X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_sp%2FDDScrollBuffer.c;h=eeecf2a784ff7945c658f17296e20e9b26972789;hb=c6d59064aa782b8ad71eddac2797fdc50e4858f9;hp=09d037933ea70cb821d14046c4733e9382c6a63f;hpb=2d62255a9cc1edc3692c2597cf338ce50744da96;p=rocksndiamonds.git diff --git a/src/game_sp/DDScrollBuffer.c b/src/game_sp/DDScrollBuffer.c index 09d03793..eeecf2a7 100644 --- a/src/game_sp/DDScrollBuffer.c +++ b/src/game_sp/DDScrollBuffer.c @@ -7,302 +7,302 @@ #include -// --- VERSION 1.0 CLASS -// --- BEGIN -// --- MultiUse = -1 'True // True -// --- Persistable = 0 'NotPersistable // NotPersistable -// --- DataBindingBehavior = 0 'vbNone // vbNone -// --- DataSourceBehavior = 0 'vbNone // vbNone -// --- MTSTransactionMode = 0 'NotAnMTSObject // NotAnMTSObject -// --- END - -// static char *VB_Name = "DDScrollBuffer"; -// static boolean VB_GlobalNameSpace = False; -// static boolean VB_Creatable = True; -// static boolean VB_PredeclaredId = False; -// static boolean VB_Exposed = False; - -// --- Option Explicit - -// needs reference to: DirectX7 for Visual Basic Type Library - -DirectDrawSurface7 Buffer; -DirectDrawSurface7 mPrimary; -long mWidth, mHeight; -long mhWnd; long mScrollX, mScrollY; -long mDestXOff, mDestYOff; +long mScrollX_last, mScrollY_last; + +#if 1 +long ScreenBuffer[2 + MAX_PLAYFIELD_WIDTH + 2][2 + MAX_PLAYFIELD_HEIGHT + 2]; +boolean redraw[2 + MAX_PLAYFIELD_WIDTH + 2][2 + MAX_PLAYFIELD_HEIGHT + 2]; +#else +long ScreenBuffer[MAX_BUF_XSIZE][MAX_BUF_YSIZE]; +boolean redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE]; +#endif -void DDScrollBuffer_Let_DestXOff(long NewVal) -{ - mDestXOff = NewVal; -} -long DDScrollBuffer_Get_DestXOff() +void RestorePlayfield() { - long DestXOff; + int x1 = mScrollX / TILEX - 2; + int y1 = mScrollY / TILEY - 2; + int x2 = mScrollX / TILEX + (SCR_FIELDX - 1) + 2; + int y2 = mScrollY / TILEY + (SCR_FIELDY - 1) + 2; + int x, y; - DestXOff = mDestXOff; + DrawFrameIfNeeded(); - return DestXOff; + for (y = DisplayMinY; y <= DisplayMaxY; y++) + { + for (x = DisplayMinX; x <= DisplayMaxX; x++) + { + if (x >= x1 && x <= x2 && y >= y1 && y <= y2) + { + DrawFieldNoAnimated(x, y); + DrawFieldAnimated(x, y); + } + } + } } -void DDScrollBuffer_Let_DestYOff(long NewVal) +static void ScrollPlayfield(int dx, int dy) { - mDestYOff = NewVal; + int x1 = mScrollX_last / TILEX - 2; + int y1 = mScrollY_last / TILEY - 2; + int x2 = mScrollX_last / TILEX + (SCR_FIELDX - 1) + 2; + int y2 = mScrollY_last / TILEY + (SCR_FIELDY - 1) + 2; + int x, y; + + BlitBitmap(bitmap_db_field_sp, bitmap_db_field_sp, + TILEX * (dx == -1), + TILEY * (dy == -1), + (MAX_BUF_XSIZE * TILEX) - TILEX * (dx != 0), + (MAX_BUF_YSIZE * TILEY) - TILEY * (dy != 0), + TILEX * (dx == 1), + TILEY * (dy == 1)); + + /* when scrolling the whole playfield, do not redraw single tiles */ + for (x = 0; x < MAX_BUF_XSIZE; x++) + for (y = 0; y < MAX_BUF_YSIZE; y++) + redraw[x][y] = FALSE; + redraw_tiles = 0; + + DrawFrameIfNeeded(); + + for (y = DisplayMinY; y <= DisplayMaxY; y++) + { + for (x = DisplayMinX; x <= DisplayMaxX; x++) + { + if (x >= x1 && x <= x2 && y >= y1 && y <= y2) + { + int sx = x - x1; + int sy = y - y1; + int tsi = GetSI(x, y); + long id = ((PlayField16[tsi]) | + (PlayField8[tsi] << 16) | + (DisPlayField[tsi] << 24)); + + if ((dx == -1 && x == x2) || + (dx == +1 && x == x1) || + (dy == -1 && y == y2) || + (dy == +1 && y == y1)) + { + DrawFieldNoAnimated(x, y); + DrawFieldAnimated(x, y); + } + + ScreenBuffer[sx][sy] = id; + } + } + } } -long DDScrollBuffer_Get_DestYOff() +static void ScrollPlayfieldIfNeededExt(boolean reset) { - long DestYOff; + if (reset) + { + mScrollX_last = -1; + mScrollY_last = -1; - DestYOff = mDestYOff; + return; + } - return DestYOff; -} + if (mScrollX_last == -1 || mScrollY_last == -1) + { +#if 1 + mScrollX_last = (mScrollX / TILESIZE) * TILESIZE; + mScrollY_last = (mScrollY / TILESIZE) * TILESIZE; +#else + mScrollX_last = mScrollX; + mScrollY_last = mScrollY; +#endif -DirectDrawSurface7 DDScrollBuffer_Get_Surface() -{ - DirectDrawSurface7 Surface; + return; + } - Surface = Buffer; + /* check if scrolling the playfield requires redrawing the viewport bitmap */ + if ((mScrollX != mScrollX_last || + mScrollY != mScrollY_last) && + (ABS(mScrollX - mScrollX_last) >= TILEX || + ABS(mScrollY - mScrollY_last) >= TILEY)) + { + int dx = (ABS(mScrollX - mScrollX_last) < TILEX ? 0 : + mScrollX < mScrollX_last ? 1 : mScrollX > mScrollX_last ? -1 : 0); + int dy = (ABS(mScrollY - mScrollY_last) < TILEY ? 0 : + mScrollY < mScrollY_last ? 1 : mScrollY > mScrollY_last ? -1 : 0); - return Surface; + mScrollX_last -= dx * TILEX; + mScrollY_last -= dy * TILEY; + + ScrollPlayfield(dx, dy); + } } -long DDScrollBuffer_Get_Width() +static void ScrollPlayfieldIfNeeded() { - long Width; - - Width = mWidth; - - return Width; + ScrollPlayfieldIfNeededExt(FALSE); } -int DDScrollBuffer_Get_Height() +void InitScrollPlayfield() { - int Height; - - Height = mHeight; - - return Height; + ScrollPlayfieldIfNeededExt(TRUE); } -long DDScrollBuffer_CreateAtSize(long Width, long Height, long hWndViewPort) +void UpdatePlayfield(boolean force_redraw) { - long CreateAtSize; - - DDSURFACEDESC2 SD; + int x, y; +#if 1 + int num_redrawn = 0; +#endif - CreateAtSize = 0; - mhWnd = hWndViewPort; - // Create ScrollBuffer: + for (y = DisplayMinY; y <= DisplayMaxY; y++) { - SD.lFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT; - SD.ddsCaps.lCaps = DDSCAPS_VIDEOMEMORY; - // SD.ddsCaps.lCaps = DDSCAPS_OFFSCREENPLAIN - SD.LWidth = Width; - SD.LHeight = Height; - } + for (x = DisplayMinX; x <= DisplayMaxX; x++) + { + int element = LowByte(PlayField16[GetSI(x, y)]); + int graphic = GfxGraphic[x][y]; + int sync_frame = GfxFrame[x][y]; + boolean redraw = force_redraw; - // --- On Error Resume Next - Buffer = DDraw.CreateSurface(SD); - if (Err.Number != 0) - return CreateAtSize; +#if 0 + redraw = TRUE; // !!! TEST ONLY -- ALWAYS REDRAW !!! +#endif - // --- On Error GoTo 0 + if (graphic < 0) + { + GfxGraphicLast[x][y] = GfxGraphic[x][y]; - mWidth = Width; - mHeight = Height; - mScrollX = 0; - mScrollY = 0; - CreateAtSize = -1; + continue; + } - return CreateAtSize; -} + if (element != GfxElementLast[x][y] && + graphic == GfxGraphicLast[x][y]) + { + /* element changed, but not graphic => disable updating graphic */ -void DDScrollBuffer_Cls(int BackColor) -{ - RECT EmptyRect; + GfxElementLast[x][y] = element; + GfxGraphicLast[x][y] = GfxGraphic[x][y] = -1; - if (NoDisplayFlag) - return; + continue; + } - Buffer.BltColorFill(EmptyRect, BackColor); -} + if (graphic != GfxGraphicLast[x][y]) // new graphic + { + redraw = TRUE; -void DDScrollBuffer_Blt() -{ - RECT DR, SR; - long tX, tY, L; - // RECT ERect; - // long Restore; + GfxElementLast[x][y] = element; + GfxGraphicLast[x][y] = GfxGraphic[x][y]; + sync_frame = GfxFrame[x][y] = 0; + } + else if (isNextAnimationFrame_SP(graphic, sync_frame)) // new frame + { + redraw = TRUE; + } - if (NoDisplayFlag) - return; + if (redraw) + { + int sx = x * StretchWidth; + int sy = y * StretchWidth; #if 0 - // --- On Error GoTo BltEH - DirectX.GetWindowRect(mhWnd, DR); - // --- On Error GoTo 0 + printf("::: REDRAW (%d, %d): %d, %d\n", x, y, graphic, sync_frame); #endif - { - tX = (DR.right - DR.left) / Stretch; - tY = (DR.bottom - DR.top) / Stretch; - } - { - SR.left = mScrollX + mDestXOff; - SR.top = mScrollY + mDestYOff; - SR.right = SR.left + tX; - SR.bottom = SR.top + tY; - // If mWidth < SR.right Then - // SR.right = mWidth - // DR.right = DR.left + Stretch * (SR.right - SR.left) - // End If - // If mHeight < SR.bottom Then - // SR.bottom = mHeight - // DR.bottom = DR.top + Stretch * (SR.bottom - SR.top) - // End If - // If (mScrollX + mDestXOff) < 0 Then - // SR.left = 0 - // DR.left = DR.left - Stretch * (mScrollX + mDestXOff) - // End If - // If (mScrollY + mDestYOff) < 0 Then - // SR.top = 0 - // DR.top = DR.top - Stretch * (mScrollY + mDestYOff) - // End If - } + DDSpriteBuffer_BltImg(sx, sy, graphic, sync_frame); #if 1 - -#if 0 - printf("::: DDScrollBuffer.c: DDScrollBuffer_Blt(): blit from %d, %d [%ld, %ld] [%ld, %ld]\n", - SR.left, SR.top, mScrollX, mScrollY, mDestXOff, mDestYOff); + num_redrawn++; #endif + } + } + } #if 0 - BlitBitmap(screenBitmap, window, - 1600, 320, - SCR_FIELDX * TILEX, SCR_FIELDY * TILEY, SX, SY); -#else - BlitBitmap(screenBitmap, window, - SR.left, SR.top, - SCR_FIELDX * TILEX, SCR_FIELDY * TILEY, SX, SY); -#endif - - return; + printf("::: FRAME %d: %d redrawn\n", FrameCounter, num_redrawn); #endif +} - // DDraw.WaitForVerticalBlank DDWAITVB_BLOCKBEGIN, 0 - if (IS_NOTHING(&Buffer, sizeof(Buffer))) - return; +/* copy the entire screen to the window at the scroll position */ - if (IS_NOTHING(&PrimarySurface, sizeof(PrimarySurface))) - return; +void BlitScreenToBitmap_SP(Bitmap *target_bitmap) +{ + int px = 2 * TILEX + (mScrollX - mScrollX_last) % TILEX; + int py = 2 * TILEY + (mScrollY - mScrollY_last) % TILEY; + int sx, sy, sxsize, sysize; - L = PrimarySurface.Blt(DR, &Buffer, SR, DDBLT_WAIT); - if (L != DD_OK) - { - switch (L) - { #if 0 - case DDERR_GENERIC: - Debug.Assert(False); - break; - - case DDERR_INVALIDCLIPLIST: - Debug.Assert(False); - break; - - case DDERR_INVALIDOBJECT: - Debug.Assert(False); - break; - - case DDERR_INVALIDPARAMS: - Debug.Assert(False); - break; - - case DDERR_INVALIDRECT: - Debug.Assert(False); - break; - - case DDERR_NOALPHAHW: - Debug.Assert(False); - break; - - case DDERR_NOBLTHW: - Debug.Assert(False); - break; - - case DDERR_NOCLIPLIST: - Debug.Assert(False); - break; - - case DDERR_NODDROPSHW: - Debug.Assert(False); - break; - - case DDERR_NOMIRRORHW: - Debug.Assert(False); - break; + printf("::: %d, %d / %d, %d / %ld, %ld (%ld, %ld) / %d, %d\n", + MurphyScreenXPos, MurphyScreenYPos, + ScreenScrollXPos, ScreenScrollYPos, + mScrollX, mScrollY, + mScrollX_last, mScrollY_last, + px, py); +#endif - case DDERR_NORASTEROPHW: - Debug.Assert(False); - break; + int xsize = SXSIZE; + int ysize = SYSIZE; + int full_xsize = (FieldWidth - (menBorder ? 0 : 1)) * TILEX; + int full_ysize = (FieldHeight - (menBorder ? 0 : 1)) * TILEY; - case DDERR_NOROTATIONHW: - Debug.Assert(False); - break; + sxsize = (full_xsize < xsize ? full_xsize : xsize); + sysize = (full_ysize < ysize ? full_ysize : ysize); + sx = SX + (full_xsize < xsize ? (xsize - full_xsize) / 2 : 0); + sy = SY + (full_ysize < ysize ? (ysize - full_ysize) / 2 : 0); - case DDERR_NOSTRETCHHW: - Debug.Assert(False); - break; + /* scroll correction for even number of visible tiles (half tile shifted) */ + px += game_sp.scroll_xoffset; + py += game_sp.scroll_yoffset; - case DDERR_NOZBUFFERHW: - Debug.Assert(False); - break; +#if 1 + if (ExplosionShakeMurphy != 0) + { + printf("::: ExplosionShakeMurphy\n"); - case DDERR_SURFACEBUSY: - Debug.Assert(False); - break; + px += TILEX / 2 - GetSimpleRandom(TILEX + 1); + py += TILEY / 2 - GetSimpleRandom(TILEX + 1); + } #endif - case DDERR_SURFACELOST: - DDraw.RestoreAllSurfaces(); - if (! PrimarySurface.isLost()) - { - subDisplayLevel(); - // Blt(); - } - - // RestorePrimarySurface - // ClipToWindow 0 - break; + BlitBitmap(bitmap_db_field_sp, target_bitmap, px, py, sxsize, sysize, sx, sy); +} -#if 0 - case DDERR_UNSUPPORTED: - Debug.Assert(False); - break; +void BackToFront_SP(void) +{ + static boolean scrolling_last = FALSE; + int left = mScrollX / TILEX; + int top = mScrollY / TILEY; + boolean scrolling = (mScrollX % TILEX != 0 || mScrollY % TILEY != 0); + int x, y; - case DDERR_WASSTILLDRAWING: - Debug.Assert(False); - break; + SyncDisplay(); - default: - Debug.Assert(False); - break; -#endif + if (1 || + redraw_tiles > REDRAWTILES_THRESHOLD || scrolling || scrolling_last) + { + BlitScreenToBitmap_SP(window); + } + else + { + for (x = 0; x < SCR_FIELDX; x++) + { + for (y = 0; y < SCR_FIELDY; y++) + { + int xx = (left + x) % MAX_BUF_XSIZE; + int yy = (top + y) % MAX_BUF_YSIZE; + + if (redraw[xx][yy]) + BlitBitmap(bitmap_db_field_sp, window, + xx * TILEX, yy * TILEY, TILEX, TILEY, + SX + x * TILEX, SY + y * TILEY); + } } } -#if 0 - // Buffer.UpdateOverlay SR, PrimarySurface, DR, DDOVER_SHOW - if (EditFlag) - FMark.RefreshMarker(); -#endif + FlushDisplay(); - // BltEH: + for (x = 0; x < MAX_BUF_XSIZE; x++) + for (y = 0; y < MAX_BUF_YSIZE; y++) + redraw[x][y] = FALSE; + redraw_tiles = 0; + + scrolling_last = scrolling; } void DDScrollBuffer_ScrollTo(int X, int Y) @@ -310,17 +310,10 @@ void DDScrollBuffer_ScrollTo(int X, int Y) if (NoDisplayFlag) return; - X = X / Stretch; - Y = Y / Stretch; - mScrollX = X; - mScrollY = Y; - ScrollX = mScrollX; - ScrollY = mScrollY; + ScrollX = mScrollX = X; + ScrollY = mScrollY = Y; -#if 0 - printf("::: DDScrollBuffer.c: DDScrollBuffer_ScrollTo(): mScroll: %ld, %ld [%d, %d]\n", - mScrollX, mScrollY, X, Y); -#endif + ScrollPlayfieldIfNeeded(); } void DDScrollBuffer_ScrollTowards(int X, int Y, double Step) @@ -330,17 +323,11 @@ void DDScrollBuffer_ScrollTowards(int X, int Y, double Step) if (NoDisplayFlag) return; -#if 0 - printf("::: DDScrollBuffer.c: DDScrollBuffer_ScrollTowards(): (1) mScroll: %ld, %ld [%d, %d, %f]\n", - mScrollX, mScrollY, X, Y, Step); -#endif - - X = X / Stretch; - Y = Y / Stretch; dx = X - mScrollX; dY = Y - mScrollY; + r = Sqr(dx * dx + dY * dY); - if (r == 0) // we are there already + if (r == 0) // we are there already return; if (Step < r) @@ -348,23 +335,15 @@ void DDScrollBuffer_ScrollTowards(int X, int Y, double Step) else r = 1; - mScrollX = mScrollX + dx * r; - mScrollY = mScrollY + dY * r; - ScrollX = mScrollX; - ScrollY = mScrollY; + ScrollX = mScrollX = mScrollX + dx * r; + ScrollY = mScrollY = mScrollY + dY * r; -#if 0 - printf("::: DDScrollBuffer.c: DDScrollBuffer_ScrollTowards(): (2) mScroll: %ld, %ld [%d, %d, %f]\n", - mScrollX, mScrollY, X, Y, Step); -#endif + ScrollPlayfieldIfNeeded(); } void DDScrollBuffer_SoftScrollTo(int X, int Y, long TimeMS, int FPS) { double dx, dY; -#if 0 - TickCountObject Tick; -#endif long dT, StepCount; double T, tStep; long oldX, oldY, maxD; @@ -374,16 +353,14 @@ void DDScrollBuffer_SoftScrollTo(int X, int Y, long TimeMS, int FPS) return; if (AlreadyRunning) - { return; - } AlreadyRunning = True; - X = X / Stretch; - Y = Y / Stretch; + dx = X - mScrollX; dY = Y - mScrollY; maxD = (Abs(dx) < Abs(dY) ? Abs(dY) : Abs(dx)); + StepCount = FPS * (TimeMS / (double)1000); if (StepCount > maxD) StepCount = maxD; @@ -395,44 +372,17 @@ void DDScrollBuffer_SoftScrollTo(int X, int Y, long TimeMS, int FPS) tStep = (double)1 / StepCount; oldX = mScrollX; oldY = mScrollY; - // R = Sqr(dX * dX + dY * dY) - // If R = 0 Then Exit Sub 'we are there already + for (T = (double)tStep; T <= (double)1; T += tStep) { - if (UserDragFlag) - goto SoftScrollEH; - - // If Claim Then Exit For - -#if 0 - Tick.DelayMS(dT, False); -#endif - - mScrollX = oldX + T * dx; - mScrollY = oldY + T * dY; - ScrollX = mScrollX; - ScrollY = mScrollY; - // Blt(); + ScrollX = mScrollX = oldX + T * dx; + ScrollY = mScrollY = oldY + T * dY; } - if (UserDragFlag) - goto SoftScrollEH; - -#if 0 - Tick.DelayMS(dT, False); -#endif + ScrollX = mScrollX = X; + ScrollY = mScrollY = Y; - mScrollX = X; - mScrollY = Y; - ScrollX = mScrollX; - ScrollY = mScrollY; - // Blt(); - -SoftScrollEH: AlreadyRunning = False; -#if 0 - printf("::: DDScrollBuffer.c: DDScrollBuffer_SoftScrollTo(): mScroll: %ld, %ld\n", - mScrollX, mScrollY); -#endif + ScrollPlayfieldIfNeeded(); }