X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_mm%2Fmm_tools.c;h=aa09879e0c4690c34148371202e1ba5be35262d7;hb=98272a6958328946fb3ceab794cb21f59f91d22f;hp=9f52eb735e5039bc60e157b0bd78d224b7909139;hpb=01732be3e0e75dbeebc5272b96a2d8dac127c4db;p=rocksndiamonds.git diff --git a/src/game_mm/mm_tools.c b/src/game_mm/mm_tools.c index 9f52eb73..aa09879e 100644 --- a/src/game_mm/mm_tools.c +++ b/src/game_mm/mm_tools.c @@ -49,6 +49,7 @@ void DrawGraphic_MM(int x, int y, int graphic) #endif DrawGraphicExt_MM(drawto_field, FX + x*TILEX, FY + y*TILEY, graphic); + MarkTileDirty(x, y); } @@ -58,6 +59,7 @@ void DrawGraphicExt_MM(DrawBuffer *d, int x, int y, int graphic) int src_x, src_y; getGraphicSource(graphic, 0, &bitmap, &src_x, &src_y); + BlitBitmap(bitmap, d, src_x, src_y, TILEX, TILEY, x, y); } @@ -72,7 +74,9 @@ void DrawGraphicThruMask_MM(int x, int y, int graphic) } #endif - DrawGraphicThruMaskExt_MM(drawto_field, FX + x*TILEX, FY + y*TILEY, graphic); + DrawGraphicThruMaskExt_MM(drawto_field, FX + x * TILEX, FY + y * TILEY, + graphic); + MarkTileDirty(x,y); } @@ -92,8 +96,10 @@ void DrawGraphicThruMaskExt_MM(DrawBuffer *d, int dest_x, int dest_y, void DrawMiniGraphic_MM(int x, int y, int graphic) { - DrawMiniGraphicExt_MM(drawto, SX + x*MINI_TILEX, SY + y*MINI_TILEY, graphic); - MarkTileDirty(x/2, y/2); + DrawMiniGraphicExt_MM(drawto, SX + x * MINI_TILEX, SY + y * MINI_TILEY, + graphic); + + MarkTileDirty(x / 2, y / 2); } void getMicroGraphicSource(int graphic, Bitmap **bitmap, int *x, int *y) @@ -107,6 +113,7 @@ void DrawMiniGraphicExt_MM(DrawBuffer *d, int x, int y, int graphic) int src_x, src_y; getMiniGraphicSource(graphic, &bitmap, &src_x, &src_y); + BlitBitmap(bitmap, d, src_x, src_y, MINI_TILEX, MINI_TILEY, x, y); } @@ -121,6 +128,7 @@ void DrawGraphicShifted_MM(int x,int y, int dx,int dy, int graphic, if (graphic < 0) { DrawGraphic_MM(x, y, graphic); + return; } @@ -183,9 +191,13 @@ void DrawGraphicShifted_MM(int x,int y, int dx,int dy, int graphic, MarkTileDirty(x, y + 1); } /* Element verläßt unten das Bild */ else if (dy > 0 && (y == BY2 || cut_mode == CUT_BELOW)) + { height -= dy; + } else if (dy) /* allg. Bewegung in y-Richtung */ + { MarkTileDirty(x, y + SIGN(dy)); + } } getGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y); @@ -206,10 +218,8 @@ void DrawGraphicShifted_MM(int x,int y, int dx,int dy, int graphic, #endif if (mask_mode == USE_MASKING) - { BlitBitmapMasked(src_bitmap, drawto_field, src_x, src_y, TILEX, TILEY, dest_x, dest_y); - } else BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height, dest_x, dest_y); @@ -220,7 +230,7 @@ void DrawGraphicShifted_MM(int x,int y, int dx,int dy, int graphic, void DrawGraphicShiftedThruMask_MM(int x,int y, int dx,int dy, int graphic, int cut_mode) { - DrawGraphicShifted_MM(x,y, dx,dy, graphic, cut_mode, USE_MASKING); + DrawGraphicShifted_MM(x, y, dx, dy, graphic, cut_mode, USE_MASKING); } void DrawScreenElementExt_MM(int x, int y, int dx, int dy, int element, @@ -323,23 +333,31 @@ void DrawScreenField_MM(int x, int y) int horiz_move; Blocked2Moving(x, y, &oldx, &oldy); + sx = SCREENX(oldx); sy = SCREENY(oldy); horiz_move = (MovDir[oldx][oldy] == MV_LEFT || MovDir[oldx][oldy] == MV_RIGHT); DrawScreenElement_MM(x, y, EL_EMPTY); + element = Feld[oldx][oldy]; if (horiz_move) - DrawScreenElementShifted_MM(sx,sy, MovPos[oldx][oldy],0,element,NO_CUTTING); + DrawScreenElementShifted_MM(sx, sy, MovPos[oldx][oldy], 0, element, + NO_CUTTING); else - DrawScreenElementShifted_MM(sx,sy, 0,MovPos[oldx][oldy],element,NO_CUTTING); + DrawScreenElementShifted_MM(sx, sy, 0, MovPos[oldx][oldy], element, + NO_CUTTING); } else if (IS_DRAWABLE(element)) + { DrawScreenElement_MM(x, y, element); + } else + { DrawScreenElement_MM(x, y, EL_EMPTY); + } } void DrawLevelField_MM(int x, int y) @@ -354,10 +372,12 @@ void DrawMiniElement_MM(int x, int y, int element) if (!element) { DrawMiniGraphic_MM(x, y, IMG_EMPTY); + return; } graphic = el2gfx(element); + DrawMiniGraphic_MM(x, y, graphic); } @@ -384,8 +404,8 @@ void DrawLevel_MM() ClearWindow(); - for (x=0; x DY+249 && y < DY+278) + if (y > DY + 249 && y < DY + 278) { - if (x > DX+1 && x < DX+48) + if (x > DX + 1 && x < DX + 48) return 1; - else if (x > DX+51 && x < DX+98) + else if (x > DX + 51 && x < DX + 98) return 2; } + return 0; }