X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_sp%2FDDScrollBuffer.h;h=e34ef21952c7eea8d280561cd40fb06f3fee08e6;hb=41def9c1d8c6939b8754fdab43579272e49d4da4;hp=402cdcadf0e7206ddfa86ae40c4cdc9f4f7b23dd;hpb=ed873d89bc59f4e641134f9019ce216234b9f38f;p=rocksndiamonds.git diff --git a/src/game_sp/DDScrollBuffer.h b/src/game_sp/DDScrollBuffer.h index 402cdcad..e34ef219 100644 --- a/src/game_sp/DDScrollBuffer.h +++ b/src/game_sp/DDScrollBuffer.h @@ -5,35 +5,25 @@ #ifndef DDSCROLLBUFFER_H #define DDSCROLLBUFFER_H -#include "vb_types.h" -#include "vb_defs.h" -#include "vb_vars.h" -#include "vb_lib.h" - #include "global.h" + extern long mScrollX, mScrollY; extern long mScrollX_last, mScrollY_last; +#if 1 +extern boolean redraw[2 + MAX_PLAYFIELD_WIDTH + 2][2 + MAX_PLAYFIELD_HEIGHT + 2]; +#else extern boolean redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE]; +#endif extern int TEST_flag; extern void InitScrollPlayfield(); extern void UpdatePlayfield(); +extern void RestorePlayfield(); -extern void DDScrollBuffer_Blt_Ext(Bitmap *); -extern void DDScrollBuffer_Blt(); -extern void DDScrollBuffer_Cls(int BackColor); -extern long DDScrollBuffer_CreateAtSize(long Width, long Height, long hWndViewPort); -extern long DDScrollBuffer_Get_DestXOff(); -extern long DDScrollBuffer_Get_DestYOff(); -extern int DDScrollBuffer_Get_Height(); -extern DirectDrawSurface7 DDScrollBuffer_Get_Surface(); -extern long DDScrollBuffer_Get_Width(); -extern void DDScrollBuffer_Let_DestXOff(long NewVal); -extern void DDScrollBuffer_Let_DestYOff(long NewVal); extern void DDScrollBuffer_ScrollTo(int X, int Y); extern void DDScrollBuffer_ScrollTowards(int X, int Y, double Step); extern void DDScrollBuffer_SoftScrollTo(int X, int Y, long TimeMS, int FPS);