X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_sp%2Fmain.c;h=1e874354a0e870e6fd2c96eb2db814cd557b2bb6;hb=e85f102990a880fc2ec51e64a1f1ced4ad9e19df;hp=235d433454c80ec341a2b23aac4b0fbc98e0f6eb;hpb=1533b136c6f8d0656cc45ca4c204104ef3d75249;p=rocksndiamonds.git diff --git a/src/game_sp/main.c b/src/game_sp/main.c index 235d4334..1e874354 100644 --- a/src/game_sp/main.c +++ b/src/game_sp/main.c @@ -3,17 +3,72 @@ #include "global.h" +struct GameInfo_SP game_sp_info; +struct LevelInfo_SP native_sp_level; + +int GfxFrame[SP_MAX_PLAYFIELD_WIDTH][SP_MAX_PLAYFIELD_HEIGHT]; + + void InitGameEngine_SP() { + int x, y; + + gfx.anim_random_frame = -1; // (use simple, ad-hoc random numbers) + + game_sp_info.LevelSolved = FALSE; + game_sp_info.GameOver = FALSE; + + menBorder.Checked = setup.sp_show_border_elements; + + for (x = 0; x < SP_MAX_PLAYFIELD_WIDTH; x++) + for (y = 0; y < SP_MAX_PLAYFIELD_HEIGHT; y++) + GfxFrame[x][y] = 0; + + InitScrollPlayfield(); + +#if 0 + printf(":A: %d, %d [%d, %d]\n", + mScrollX, mScrollY, mScrollX_last, mScrollY_last); +#endif + +#if 1 menPlay_Click(); +#else + menPlayDemo_Click(); +#endif + +#if 0 + printf(":B: %d, %d [%d, %d]\n", + mScrollX, mScrollY, mScrollX_last, mScrollY_last); +#endif } +#if 0 void BlitScreenToBitmap_SP(Bitmap *target_bitmap) { - BlitBitmap(screenBitmap, target_bitmap, 15 * 32, 7 * 32, - SCR_FIELDX * TILEX, SCR_FIELDY * TILEY, SX, SY); + DDScrollBuffer_Blt_Ext(target_bitmap); +} +#endif + +void RedrawPlayfield_SP(boolean force_redraw) +{ + // subDisplayLevel(); + + UpdatePlayfield(); + + BackToFront_SP(); } void GameActions_SP(byte action[MAX_PLAYERS], boolean warp_mode) { + byte single_player_action = action[0]; + int x, y; + + subMainGameLoop_Main(single_player_action, warp_mode); + + RedrawPlayfield_SP(FALSE); + + for (x = 0; x < SP_MAX_PLAYFIELD_WIDTH; x++) + for (y = 0; y < SP_MAX_PLAYFIELD_HEIGHT; y++) + GfxFrame[x][y]++; }