X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_sp%2FMainForm.c;h=6a8465700ed6b84e18694167e6dd9b8232965032;hb=6aaf28a58767bcc79a55cb3afbc8828fd4a16a6b;hp=5105a789610e652dad04a8c00ff1cc77d324f390;hpb=fe656a41b406b06d9dc5b93d01191d52b1da3b4d;p=rocksndiamonds.git diff --git a/src/game_sp/MainForm.c b/src/game_sp/MainForm.c index 5105a789..6a846570 100644 --- a/src/game_sp/MainForm.c +++ b/src/game_sp/MainForm.c @@ -7,6 +7,9 @@ #if 1 static void DrawFrame(int Delta); +static void ReStretch(float NewStretch); +static void picPane_Paint(); +static void picViewPort_Resize(); #else @@ -1004,7 +1007,8 @@ void DisplayLevel() int X, Y; #if 1 - printf("::: DisplayLevel (%d, %d, %d)\n", Loaded, LevelLoaded, bPlaying); + printf("::: MainForm.c: DisplayLevel: %d, %d, %d\n", + Loaded, LevelLoaded, bPlaying); #endif if (! Loaded) @@ -1027,7 +1031,7 @@ void DisplayLevel() if (bPlaying) { #if 1 - printf("::: DisplayLevel [%ld, %ld, %ld, %ld]...\n", + printf("::: MainForm.c: DisplayLevel: [%ld, %ld, %ld, %ld]...\n", DisplayMinY, DisplayMaxY, DisplayMinX, DisplayMaxX); #endif @@ -1035,9 +1039,6 @@ void DisplayLevel() { for (X = DisplayMinX; X <= DisplayMaxX; X++) { -#if 0 - printf("::: DrawFieldNoAnimated(%d, %d)\n", X, Y); -#endif DrawFieldNoAnimated(X, Y); } } @@ -1046,9 +1047,6 @@ void DisplayLevel() { for (X = DisplayMinX; X <= DisplayMaxX; X++) { -#if 0 - printf("::: DrawFieldAnimated(%d, %d)\n", X, Y); -#endif DrawFieldAnimated(X, Y); } } @@ -1060,9 +1058,6 @@ void DisplayLevel() { for (X = DisplayMinX; X <= DisplayMaxX; X++) { -#if 0 - printf("::: DrawField(%d, %d)\n", X, Y); -#endif DrawField(X, Y); } } @@ -1377,9 +1372,14 @@ void Form_Load() Loaded = True; -#if 0 +#if 1 ReStretch(Stretch); + +#endif + +#if 0 + LoadKeyIndicators(); Show(); @@ -2471,6 +2471,10 @@ void menPlay_Click() subFetchAndInitLevelB(); +#if 1 + ReStretch(Stretch); +#endif + // Trace "MainForm", "CountDown 1" CountDown(2, (0 == DemoFlag)); // Trace "MainForm", "Call GoPlay" @@ -2942,6 +2946,8 @@ static void picPane_MouseUp(int Button, int Shift, float X, float Y) } } +#endif + static void picPane_Paint() { boolean Oldflag; @@ -2954,31 +2960,48 @@ static void picPane_Paint() static void ReStretch(float NewStretch) { +#if 1 + long BW2, LW, LH; +#else long BW2, LW, LH, i; +#endif + +#if 1 + printf("::: MainForm.c: ReStretch: %d, %d\n", Loaded, LevelLoaded); +#endif if (! Loaded) { #if 1 - printf("::: NewStretch == %d\n", NewStretch); + printf("::: NewStretch == %f\n", NewStretch); #endif Stretch = NewStretch; return; } +#if 0 MousePointer = 11; SET_TO_NOTHING(&Stage, sizeof(Stage)); SET_TO_NOTHING(&StretchedSprites, sizeof(StretchedSprites)); menStretch(Stretch / 0.25).Checked = False; +#endif + Stretch = NewStretch; + +#if 0 menStretch(Stretch / 0.25).Checked = True; // StretchWidth = BaseWidth ' * NewStretch // StretchWidth2 = StretchWidth \ 2 // TwoPixels = 2 '* Stretch // StretchLoad Sprites, imgMpx.Picture, 16, 16 +#endif + BW2 = StretchWidth / 2; LW = (FieldWidth + 2) * BaseWidth; // StretchWidth LH = (FieldHeight + 2) * BaseWidth; // StretchWidth + +#if 0 // i = bmpStage.CreateAtSize(LW, LH) // Stage = New DDScrollBuffer; // (handle this later, if needed) i = Stage.CreateAtSize(LW, LH, picPane.hWnd); @@ -2992,13 +3015,18 @@ static void ReStretch(float NewStretch) } else +#endif { StretchedSprites.DestXOff = 1 * BaseWidth; // StretchWidth StretchedSprites.DestYOff = 1 * BaseWidth; // StretchWidth Stage.DestXOff = 1 * StretchWidth; Stage.DestYOff = 1 * StretchWidth; StretchedSprites.DestinationSurface = Stage.Surface; - Stage.Cls; + +#if 0 + Stage.Cls(); +#endif + if (Loaded && LevelLoaded) { SetDisplayRegion(); @@ -3012,18 +3040,35 @@ static void ReStretch(float NewStretch) picPane_Paint(); } +#if 0 MousePointer = 0; +#endif } static void SetScrollEdges() { - ScrollMinX = (DisplayMinX - 0.5) * Stretch * BaseWidth; - ScrollMinY = (DisplayMinY - 0.5) * Stretch * BaseWidth; - ScrollMaxX = (DisplayMaxX + 1.5) * Stretch * BaseWidth - picPane.Width; - ScrollMaxY = (DisplayMaxY + 1.5) * Stretch * BaseWidth - picPane.Height; -} +#if 1 + printf("::: SetScrollEdges ... [%ld, %ld, %ld, %ld] [%f, %d] [%d, %d, %d, %d]\n", + DisplayMinX, DisplayMinY, DisplayMaxX, DisplayMaxY, + Stretch, BaseWidth, + ScrollMinX, ScrollMinY, ScrollMaxX, ScrollMaxY); +#endif + + ScrollMinX = (int)(DisplayMinX - 0.5) * Stretch * BaseWidth; + ScrollMinY = (int)(DisplayMinY - 0.5) * Stretch * BaseWidth; +#if 1 + ScrollMaxX = (int)(DisplayMaxX + 1.5) * Stretch * BaseWidth; + ScrollMaxY = (int)(DisplayMaxY + 1.5) * Stretch * BaseWidth; +#else + ScrollMaxX = (int)(DisplayMaxX + 1.5) * Stretch * BaseWidth - picPane.Width; + ScrollMaxY = (int)(DisplayMaxY + 1.5) * Stretch * BaseWidth - picPane.Height; +#endif +#if 1 + printf("::: SetScrollEdges done [%d, %d, %d, %d]\n", + ScrollMinX, ScrollMinY, ScrollMaxX, ScrollMaxY); #endif +} void DrawField(int X, int Y) { @@ -3142,8 +3187,11 @@ static void picViewPort_Paint() // Debug.Print "picViewPort_Paint()" } +#endif + static void picViewPort_Resize() { +#if 0 long bdX, bdY, PanelVisibility; long X, Y, dx, dY; SettingsObject s; @@ -3167,11 +3215,15 @@ static void picViewPort_Resize() Y = Max((picViewPort.ScaleHeight - dY) / 2, 0); picPane.Move X, Y, dx, dY; picFrame.Move X - bdX / 2, Y - bdY / 2, dx + bdX, dY + bdY; +#endif + SetScrollEdges(); ScrollTo(ScrollX, ScrollY); // SizeTim.Interval = 1 } +#if 0 + // // Private Sub SizeTim_Timer() // Dim wdX&, wdY&