X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_sp%2Ffile.c;h=12b52c3a24e7327aac681e8545e081e9e79e407d;hb=0d0c4e532d37b7ce14dc59b604a3c1e2fc325e7f;hp=934f52f7e04e9d113288fe40014eb6597a32970e;hpb=3c080c7b33b6dfcc6e0039b592c5f268535873e7;p=rocksndiamonds.git diff --git a/src/game_sp/file.c b/src/game_sp/file.c index 934f52f7..12b52c3a 100644 --- a/src/game_sp/file.c +++ b/src/game_sp/file.c @@ -129,7 +129,7 @@ void copyInternalEngineVars_SP() FreezeZonks = LInfo.InitialFreezeZonks; #if 1 - /* set by main game tape code directly */ + /* this is set by main game tape code to native random generator directly */ #else #if 1 @@ -230,6 +230,7 @@ static void LoadNativeLevelFromFileStream_SP(FILE *file, boolean demo_available) /* random seed used for recorded demos */ header->DemoRandomSeed = getFile16BitLE(file); /* yes, little endian */ + // header->DemoRandomSeed = getFile16BitBE(file); /* !!! TEST ONLY !!! */ #if 0 printf("::: file.c: DemoRandomSeed == %d\n", header->DemoRandomSeed);