X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_sp%2FDDScrollBuffer.c;h=6a53fa3082f7910ebda69d0f741efd51dc3c7fca;hb=8e3612567b52232c0f1dff593546cb90b396911c;hp=e7664f7651fc2ef81016562f805461a4179611bd;hpb=fdd2829c52e8f4ec204e089b5d35ed5aef50e4e6;p=rocksndiamonds.git diff --git a/src/game_sp/DDScrollBuffer.c b/src/game_sp/DDScrollBuffer.c index e7664f76..6a53fa30 100644 --- a/src/game_sp/DDScrollBuffer.c +++ b/src/game_sp/DDScrollBuffer.c @@ -11,7 +11,6 @@ int mScrollX, mScrollY; int mScrollX_last, mScrollY_last; int ScreenBuffer[2 + MAX_PLAYFIELD_WIDTH + 2][2 + MAX_PLAYFIELD_HEIGHT + 2]; -boolean redraw[2 + MAX_PLAYFIELD_WIDTH + 2][2 + MAX_PLAYFIELD_HEIGHT + 2]; void RestorePlayfield() @@ -53,12 +52,6 @@ static void ScrollPlayfield(int dx, int dy) TILEX_VAR * (dx == 1), TILEY_VAR * (dy == 1)); - /* when scrolling the whole playfield, do not redraw single tiles */ - for (x = 0; x < 2 + MAX_PLAYFIELD_WIDTH + 2; x++) - for (y = 0; y < 2 + MAX_PLAYFIELD_HEIGHT + 2; y++) - redraw[x][y] = FALSE; - redraw_tiles = 0; - DrawFrameIfNeeded(); for (y = DisplayMinY; y <= DisplayMaxY; y++) @@ -239,14 +232,7 @@ void BlitScreenToBitmap_SP(Bitmap *target_bitmap) void BackToFront_SP(void) { - int x, y; - BlitScreenToBitmap_SP(window); - - for (x = 0; x < 2 + MAX_PLAYFIELD_WIDTH + 2; x++) - for (y = 0; y < 2 + MAX_PLAYFIELD_HEIGHT + 2; y++) - redraw[x][y] = FALSE; - redraw_tiles = 0; } void DDScrollBuffer_ScrollTo(int X, int Y)