X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_sp%2FDDSpriteBuffer.c;h=bcaaa9841cbd750b6fb029332febf6c173e74ecd;hb=315fd934929b6f1dbb70a6ae3cda097cdbc7d9c0;hp=7572c919d2e415d6d8e0aecd4c89ba21af02da79;hpb=572a4bab20b6f36ef1a4782094b27ac5a703a476;p=rocksndiamonds.git diff --git a/src/game_sp/DDSpriteBuffer.c b/src/game_sp/DDSpriteBuffer.c index 7572c919..bcaaa984 100644 --- a/src/game_sp/DDSpriteBuffer.c +++ b/src/game_sp/DDSpriteBuffer.c @@ -132,6 +132,8 @@ boolean DDSpriteBuffer_CreateFromFile(char *Path, long xSprites, long ySprites) return CreateFromFile; } +#if 0 + boolean DDSpriteBuffer_CreateAtSize(long Width, long Height, long xSprites, long ySprites) { boolean CreateAtSize; @@ -163,6 +165,10 @@ boolean DDSpriteBuffer_CreateAtSize(long Width, long Height, long xSprites, long return CreateAtSize; } +#endif + +#if 0 + void DDSpriteBuffer_Cls(int BackColor) { RECT EmptyRect; @@ -170,25 +176,46 @@ void DDSpriteBuffer_Cls(int BackColor) Buffer.BltColorFill(EmptyRect, BackColor); } +#endif + static void Blt(int pX, int pY, int SpriteX, int SpriteY) { - RECT DR, SR; + MyRECT DR, SR; #if 0 long Tmp; #endif +#if 1 + + int scx = (mScrollX_last < 0 ? 0 : mScrollX_last); + int scy = (mScrollY_last < 0 ? 0 : mScrollY_last); + int sx1 = scx - 2 * TILEX; + int sy1 = scy - 2 * TILEY; + int sx2 = scx + SXSIZE + 1 * TILEX; + int sy2 = scy + SYSIZE + 1 * TILEY; + + int sx = pX - sx1; + int sy = pY - sy1; + +#else + int sx1 = mScrollX - TILEX; int sy1 = mScrollY - TILEY; int sx2 = mScrollX + SXSIZE + TILEX; int sy2 = mScrollY + SYSIZE + TILEY; int x1 = sx1 / TILEX; int y1 = sy1 / TILEY; + +#if 0 int x2 = sx2 / TILEX; int y2 = sy2 / TILEY; +#endif int sx = pX - x1 * TILEX; int sy = pY - y1 * TILEY; +#endif + #if 0 printf(":1: DDSpriteBuffer.c: Blt(): %d, %d [%ld, %ld]\n", pX, pY, mScrollX, mScrollY); @@ -197,8 +224,20 @@ static void Blt(int pX, int pY, int SpriteX, int SpriteY) if (NoDisplayFlag) return; +#if 0 + if (TEST_flag) + { + if (pX < sx1 || pX > sx2 || pY < sy1 || pY > sy2) + printf("::: DDSpriteBuffer.c: Blt(): %d, %d [%d..%d, %d..%d] (%ld, %ld) (%ld, %ld) [SKIPPED]\n", + pX, pY, sx1, sx2, sy1, sy2, mScrollX, mScrollY, mScrollX_last, mScrollY_last); + else + printf("::: DDSpriteBuffer.c: Blt(): %d, %d [%d..%d, %d..%d] (%ld, %ld) (%ld, %ld)\n", + pX, pY, sx1, sx2, sy1, sy2, mScrollX, mScrollY, mScrollX_last, mScrollY_last); + } +#endif + /* do not draw fields that are outside the visible screen area */ - if (pX < sx1 || pX >= sx2 || pY < sy1 || pY >= sy2) + if (pX < sx1 || pX > sx2 || pY < sy1 || pY > sy2) return; #if 0 @@ -249,6 +288,8 @@ static void Blt(int pX, int pY, int SpriteX, int SpriteY) #endif } +#if 0 + static void OLD_Blt(int pX, int pY, int SpriteX, int SpriteY) { RECT DR, SR; @@ -323,6 +364,8 @@ static void OLD_Blt(int pX, int pY, int SpriteX, int SpriteY) #endif } +#endif + void DDSpriteBuffer_BltEx(int pX, int pY, int SpritePos) { int XPos, YPos; @@ -333,6 +376,12 @@ void DDSpriteBuffer_BltEx(int pX, int pY, int SpritePos) XPos = (SpritePos % mXSpriteCount) + 1; YPos = (SpritePos / mXSpriteCount) + 1; +#if 0 + if (TEST_flag) + printf("::: DDSpriteBuffer_BltEx(): %d, %d [%d]\n", + pX, pY, SpritePos); +#endif + Blt(pX, pY, XPos, YPos); }