X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_sp%2Fexport.h;h=364ede02c918f961215653572cce630a24533862;hb=61c3da024802ecc0268bab42d7499fc0346e4fd3;hp=b5c0d0bb27285ff509b307d131ac5973b41f4712;hpb=41def9c1d8c6939b8754fdab43579272e49d4da4;p=rocksndiamonds.git diff --git a/src/game_sp/export.h b/src/game_sp/export.h index b5c0d0bb..364ede02 100644 --- a/src/game_sp/export.h +++ b/src/game_sp/export.h @@ -110,7 +110,10 @@ struct GameInfo_SP int score; /* needed for engine snapshots */ + char **preceding_buffer; int preceding_buffer_size; + + int scroll_xoffset, scroll_yoffset; }; struct DemoInfo_SP @@ -184,16 +187,17 @@ extern struct EngineSnapshotInfo_SP engine_snapshot_sp; extern void sp_open_all(); extern void sp_close_all(); +extern void InitPrecedingPlayfieldMemory(); extern void InitGfxBuffers_SP(); extern void InitGameEngine_SP(); extern void GameActions_SP(byte *, boolean); -extern unsigned int InitEngineRandom_SP(long); +extern unsigned int InitEngineRandom_SP(int); extern void setLevelInfoToDefaults_SP(); extern void copyInternalEngineVars_SP(); -extern boolean LoadNativeLevel_SP(char *, int); +extern boolean LoadNativeLevel_SP(char *, int, boolean); extern void SaveNativeLevel_SP(char *); extern void BackToFront_SP(void); @@ -207,4 +211,6 @@ extern void SaveEngineSnapshotValues_SP(); extern int map_key_RND_to_SP(int); extern int map_key_SP_to_RND(int); +extern int getRedDiskReleaseFlag_SP(); + #endif /* GAME_SP_EXPORT_H */