X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_sp%2Fmain.c;h=1e874354a0e870e6fd2c96eb2db814cd557b2bb6;hb=e85f102990a880fc2ec51e64a1f1ced4ad9e19df;hp=bd24db8b62810a1bc20f1ee720b92263c1ba0988;hpb=66815b1b9363de7741defc14e5f7f0dc2183781a;p=rocksndiamonds.git diff --git a/src/game_sp/main.c b/src/game_sp/main.c index bd24db8b..1e874354 100644 --- a/src/game_sp/main.c +++ b/src/game_sp/main.c @@ -6,18 +6,41 @@ struct GameInfo_SP game_sp_info; struct LevelInfo_SP native_sp_level; +int GfxFrame[SP_MAX_PLAYFIELD_WIDTH][SP_MAX_PLAYFIELD_HEIGHT]; + + void InitGameEngine_SP() { + int x, y; + + gfx.anim_random_frame = -1; // (use simple, ad-hoc random numbers) + game_sp_info.LevelSolved = FALSE; game_sp_info.GameOver = FALSE; + menBorder.Checked = setup.sp_show_border_elements; + + for (x = 0; x < SP_MAX_PLAYFIELD_WIDTH; x++) + for (y = 0; y < SP_MAX_PLAYFIELD_HEIGHT; y++) + GfxFrame[x][y] = 0; + InitScrollPlayfield(); +#if 0 + printf(":A: %d, %d [%d, %d]\n", + mScrollX, mScrollY, mScrollX_last, mScrollY_last); +#endif + #if 1 menPlay_Click(); #else menPlayDemo_Click(); #endif + +#if 0 + printf(":B: %d, %d [%d, %d]\n", + mScrollX, mScrollY, mScrollX_last, mScrollY_last); +#endif } #if 0 @@ -39,8 +62,13 @@ void RedrawPlayfield_SP(boolean force_redraw) void GameActions_SP(byte action[MAX_PLAYERS], boolean warp_mode) { byte single_player_action = action[0]; + int x, y; subMainGameLoop_Main(single_player_action, warp_mode); RedrawPlayfield_SP(FALSE); + + for (x = 0; x < SP_MAX_PLAYFIELD_WIDTH; x++) + for (y = 0; y < SP_MAX_PLAYFIELD_HEIGHT; y++) + GfxFrame[x][y]++; }