X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_sp%2Fexport.h;h=9522fdeef986bf50a2febcc665d3b84ca3e41212;hb=115ce6f2da1914d68b0fe0e5f9082973190dacdd;hp=4edac4768415504aa13e44cbeae9b24a746c6785;hpb=49e5cc70747062c45172e6106b8bec41d2e859ad;p=rocksndiamonds.git diff --git a/src/game_sp/export.h b/src/game_sp/export.h index 4edac476..9522fdee 100644 --- a/src/game_sp/export.h +++ b/src/game_sp/export.h @@ -27,6 +27,10 @@ #define SP_STD_LEVEL_SIZE (SP_HEADER_SIZE + SP_STD_PLAYFIELD_SIZE) #define SP_FRAMES_PER_SECOND 35 + +// use a much higher value to be able to load ultra-long MPX demo files +// (like for level collection 78, level 88 ("WAITING FOR GODOT AGAIN")) +// #define SP_MAX_TAPE_LEN 500000 #define SP_MAX_TAPE_LEN 64010 /* (see "spfix63.doc") */ @@ -171,34 +175,34 @@ extern struct GraphicInfo_SP graphic_info_sp_object[TILE_MAX][8]; extern struct GraphicInfo_SP graphic_info_sp_player[MAX_PLAYERS][SPR_MAX][8]; extern struct EngineSnapshotInfo_SP engine_snapshot_sp; -extern void sp_open_all(); -extern void sp_close_all(); +extern void sp_open_all(void); +extern void sp_close_all(void); -extern void InitPrecedingPlayfieldMemory(); -extern void InitGfxBuffers_SP(); +extern void InitPrecedingPlayfieldMemory(void); +extern void InitGfxBuffers_SP(void); -extern void InitGameEngine_SP(); +extern void InitGameEngine_SP(void); extern void GameActions_SP(byte *, boolean); extern unsigned int InitEngineRandom_SP(int); -extern void setLevelInfoToDefaults_SP(); -extern void copyInternalEngineVars_SP(); +extern void setLevelInfoToDefaults_SP(void); +extern void copyInternalEngineVars_SP(void); extern boolean LoadNativeLevel_SP(char *, int, boolean); extern void SaveNativeLevel_SP(char *); -extern int getFieldbufferOffsetX_SP(); -extern int getFieldbufferOffsetY_SP(); +extern int getFieldbufferOffsetX_SP(void); +extern int getFieldbufferOffsetY_SP(void); extern void BlitScreenToBitmap_SP(Bitmap *); extern void RedrawPlayfield_SP(boolean); -extern void LoadEngineSnapshotValues_SP(); +extern void LoadEngineSnapshotValues_SP(void); extern void SaveEngineSnapshotValues_SP(ListNode **); extern int map_key_RND_to_SP(int); extern int map_key_SP_to_RND(int); -extern int getRedDiskReleaseFlag_SP(); +extern int getRedDiskReleaseFlag_SP(void); #endif /* GAME_SP_EXPORT_H */