // subDisplayLevel(); + + UpdatePlayfield(); + + BackToFront_SP(); +} void GameActions_SP(byte action[MAX_PLAYERS], boolean warp_mode) { byte single_player_action = action[0]; + int x, y; subMainGameLoop_Main(single_player_action, warp_mode); -} -void RedrawPlayfield_SP(boolean force_redraw) -{ - subDisplayLevel(); + RedrawPlayfield_SP(FALSE); + + for (x = 0; x < SP_MAX_PLAYFIELD_WIDTH; x++) + for (y = 0; y < SP_MAX_PLAYFIELD_HEIGHT; y++) + GfxFrame[x][y]++; }