X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_sp%2FBugsTerminals.c;h=f12a1a0b64ce5da8fa6633afc9216235045f0e10;hb=e85f102990a880fc2ec51e64a1f1ced4ad9e19df;hp=f5603959416ae563f2407c0f102c1231258a0205;hpb=5ba7f2d9a3f07f342afdf215a3307d5487cb6d43;p=rocksndiamonds.git diff --git a/src/game_sp/BugsTerminals.c b/src/game_sp/BugsTerminals.c index f5603959..f12a1a0b 100644 --- a/src/game_sp/BugsTerminals.c +++ b/src/game_sp/BugsTerminals.c @@ -4,14 +4,18 @@ #include "BugsTerminals.h" -static char *VB_Name = "modBugTerminal"; +// static char *VB_Name = "modBugTerminal"; + // --- Option Explicit -long GetTickCount(); +long MyGetTickCount(); byte *TerminalState; int TerminalMaxCycles; + +#if 0 #define aniTerminal (0x80) +#endif // ========================================================================== // SUBROUTINE @@ -22,16 +26,35 @@ int subAnimateBugs(int si) { int subAnimateBugs; - int ax, bx, cx, dx, di; - int ah, bh, ch, dh, al, bl, cl, dl; + // int ax, bx, cx, dx, di; + // int ah, bh, ch, dh, al, bl, cl, dl; + // int cx; + int graphic, sync_frame; + int bl; if (fiBug != LowByte(PlayField16[si])) return subAnimateBugs; +#if 0 if (0 != (TimerVar & 3)) return subAnimateBugs; +#endif bl = SgnHighByte(PlayField16[si]); // get and increment sequence# + +#if 1 + if ((TimerVar & 3) == 0) + { + bl = bl + 1; + if (bl >= 0xE) + { + bl = subGetRandomNumber(); // generate new random number + bl = -((bl & 0x3F) + 0x20); + } + + MovHighByte(&PlayField16[si], bl); // save sequence# + } +#else bl = bl + 1; if (bl >= 0xE) { @@ -40,9 +63,15 @@ int subAnimateBugs(int si) } MovHighByte(&PlayField16[si], bl); // save sequence# +#endif if (bl < 0) // bug sleeps / is inactive return subAnimateBugs; +#if 1 + if ((TimerVar & 3) != 0) + goto markDisplay; +#endif + // now the bug is active! Beware Murphy! if ((ByteMask && PlayField16[si - FieldWidth - 1]) == fiMurphy) goto markPlaySound; @@ -75,8 +104,32 @@ markPlaySound: markDisplay: // ++++++++++++++++++++++++++++++++++++++++++++++++++++++++ - cx = aniBug[bl]; +#if 1 + +#if 1 + + graphic = (bl == 0 ? aniBugActivating : + bl == 12 ? aniBugDeactivating : + bl == 13 ? aniBug : aniBugActive); + sync_frame = (bl >= 1 && bl <= 11 ? (bl - 1) * 4 : 0) + (TimerVar & 3); + + // printf("::: %d [%d]\n", sync_frame, gfx.anim_random_frame); + + /* a general random frame treatment would be needed for _all_ animations */ + if (isRandomAnimation_SP(graphic) && + !isNextAnimationFrame_SP(graphic, sync_frame)) + return subAnimateBugs; + + subCopyAnimToScreen(si, graphic, sync_frame); + +#else + subCopyFieldToScreen(si, aniFramesBug[bl]); +#endif + +#else + cx = aniFramesBug[bl]; StretchedSprites.BltEx(GetStretchX(si), GetStretchY(si), cx); +#endif // ++++++++++++++++++++++++++++++++++++++++++++++++++++++++ return subAnimateBugs; @@ -90,24 +143,49 @@ int subAnimateTerminals(int si) { int subAnimateTerminals; - int bl, ax, al, X, Y; + // int bl, ax, al, X, Y; +#if 1 + short bl; +#else + int bl, al, X, Y; +#endif + +#if 1 + int lx = GetX(si); + int ly = GetY(si); + int graphic; +#endif if (LowByte(PlayField16[si]) != fiTerminal) return subAnimateTerminals; + /* use native frame handling (undo frame incrementation in main loop) */ + if (game.use_native_sp_graphics_engine) + GfxFrame[lx][ly]--; + + /* get last random animation delay */ bl = HighByte(PlayField16[si]); if ((bl & 0x80) == 0x80) bl = (bl | 0xFF00); bl = bl + 1; - if (bl <= 0) + if (bl <= 0) /* return if random animation delay not yet reached */ { MovHighByte(&PlayField16[si], bl); + +#if 1 + if (game.use_native_sp_graphics_engine) + return subAnimateTerminals; +#else return subAnimateTerminals; +#endif } + /* calculate new random animation delay */ bl = -(subGetRandomNumber() & TerminalMaxCycles); // generate new random number MovHighByte(&PlayField16[si], bl); // save new sequence# + + /* check terminal state (active or inactive) */ bl = TerminalState[si] + 1; if (bl == 8) { @@ -119,11 +197,36 @@ int subAnimateTerminals(int si) } TerminalState[si] = bl; + // ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +#if 1 + + graphic = (bl < 8 ? aniTerminal : aniTerminalActive); + + if (game.use_native_sp_graphics_engine) + GfxFrame[lx][ly] += getGraphicInfo_Delay(graphic); + +#if 1 + subCopyAnimToScreen(si, graphic, GfxFrame[lx][ly]); +#else + X = GetStretchX(si); + Y = GetStretchY(si); + StretchedSprites.BltImg(X, Y, graphic, GfxFrame[lx][ly]); +#endif + +#else + al = aniTerminal + bl; + +#if 1 + subCopyFieldToScreen(si, al); +#else X = GetStretchX(si); Y = GetStretchY(si); StretchedSprites.BltEx(X, Y, al); +#endif + +#endif // ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ return subAnimateTerminals; @@ -140,12 +243,25 @@ int subRandomize() long Tick, Tmp; - Tick = GetTickCount(); + Tick = MyGetTickCount(); Tmp = ((Tick ^ (long)(Tick / (1 << 16))) & 0xFFFF); RandomSeed = 0x7FFF & Tmp; if ((Tmp & 0x8000) != 0) RandomSeed = RandomSeed | 0x8000; +#if 0 + { + int i; + + for (i = 0; i < 10; i++) + printf("::: TEST random number: %d\n", subGetRandomNumber()); + } +#endif + +#if 0 + printf("::: BugsTerminals.c: ========== subRandomize()\n"); +#endif + return subRandomize; } // subRandomize @@ -165,12 +281,18 @@ int subGetRandomNumber() if (0x8000 == (RandomSeed & 0x8000)) RSeed = RSeed | 0x8000; +#if 0 + /* !!! TEST !!! */ + Tmp = 0xFFFF & (((0x5E5 * RSeed) & 0xFFFF) + 0x31); +#else Tmp = 0xFFFF & (((0x5E5 * RandomSeed) & 0xFFFF) + 0x31); +#endif RandomSeed = 0x7FFF & Tmp; if ((Tmp & 0x8000) != 0) RandomSeed = RandomSeed | 0x8000; subGetRandomNumber = Tmp / 2; + // Mov ax, randomseed // Mov bx, &H5E5 // mul bx ' dx:ax = reg * ax @@ -178,6 +300,10 @@ int subGetRandomNumber() // Mov randomseed, ax // shr ax,1 +#if 0 + printf("::: BugsTerminals.c: ---------- subGetRandomNumber(): %d\n", + subGetRandomNumber); +#endif + return subGetRandomNumber; } // subGetRandomNumber -