X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_sp%2FDDScrollBuffer.c;h=fa5f081415329070ff8a705a1a1ea2d434fd33e1;hb=1d3eff06cde10309320341fa92abec5b14f1c6f6;hp=792648d4d79430d7723644659cd9f09b161d83b1;hpb=475d747d7f6122bf9b62ccf1518fc7e8fc0f201c;p=rocksndiamonds.git diff --git a/src/game_sp/DDScrollBuffer.c b/src/game_sp/DDScrollBuffer.c index 792648d4..fa5f0814 100644 --- a/src/game_sp/DDScrollBuffer.c +++ b/src/game_sp/DDScrollBuffer.c @@ -50,6 +50,15 @@ static void ScrollPlayfield(int dx, int dy) int y2 = mScrollY_last / TILEY + (SCR_FIELDY - 1) + 2; int x, y; +#if NEW_TILESIZE + BlitBitmap(bitmap_db_field_sp, bitmap_db_field_sp, + TILEX_VAR * (dx == -1), + TILEY_VAR * (dy == -1), + (MAX_BUF_XSIZE * TILEX_VAR) - TILEX_VAR * (dx != 0), + (MAX_BUF_YSIZE * TILEY_VAR) - TILEY_VAR * (dy != 0), + TILEX_VAR * (dx == 1), + TILEY_VAR * (dy == 1)); +#else BlitBitmap(bitmap_db_field_sp, bitmap_db_field_sp, TILEX * (dx == -1), TILEY * (dy == -1), @@ -57,11 +66,18 @@ static void ScrollPlayfield(int dx, int dy) (MAX_BUF_YSIZE * TILEY) - TILEY * (dy != 0), TILEX * (dx == 1), TILEY * (dy == 1)); +#endif /* when scrolling the whole playfield, do not redraw single tiles */ +#if 1 + for (x = 0; x < 2 + MAX_PLAYFIELD_WIDTH + 2; x++) + for (y = 0; y < 2 + MAX_PLAYFIELD_HEIGHT + 2; y++) + redraw[x][y] = FALSE; +#else for (x = 0; x < MAX_BUF_XSIZE; x++) for (y = 0; y < MAX_BUF_YSIZE; y++) redraw[x][y] = FALSE; +#endif redraw_tiles = 0; DrawFrameIfNeeded(); @@ -145,10 +161,13 @@ void InitScrollPlayfield() ScrollPlayfieldIfNeededExt(TRUE); } +#define DEBUG_REDRAW 0 + void UpdatePlayfield(boolean force_redraw) { int x, y; -#if 1 + +#if DEBUG_REDRAW int num_redrawn = 0; #endif @@ -161,8 +180,10 @@ void UpdatePlayfield(boolean force_redraw) int sync_frame = GfxFrame[x][y]; boolean redraw = force_redraw; +#if DEBUG_REDRAW #if 0 redraw = TRUE; // !!! TEST ONLY -- ALWAYS REDRAW !!! +#endif #endif if (graphic < 0) @@ -201,20 +222,22 @@ void UpdatePlayfield(boolean force_redraw) int sx = x * StretchWidth; int sy = y * StretchWidth; +#if DEBUG_REDRAW #if 0 printf("::: REDRAW (%d, %d): %d, %d\n", x, y, graphic, sync_frame); +#endif #endif DDSpriteBuffer_BltImg(sx, sy, graphic, sync_frame); -#if 1 +#if DEBUG_REDRAW num_redrawn++; #endif } } } -#if 0 +#if DEBUG_REDRAW printf("::: FRAME %d: %d redrawn\n", FrameCounter, num_redrawn); #endif } @@ -238,8 +261,17 @@ void BlitScreenToBitmap_SP(Bitmap *target_bitmap) int xsize = SXSIZE; int ysize = SYSIZE; +#if NEW_TILESIZE + int full_xsize = (FieldWidth - (menBorder ? 0 : 1)) * TILEX_VAR; + int full_ysize = (FieldHeight - (menBorder ? 0 : 1)) * TILEY_VAR; +#else int full_xsize = (FieldWidth - (menBorder ? 0 : 1)) * TILEX; int full_ysize = (FieldHeight - (menBorder ? 0 : 1)) * TILEY; +#endif + +#if NEW_TILESIZE + +#endif sxsize = (full_xsize < xsize ? full_xsize : xsize); sysize = (full_ysize < ysize ? full_ysize : ysize); @@ -250,49 +282,126 @@ void BlitScreenToBitmap_SP(Bitmap *target_bitmap) px += game_sp.scroll_xoffset; py += game_sp.scroll_yoffset; +#if 1 + if (ExplosionShakeMurphy != 0) + { + px += TILEX / 2 - GetSimpleRandom(TILEX + 1); + py += TILEY / 2 - GetSimpleRandom(TILEX + 1); + } +#endif + +#if NEW_TILESIZE + px = px * TILESIZE_VAR / TILESIZE; + py = py * TILESIZE_VAR / TILESIZE; +#endif + +#if 0 + printf("::: (%d, %d) (%d, %d) (%d, %d) [%d / %d]\n", + px, py, sxsize, sysize, sx, sy, + FieldHeight, menBorder); +#endif + +#if 0 + printf("::: (%d, %d)\n", + bitmap_db_field_sp->width, bitmap_db_field_sp->height); +#endif + BlitBitmap(bitmap_db_field_sp, target_bitmap, px, py, sxsize, sysize, sx, sy); } void BackToFront_SP(void) { + static int scroll_x_last = -1, scroll_y_last = -1; static boolean scrolling_last = FALSE; - int left = mScrollX / TILEX; - int top = mScrollY / TILEY; + static boolean ExplosionShakeMurphy_last = -1; +#if 1 + boolean scrolling = (mScrollX != scroll_x_last || mScrollY != scroll_y_last); + // boolean scrolling = (mScrollX != mScrollX_last || mScrollY != mScrollY_last); +#else boolean scrolling = (mScrollX % TILEX != 0 || mScrollY % TILEY != 0); +#endif int x, y; +#if 0 + printf("::: %d, %d / %d, %d [%d, %d]\n", + mScrollX, mScrollY, + mScrollX_last, mScrollY_last, + game_sp.scroll_xoffset, game_sp.scroll_yoffset); +#endif + SyncDisplay(); - if (1 || - redraw_tiles > REDRAWTILES_THRESHOLD || scrolling || scrolling_last) + if (redraw_tiles > REDRAWTILES_THRESHOLD || scrolling || scrolling_last || + ExplosionShakeMurphy != 0 || ExplosionShakeMurphy_last != 0) { BlitScreenToBitmap_SP(window); } else { - for (x = 0; x < SCR_FIELDX; x++) + int scroll_xoffset = mScrollX - mScrollX_last + game_sp.scroll_xoffset; + int scroll_yoffset = mScrollY - mScrollY_last + game_sp.scroll_yoffset; + int x1 = 0, x2 = SCR_FIELDX - (scroll_xoffset != 0 ? 0 : 1); + int y1 = 0, y2 = SCR_FIELDY - (scroll_yoffset != 0 ? 0 : 1); +#if NEW_TILESIZE + int full_xsize = (FieldWidth - (menBorder ? 0 : 1)) * TILEX_VAR; + int full_ysize = (FieldHeight - (menBorder ? 0 : 1)) * TILEY_VAR; +#else + int full_xsize = (FieldWidth - (menBorder ? 0 : 1)) * TILEX; + int full_ysize = (FieldHeight - (menBorder ? 0 : 1)) * TILEY; +#endif + int sx = SX + (full_xsize < SXSIZE ? (SXSIZE - full_xsize) / 2 : 0); + int sy = SY + (full_ysize < SYSIZE ? (SYSIZE - full_ysize) / 2 : 0); + + InitGfxClipRegion(TRUE, SX, SY, SXSIZE, SYSIZE); + +#if NEW_TILESIZE + scroll_xoffset = scroll_xoffset * TILESIZE_VAR / TILESIZE; + scroll_yoffset = scroll_yoffset * TILESIZE_VAR / TILESIZE; +#endif + + for (x = x1; x <= x2; x++) { - for (y = 0; y < SCR_FIELDY; y++) + for (y = y1; y <= y2; y++) { - int xx = (left + x) % MAX_BUF_XSIZE; - int yy = (top + y) % MAX_BUF_YSIZE; + int xx = 2 + x; + int yy = 2 + y; +#if NEW_TILESIZE + if (redraw[xx][yy]) + BlitBitmap(bitmap_db_field_sp, window, + xx * TILEX_VAR, yy * TILEY_VAR, TILEX_VAR, TILEY_VAR, + sx + x * TILEX_VAR - scroll_xoffset, + sy + y * TILEY_VAR - scroll_yoffset); +#else if (redraw[xx][yy]) BlitBitmap(bitmap_db_field_sp, window, xx * TILEX, yy * TILEY, TILEX, TILEY, - SX + x * TILEX, SY + y * TILEY); + sx + x * TILEX - scroll_xoffset, + sy + y * TILEY - scroll_yoffset); +#endif } } + + InitGfxClipRegion(FALSE, -1, -1, -1, -1); } FlushDisplay(); +#if 1 + for (x = 0; x < 2 + MAX_PLAYFIELD_WIDTH + 2; x++) + for (y = 0; y < 2 + MAX_PLAYFIELD_HEIGHT + 2; y++) + redraw[x][y] = FALSE; +#else for (x = 0; x < MAX_BUF_XSIZE; x++) for (y = 0; y < MAX_BUF_YSIZE; y++) redraw[x][y] = FALSE; +#endif redraw_tiles = 0; + scroll_x_last = mScrollX; + scroll_y_last = mScrollY; scrolling_last = scrolling; + ExplosionShakeMurphy_last = ExplosionShakeMurphy; } void DDScrollBuffer_ScrollTo(int X, int Y)