X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_sp%2Fmain.c;h=6282d507ddd31a7cf2dccbf3a098316b104f0317;hb=be1c10e7863850eba871b2c0da9d635313b2bc01;hp=74902a0c897c50ac1e974309e017e3574ba9ac4f;hpb=5ba7f2d9a3f07f342afdf215a3307d5487cb6d43;p=rocksndiamonds.git diff --git a/src/game_sp/main.c b/src/game_sp/main.c index 74902a0c..6282d507 100644 --- a/src/game_sp/main.c +++ b/src/game_sp/main.c @@ -3,15 +3,70 @@ #include "global.h" +struct GameInfo_SP game_sp_info; +struct LevelInfo_SP native_sp_level; + +int GfxFrame[SP_MAX_PLAYFIELD_WIDTH][SP_MAX_PLAYFIELD_HEIGHT]; + + void InitGameEngine_SP() { + int x, y; + + game_sp_info.LevelSolved = FALSE; + game_sp_info.GameOver = FALSE; + + menBorder.Checked = setup.sp_show_border_elements; + + for (x = 0; x < SP_MAX_PLAYFIELD_WIDTH; x++) + for (y = 0; y < SP_MAX_PLAYFIELD_HEIGHT; y++) + GfxFrame[x][y] = 0; + + InitScrollPlayfield(); + +#if 0 + printf(":A: %d, %d [%d, %d]\n", + mScrollX, mScrollY, mScrollX_last, mScrollY_last); +#endif + +#if 1 menPlay_Click(); +#else + menPlayDemo_Click(); +#endif + +#if 0 + printf(":B: %d, %d [%d, %d]\n", + mScrollX, mScrollY, mScrollX_last, mScrollY_last); +#endif } +#if 0 void BlitScreenToBitmap_SP(Bitmap *target_bitmap) { + DDScrollBuffer_Blt_Ext(target_bitmap); +} +#endif + +void RedrawPlayfield_SP(boolean force_redraw) +{ + // subDisplayLevel(); + + UpdatePlayfield(); + + BackToFront_SP(); } void GameActions_SP(byte action[MAX_PLAYERS], boolean warp_mode) { + byte single_player_action = action[0]; + int x, y; + + subMainGameLoop_Main(single_player_action, warp_mode); + + RedrawPlayfield_SP(FALSE); + + for (x = 0; x < SP_MAX_PLAYFIELD_WIDTH; x++) + for (y = 0; y < SP_MAX_PLAYFIELD_HEIGHT; y++) + GfxFrame[x][y]++; }