X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_mm%2Fmm_main.h;h=9482566181cbf76fee53fe94b5d20efb6105ef03;hb=54cd73c4e6a8fc9521f0adda5501cd09eb294b4c;hp=38cb0e792b03d63baf72ecb55a69093dbfc3c924;hpb=64e7c54dce6ea8c063f04198c64c5057d751c928;p=rocksndiamonds.git diff --git a/src/game_mm/mm_main.h b/src/game_mm/mm_main.h index 38cb0e79..94825661 100644 --- a/src/game_mm/mm_main.h +++ b/src/game_mm/mm_main.h @@ -234,8 +234,7 @@ extern int FfwdFrameDelay; extern int BX1, BY1, BX2, BY2; extern int SBX_Left, SBX_Right; extern int SBY_Upper, SBY_Lower; -extern int ZX, ZY, ExitX, ExitY; -extern int AllPlayersGone; +extern int ZX, ZY; extern int TimeFrames, TimePlayed, TimeLeft; extern boolean SiebAktiv; extern int SiebCount; @@ -333,10 +332,10 @@ extern int num_element_info; #define WALL_TOP (WALL_TOPLEFT | WALL_TOPRIGHT) #define WALL_BOTTOM (WALL_BOTTOMLEFT | WALL_BOTTOMRIGHT) -/* game elements: -** 0 - 499: real elements, stored in level file -** 500 - 699: flag elements, only used at runtime -*/ +// game elements: +// 0 - 499: real elements, stored in level file +// 500 - 699: flag elements, only used at runtime + // "real" level elements #define EL_MM_START 0 #define EL_MM_START_1 EL_MM_START @@ -701,12 +700,11 @@ extern int num_element_info; #define EL_MM_MASK_CIRCLE 709 -/* game graphics: -** 0 - 191: graphics from "MirrorScreen" -** 192 - 255: pseudo graphics mapped to "MirrorScreen" -** 256 - 511: graphics from "MirrorFont" -** 512 - 767: graphics from "MirrorDF" -*/ +// game graphics: +// 0 - 191: graphics from "MirrorScreen" +// 192 - 255: pseudo graphics mapped to "MirrorScreen" +// 256 - 511: graphics from "MirrorFont" +// 512 - 767: graphics from "MirrorDF" #define IMG_EMPTY IMG_EMPTY_SPACE @@ -1180,17 +1178,17 @@ extern int num_element_info; #define MM_VERSION_MINOR(x) VERSION_PART_2(x) #define MM_VERSION_PATCH(x) VERSION_PART_3(x) -/* file version numbers for resource files (levels, score, setup, etc.) -** currently supported/known file version numbers: -** 1.4 (still in use) -** 2.0 (actual) -*/ +// file version numbers for resource files (levels, score, setup, etc.) +// currently supported/known file version numbers: +// 1.4 (still in use) +// 2.0 (actual) + #define MM_FILE_VERSION_1_4 MM_VERSION_IDENT(1,4,0) #define MM_FILE_VERSION_2_0 MM_VERSION_IDENT(2,0,0) -/* file version does not change for every program version, but is changed - when new features are introduced that are incompatible with older file - versions, so that they can be treated accordingly */ +// file version does not change for every program version, but is changed +// when new features are introduced that are incompatible with older file +// versions, so that they can be treated accordingly #define MM_FILE_VERSION_ACTUAL MM_FILE_VERSION_2_0 #define MM_GAME_VERSION_ACTUAL MM_VERSION_IDENT(PROGRAM_VERSION_MAJOR, \