X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_sp%2FBugsTerminals.c;h=17fc9a0fe459b5f726459ff14aba79f5d8c5a68a;hb=f7b79b71faf7e5fbe38df38d26d1156f3ba2f0ce;hp=f572e39d21b043d30adcace8d9bf2a17c4d03ede;hpb=315fd934929b6f1dbb70a6ae3cda097cdbc7d9c0;p=rocksndiamonds.git diff --git a/src/game_sp/BugsTerminals.c b/src/game_sp/BugsTerminals.c index f572e39d..17fc9a0f 100644 --- a/src/game_sp/BugsTerminals.c +++ b/src/game_sp/BugsTerminals.c @@ -12,7 +12,10 @@ long MyGetTickCount(); byte *TerminalState; int TerminalMaxCycles; + +#if 0 #define aniTerminal (0x80) +#endif // ========================================================================== // SUBROUTINE @@ -25,16 +28,35 @@ int subAnimateBugs(int si) // int ax, bx, cx, dx, di; // int ah, bh, ch, dh, al, bl, cl, dl; - int cx; + // int cx; +#if 0 + int graphic, sync_frame; +#endif int bl; if (fiBug != LowByte(PlayField16[si])) return subAnimateBugs; +#if 0 if (0 != (TimerVar & 3)) return subAnimateBugs; +#endif bl = SgnHighByte(PlayField16[si]); // get and increment sequence# + +#if 1 + if ((TimerVar & 3) == 0) + { + bl = bl + 1; + if (bl >= 0xE) + { + bl = subGetRandomNumber(); // generate new random number + bl = -((bl & 0x3F) + 0x20); + } + + MovHighByte(&PlayField16[si], bl); // save sequence# + } +#else bl = bl + 1; if (bl >= 0xE) { @@ -43,9 +65,15 @@ int subAnimateBugs(int si) } MovHighByte(&PlayField16[si], bl); // save sequence# +#endif if (bl < 0) // bug sleeps / is inactive return subAnimateBugs; +#if 1 + if ((TimerVar & 3) != 0) + goto markDisplay; +#endif + // now the bug is active! Beware Murphy! if ((ByteMask && PlayField16[si - FieldWidth - 1]) == fiMurphy) goto markPlaySound; @@ -78,8 +106,45 @@ markPlaySound: markDisplay: // ++++++++++++++++++++++++++++++++++++++++++++++++++++++++ - cx = aniBug[bl]; +#if 1 + +#if 1 + +#if 0 + graphic = (bl == 0 ? aniBugActivating : + bl == 12 ? aniBugDeactivating : + bl == 13 ? aniBug : aniBugActive); + sync_frame = (bl >= 1 && bl <= 11 ? (bl - 1) * 4 : 0) + (TimerVar & 3); +#endif + + // printf("::: %d [%d]\n", sync_frame, gfx.anim_random_frame); + +#if 0 + /* a general random frame treatment would be needed for _all_ animations */ + /* (DONE) */ + if (isRandomAnimation_SP(graphic) && + !isNextAnimationFrame_SP(graphic, sync_frame)) + return subAnimateBugs; +#endif + +#if 1 + + GfxGraphic[GetX(si)][GetY(si)] = (bl == 0 ? aniBugActivating : + bl == 12 ? aniBugDeactivating : + bl == 13 ? aniBug : aniBugActive); + +#else + subCopyAnimToScreen(si, graphic, sync_frame); +#endif + +#else + subCopyFieldToScreen(si, aniFramesBug[bl]); +#endif + +#else + cx = aniFramesBug[bl]; StretchedSprites.BltEx(GetStretchX(si), GetStretchY(si), cx); +#endif // ++++++++++++++++++++++++++++++++++++++++++++++++++++++++ return subAnimateBugs; @@ -95,27 +160,47 @@ int subAnimateTerminals(int si) // int bl, ax, al, X, Y; #if 1 - short bl, al, X, Y; + short bl; #else int bl, al, X, Y; #endif +#if 1 + int lx = GetX(si); + int ly = GetY(si); + int graphic; +#endif + if (LowByte(PlayField16[si]) != fiTerminal) return subAnimateTerminals; + /* use native frame handling (undo frame incrementation in main loop) */ + if (game.use_native_sp_graphics_engine) + GfxFrame[lx][ly]--; + + /* get last random animation delay */ bl = HighByte(PlayField16[si]); if ((bl & 0x80) == 0x80) bl = (bl | 0xFF00); bl = bl + 1; - if (bl <= 0) + if (bl <= 0) /* return if random animation delay not yet reached */ { MovHighByte(&PlayField16[si], bl); + +#if 1 + if (game.use_native_sp_graphics_engine) + return subAnimateTerminals; +#else return subAnimateTerminals; +#endif } + /* calculate new random animation delay */ bl = -(subGetRandomNumber() & TerminalMaxCycles); // generate new random number MovHighByte(&PlayField16[si], bl); // save new sequence# + + /* check terminal state (active or inactive) */ bl = TerminalState[si] + 1; if (bl == 8) { @@ -127,11 +212,44 @@ int subAnimateTerminals(int si) } TerminalState[si] = bl; + // ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +#if 1 + + graphic = (bl < 8 ? aniTerminal : aniTerminalActive); + + if (game.use_native_sp_graphics_engine) + GfxFrame[lx][ly] += getGraphicInfo_Delay(graphic); + +#if 1 + +#if 1 + + GfxGraphic[GetX(si)][GetY(si)] = (bl < 8 ? aniTerminal : aniTerminalActive); + +#else + subCopyAnimToScreen(si, graphic, GfxFrame[lx][ly]); +#endif + +#else + X = GetStretchX(si); + Y = GetStretchY(si); + StretchedSprites.BltImg(X, Y, graphic, GfxFrame[lx][ly]); +#endif + +#else + al = aniTerminal + bl; + +#if 1 + subCopyFieldToScreen(si, al); +#else X = GetStretchX(si); Y = GetStretchY(si); StretchedSprites.BltEx(X, Y, al); +#endif + +#endif // ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ return subAnimateTerminals; @@ -181,6 +299,9 @@ int subGetRandomNumber() int subGetRandomNumber; long Tmp, RSeed; +#if 0 + long Tst; +#endif RSeed = (long)(0x7FFF & RandomSeed); if (0x8000 == (RandomSeed & 0x8000)) @@ -192,6 +313,15 @@ int subGetRandomNumber() #else Tmp = 0xFFFF & (((0x5E5 * RandomSeed) & 0xFFFF) + 0x31); #endif + +#if 0 + Tst = 0xFFFF & (((0x5E5 * RSeed) & 0xFFFF) + 0x31); + printf("::: BugsTerminals.c: subGetRandomNumber(): %d [%ld] [%ld, %ld]\n", + RandomSeed, RSeed, Tmp, Tst); + if (Tmp != Tst) + printf("::: !!!!!!!!!!\n"); +#endif + RandomSeed = 0x7FFF & Tmp; if ((Tmp & 0x8000) != 0) RandomSeed = RandomSeed | 0x8000; @@ -210,5 +340,10 @@ int subGetRandomNumber() subGetRandomNumber); #endif +#if 0 + printf("::: BugsTerminals.c: subGetRandomNumber(): %d [%ld, %d]\n", + subGetRandomNumber, Tmp, RandomSeed); +#endif + return subGetRandomNumber; } // subGetRandomNumber