X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_sp%2FBugsTerminals.c;h=f12a1a0b64ce5da8fa6633afc9216235045f0e10;hb=e85f102990a880fc2ec51e64a1f1ced4ad9e19df;hp=70aa7b64b6d34d2bf8b08fb924d5b44e824d221e;hpb=61ca162f9268de1fa4fe0df3f561189b1a71770d;p=rocksndiamonds.git diff --git a/src/game_sp/BugsTerminals.c b/src/game_sp/BugsTerminals.c index 70aa7b64..f12a1a0b 100644 --- a/src/game_sp/BugsTerminals.c +++ b/src/game_sp/BugsTerminals.c @@ -12,7 +12,10 @@ long MyGetTickCount(); byte *TerminalState; int TerminalMaxCycles; + +#if 0 #define aniTerminal (0x80) +#endif // ========================================================================== // SUBROUTINE @@ -25,16 +28,33 @@ int subAnimateBugs(int si) // int ax, bx, cx, dx, di; // int ah, bh, ch, dh, al, bl, cl, dl; - int cx; + // int cx; + int graphic, sync_frame; int bl; if (fiBug != LowByte(PlayField16[si])) return subAnimateBugs; +#if 0 if (0 != (TimerVar & 3)) return subAnimateBugs; +#endif bl = SgnHighByte(PlayField16[si]); // get and increment sequence# + +#if 1 + if ((TimerVar & 3) == 0) + { + bl = bl + 1; + if (bl >= 0xE) + { + bl = subGetRandomNumber(); // generate new random number + bl = -((bl & 0x3F) + 0x20); + } + + MovHighByte(&PlayField16[si], bl); // save sequence# + } +#else bl = bl + 1; if (bl >= 0xE) { @@ -43,9 +63,15 @@ int subAnimateBugs(int si) } MovHighByte(&PlayField16[si], bl); // save sequence# +#endif if (bl < 0) // bug sleeps / is inactive return subAnimateBugs; +#if 1 + if ((TimerVar & 3) != 0) + goto markDisplay; +#endif + // now the bug is active! Beware Murphy! if ((ByteMask && PlayField16[si - FieldWidth - 1]) == fiMurphy) goto markPlaySound; @@ -78,8 +104,32 @@ markPlaySound: markDisplay: // ++++++++++++++++++++++++++++++++++++++++++++++++++++++++ - cx = aniBug[bl]; +#if 1 + +#if 1 + + graphic = (bl == 0 ? aniBugActivating : + bl == 12 ? aniBugDeactivating : + bl == 13 ? aniBug : aniBugActive); + sync_frame = (bl >= 1 && bl <= 11 ? (bl - 1) * 4 : 0) + (TimerVar & 3); + + // printf("::: %d [%d]\n", sync_frame, gfx.anim_random_frame); + + /* a general random frame treatment would be needed for _all_ animations */ + if (isRandomAnimation_SP(graphic) && + !isNextAnimationFrame_SP(graphic, sync_frame)) + return subAnimateBugs; + + subCopyAnimToScreen(si, graphic, sync_frame); + +#else + subCopyFieldToScreen(si, aniFramesBug[bl]); +#endif + +#else + cx = aniFramesBug[bl]; StretchedSprites.BltEx(GetStretchX(si), GetStretchY(si), cx); +#endif // ++++++++++++++++++++++++++++++++++++++++++++++++++++++++ return subAnimateBugs; @@ -95,7 +145,7 @@ int subAnimateTerminals(int si) // int bl, ax, al, X, Y; #if 1 - short bl, al, X, Y; + short bl; #else int bl, al, X, Y; #endif @@ -146,22 +196,36 @@ int subAnimateTerminals(int si) bl = 8; } + TerminalState[si] = bl; + + // ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ #if 1 - graphic = (bl < 8 ? IMG_SP_TERMINAL : IMG_SP_TERMINAL_ACTIVE); + + graphic = (bl < 8 ? aniTerminal : aniTerminalActive); if (game.use_native_sp_graphics_engine) GfxFrame[lx][ly] += getGraphicInfo_Delay(graphic); -#endif - TerminalState[si] = bl; - // ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ - al = aniTerminal + bl; +#if 1 + subCopyAnimToScreen(si, graphic, GfxFrame[lx][ly]); +#else X = GetStretchX(si); Y = GetStretchY(si); -#if 1 StretchedSprites.BltImg(X, Y, graphic, GfxFrame[lx][ly]); +#endif + +#else + + al = aniTerminal + bl; + +#if 1 + subCopyFieldToScreen(si, al); #else + X = GetStretchX(si); + Y = GetStretchY(si); StretchedSprites.BltEx(X, Y, al); +#endif + #endif // ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++