X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_sp%2FDDScrollBuffer.c;h=eeecf2a784ff7945c658f17296e20e9b26972789;hb=c6d59064aa782b8ad71eddac2797fdc50e4858f9;hp=e74e4a7e1716136c1bca704a621530f5579ff28f;hpb=ce0bba1a070e5e64939491eb68087f68ef8fe870;p=rocksndiamonds.git diff --git a/src/game_sp/DDScrollBuffer.c b/src/game_sp/DDScrollBuffer.c index e74e4a7e..eeecf2a7 100644 --- a/src/game_sp/DDScrollBuffer.c +++ b/src/game_sp/DDScrollBuffer.c @@ -7,14 +7,16 @@ #include -long mWidth, mHeight; -long mhWnd; long mScrollX, mScrollY; long mScrollX_last, mScrollY_last; -long mDestXOff, mDestYOff; +#if 1 +long ScreenBuffer[2 + MAX_PLAYFIELD_WIDTH + 2][2 + MAX_PLAYFIELD_HEIGHT + 2]; +boolean redraw[2 + MAX_PLAYFIELD_WIDTH + 2][2 + MAX_PLAYFIELD_HEIGHT + 2]; +#else long ScreenBuffer[MAX_BUF_XSIZE][MAX_BUF_YSIZE]; boolean redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE]; +#endif void RestorePlayfield() @@ -48,7 +50,7 @@ static void ScrollPlayfield(int dx, int dy) int y2 = mScrollY_last / TILEY + (SCR_FIELDY - 1) + 2; int x, y; - BlitBitmap(screenBitmap, screenBitmap, + BlitBitmap(bitmap_db_field_sp, bitmap_db_field_sp, TILEX * (dx == -1), TILEY * (dy == -1), (MAX_BUF_XSIZE * TILEX) - TILEX * (dx != 0), @@ -104,8 +106,13 @@ static void ScrollPlayfieldIfNeededExt(boolean reset) if (mScrollX_last == -1 || mScrollY_last == -1) { +#if 1 + mScrollX_last = (mScrollX / TILESIZE) * TILESIZE; + mScrollY_last = (mScrollY / TILESIZE) * TILESIZE; +#else mScrollX_last = mScrollX; mScrollY_last = mScrollY; +#endif return; } @@ -198,7 +205,7 @@ void UpdatePlayfield(boolean force_redraw) printf("::: REDRAW (%d, %d): %d, %d\n", x, y, graphic, sync_frame); #endif - StretchedSprites.BltImg(sx, sy, graphic, sync_frame); + DDSpriteBuffer_BltImg(sx, sy, graphic, sync_frame); #if 1 num_redrawn++; @@ -220,23 +227,40 @@ void BlitScreenToBitmap_SP(Bitmap *target_bitmap) int py = 2 * TILEY + (mScrollY - mScrollY_last) % TILEY; int sx, sy, sxsize, sysize; +#if 0 + printf("::: %d, %d / %d, %d / %ld, %ld (%ld, %ld) / %d, %d\n", + MurphyScreenXPos, MurphyScreenYPos, + ScreenScrollXPos, ScreenScrollYPos, + mScrollX, mScrollY, + mScrollX_last, mScrollY_last, + px, py); +#endif + int xsize = SXSIZE; int ysize = SYSIZE; - int full_xsize = (FieldWidth - (menBorder.Checked ? 0 : 1)) * TILEX; - int full_ysize = (FieldHeight - (menBorder.Checked ? 0 : 1)) * TILEY; + int full_xsize = (FieldWidth - (menBorder ? 0 : 1)) * TILEX; + int full_ysize = (FieldHeight - (menBorder ? 0 : 1)) * TILEY; sxsize = (full_xsize < xsize ? full_xsize : xsize); sysize = (full_ysize < ysize ? full_ysize : ysize); sx = SX + (full_xsize < xsize ? (xsize - full_xsize) / 2 : 0); sy = SY + (full_ysize < ysize ? (ysize - full_ysize) / 2 : 0); - if (!menBorder.Checked) + /* scroll correction for even number of visible tiles (half tile shifted) */ + px += game_sp.scroll_xoffset; + py += game_sp.scroll_yoffset; + +#if 1 + if (ExplosionShakeMurphy != 0) { - px += TILEX / 2; - py += TILEY / 2; + printf("::: ExplosionShakeMurphy\n"); + + px += TILEX / 2 - GetSimpleRandom(TILEX + 1); + py += TILEY / 2 - GetSimpleRandom(TILEX + 1); } +#endif - BlitBitmap(screenBitmap, target_bitmap, px, py, sxsize, sysize, sx, sy); + BlitBitmap(bitmap_db_field_sp, target_bitmap, px, py, sxsize, sysize, sx, sy); } void BackToFront_SP(void) @@ -264,7 +288,7 @@ void BackToFront_SP(void) int yy = (top + y) % MAX_BUF_YSIZE; if (redraw[xx][yy]) - BlitBitmap(screenBitmap, window, + BlitBitmap(bitmap_db_field_sp, window, xx * TILEX, yy * TILEY, TILEX, TILEY, SX + x * TILEX, SY + y * TILEY); } @@ -281,22 +305,13 @@ void BackToFront_SP(void) scrolling_last = scrolling; } -void DDScrollBuffer_Blt() -{ - BackToFront_SP(); -} - void DDScrollBuffer_ScrollTo(int X, int Y) { if (NoDisplayFlag) return; - X = X / Stretch; - Y = Y / Stretch; - mScrollX = X; - mScrollY = Y; - ScrollX = mScrollX; - ScrollY = mScrollY; + ScrollX = mScrollX = X; + ScrollY = mScrollY = Y; ScrollPlayfieldIfNeeded(); } @@ -308,8 +323,6 @@ void DDScrollBuffer_ScrollTowards(int X, int Y, double Step) if (NoDisplayFlag) return; - X = X / Stretch; - Y = Y / Stretch; dx = X - mScrollX; dY = Y - mScrollY; @@ -322,10 +335,8 @@ void DDScrollBuffer_ScrollTowards(int X, int Y, double Step) else r = 1; - mScrollX = mScrollX + dx * r; - mScrollY = mScrollY + dY * r; - ScrollX = mScrollX; - ScrollY = mScrollY; + ScrollX = mScrollX = mScrollX + dx * r; + ScrollY = mScrollY = mScrollY + dY * r; ScrollPlayfieldIfNeeded(); } @@ -345,8 +356,7 @@ void DDScrollBuffer_SoftScrollTo(int X, int Y, long TimeMS, int FPS) return; AlreadyRunning = True; - X = X / Stretch; - Y = Y / Stretch; + dx = X - mScrollX; dY = Y - mScrollY; maxD = (Abs(dx) < Abs(dY) ? Abs(dY) : Abs(dx)); @@ -365,24 +375,13 @@ void DDScrollBuffer_SoftScrollTo(int X, int Y, long TimeMS, int FPS) for (T = (double)tStep; T <= (double)1; T += tStep) { - if (UserDragFlag) - goto SoftScrollEH; - - mScrollX = oldX + T * dx; - mScrollY = oldY + T * dY; - ScrollX = mScrollX; - ScrollY = mScrollY; + ScrollX = mScrollX = oldX + T * dx; + ScrollY = mScrollY = oldY + T * dY; } - if (UserDragFlag) - goto SoftScrollEH; - - mScrollX = X; - mScrollY = Y; - ScrollX = mScrollX; - ScrollY = mScrollY; + ScrollX = mScrollX = X; + ScrollY = mScrollY = Y; -SoftScrollEH: AlreadyRunning = False; ScrollPlayfieldIfNeeded();