X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_sp%2FDisplay.c;h=32923d6340f998538ee3aa0b184d3dce12418c30;hb=34e8c8894f9aa655a87577c946c31a3f9b6134c5;hp=ea36612fb302949ecf2bf80828ea1468c1bbefab;hpb=fe656a41b406b06d9dc5b93d01191d52b1da3b4d;p=rocksndiamonds.git diff --git a/src/game_sp/Display.c b/src/game_sp/Display.c index ea36612f..32923d63 100644 --- a/src/game_sp/Display.c +++ b/src/game_sp/Display.c @@ -4,14 +4,10 @@ #include "Display.h" -// static char *VB_Name = "modDisplay"; - -// --- Option Explicit int ScreenScrollXPos, ScreenScrollYPos; -int ScreenPosition, data_h_Xtmp, data_h_Ytmp; -int ShowRedDiskCounter, ShowPanel; +int ShowPanel; int ExplosionShake; boolean NoDisplayFlag; @@ -19,92 +15,21 @@ long DisplayMinX, DisplayMaxX, DisplayWidth; long DisplayMinY, DisplayMaxY, DisplayHeight; -int subDisplayInfotronsNeeded() -{ - int subDisplayInfotronsNeeded; - - if (NoDisplayFlag) - return subDisplayInfotronsNeeded; - - { -#if 0 - MainForm.lblInfoCount.Caption = InfotronsNeeded; - MainForm.lblInfoCount.Refresh; -#endif - } - - return subDisplayInfotronsNeeded; -} - -int subDisplayPlayingTime() -{ - int subDisplayPlayingTime; - - - return subDisplayPlayingTime; -} - -int subDisplayLevel() +void subDisplayLevel() { - int subDisplayLevel; - if (NoDisplayFlag || ! LevelLoaded) - return subDisplayLevel; + return; -#if 1 DisplayLevel(); -#else - MainForm.DisplayLevel(); -#endif - - return subDisplayLevel; -} - -void subDisplayPanel() -{ -} - -int subCheckRestoreRedDiskCountDisplay() -{ - int subCheckRestoreRedDiskCountDisplay; - - if (NoDisplayFlag) - return subCheckRestoreRedDiskCountDisplay; - - if (ShowRedDiskCounter == 0) - return subCheckRestoreRedDiskCountDisplay; - - ShowRedDiskCounter = ShowRedDiskCounter - 1; - if (ShowRedDiskCounter == 0) - { - { -#if 0 - MainForm.lblRedDiskCount.Caption = 0; - MainForm.lblRedDiskCount.Refresh; -#endif - } - } - - return subCheckRestoreRedDiskCountDisplay; } -void subDisplayRedDiskCount() +void ScrollTo(int X, int Y) { - if (NoDisplayFlag) - return; + long oldX, oldY; - { #if 0 - MainForm.lblRedDiskCount.Caption = RedDiskCount; - MainForm.lblRedDiskCount.Refresh; + printf("::: Display.c: ScrollTo(): %d, %d\n", X, Y); #endif - } - ShowRedDiskCounter = 0x46; -} - -void ScrollTo(int X, int Y) -{ - long oldX, oldY; if (NoDisplayFlag) return; @@ -120,11 +45,7 @@ void ScrollTo(int X, int Y) // ScrollX = X // ScrollY = Y -#if 1 - DDScrollBuffer_ScrollTo(X, Y); -#else Stage.ScrollTo(X, Y); -#endif } void ScrollTowards(int X, int Y) @@ -145,21 +66,13 @@ void ScrollTowards(int X, int Y) // ScrollX = X // ScrollY = Y -#if 1 - DDScrollBuffer_ScrollTowards(X, Y, 2 * Stretch); -#else - Stage.ScrollTowards(X, Y, 2 * Stretch); -#endif + Stage.ScrollTowards(X, Y, 2 * Stretch * ZoomFactor); } void SoftScrollTo(int X, int Y, long TimeMS, int FPS) { long oldX, oldY; -#if 1 - printf("::: 1: X,Y == %d, %d (1)\n", X, Y); -#endif - if (NoDisplayFlag) return; @@ -174,13 +87,5 @@ void SoftScrollTo(int X, int Y, long TimeMS, int FPS) // ScrollX = X // ScrollY = Y -#if 1 - printf("::: 2: X,Y == %d, %d\n", X, Y); -#endif - -#if 1 - DDScrollBuffer_SoftScrollTo(X, Y, TimeMS, FPS); -#else Stage.SoftScrollTo(X, Y, TimeMS, FPS); -#endif }