X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_mm%2Fmm_game.c;h=0a9d2da6fe061ecab630719923aba7ca3cf565ce;hb=f459d13abcc4b9966d23ff233201d77039b73777;hp=19439a8427458bed53b19d0bb1660c514f0b9f38;hpb=2da0cf37374833d0f09e69da0c74135a5f2f0132;p=rocksndiamonds.git diff --git a/src/game_mm/mm_game.c b/src/game_mm/mm_game.c index 19439a84..0a9d2da6 100644 --- a/src/game_mm/mm_game.c +++ b/src/game_mm/mm_game.c @@ -9,6 +9,8 @@ // mm_game.c // ============================================================================ +#include + #include "main_mm.h" #include "mm_main.h" @@ -742,6 +744,9 @@ void InitGameActions_MM() if (game_mm.kettles_still_needed == 0) CheckExitMM(); + + SetTileCursorXY(laser.start_edge.x, laser.start_edge.y); + SetTileCursorActive(TRUE); } void AddLaserEdge(int lx, int ly) @@ -1536,6 +1541,8 @@ boolean HitElement(int element, int hit_mask) if (game_mm.kettles_still_needed > 0) game_mm.kettles_still_needed--; + game.snapshot.collected_item = TRUE; + if (game_mm.kettles_still_needed == 0) { CheckExitMM(); @@ -1963,8 +1970,12 @@ boolean HitLaserDestination(int element, int hit_mask) AddDamagedField(ELX, ELY); if (game_mm.lights_still_needed == 0) + { game_mm.level_solved = TRUE; + SetTileCursorActive(FALSE); + } + return TRUE; } @@ -2472,11 +2483,15 @@ static void Explode_MM(int x, int y, int phase, int mode) game_mm.game_over = TRUE; game_mm.game_over_cause = GAME_OVER_BOMB; + SetTileCursorActive(FALSE); + laser.overloaded = FALSE; } else if (IS_MCDUFFIN(Store[x][y])) { Store[x][y] = EL_EMPTY; + + game.restart_game_message = "Bomb killed Mc Duffin ! Play it again ?"; } Feld[x][y] = Store[x][y]; @@ -2720,11 +2735,12 @@ static void ContinueMoving_MM(int x, int y) laser.redraw = TRUE; } -void ClickElement(int x, int y, int button) +boolean ClickElement(int x, int y, int button) { static unsigned int click_delay = 0; static int click_delay_value = CLICK_DELAY; static boolean new_button = TRUE; + boolean element_clicked = FALSE; int element; if (button == -1) @@ -2734,12 +2750,12 @@ void ClickElement(int x, int y, int button) click_delay_value = CLICK_DELAY; new_button = TRUE; - return; + return FALSE; } /* do not rotate objects hit by the laser after the game was solved */ if (game_mm.level_solved && Hit[x][y]) - return; + return FALSE; if (button == MB_RELEASED) { @@ -2749,20 +2765,20 @@ void ClickElement(int x, int y, int button) /* release eventually hold auto-rotating mirror */ RotateMirror(x, y, MB_RELEASED); - return; + return FALSE; } if (!FrameReached(&click_delay, click_delay_value) && !new_button) - return; + return FALSE; if (button == MB_MIDDLEBUTTON) /* middle button has no function */ - return; + return FALSE; if (!IN_LEV_FIELD(x, y)) - return; + return FALSE; if (Feld[x][y] == EL_EMPTY) - return; + return FALSE; element = Feld[x][y]; @@ -2774,6 +2790,8 @@ void ClickElement(int x, int y, int button) IS_DF_MIRROR_AUTO(element)) { RotateMirror(x, y, button); + + element_clicked = TRUE; } else if (IS_MCDUFFIN(element)) { @@ -2800,17 +2818,21 @@ void ClickElement(int x, int y, int button) if (!laser.fuse_off) ScanLaser(); + + element_clicked = TRUE; } else if (element == EL_FUSE_ON && laser.fuse_off) { if (x != laser.fuse_x || y != laser.fuse_y) - return; + return FALSE; laser.fuse_off = FALSE; laser.fuse_x = laser.fuse_y = -1; DrawGraphic_MM(x, y, IMG_MM_FUSE_ACTIVE); ScanLaser(); + + element_clicked = TRUE; } else if (element == EL_FUSE_ON && !laser.fuse_off && new_button) { @@ -2821,16 +2843,22 @@ void ClickElement(int x, int y, int button) DrawLaser(0, DL_LASER_DISABLED); DrawGraphic_MM(x, y, IMG_MM_FUSE); + + element_clicked = TRUE; } else if (element == EL_LIGHTBALL) { Bang_MM(x, y); RaiseScoreElement_MM(element); DrawLaser(0, DL_LASER_ENABLED); + + element_clicked = TRUE; } click_delay_value = (new_button ? CLICK_DELAY_FIRST : CLICK_DELAY); new_button = FALSE; + + return element_clicked; } void RotateMirror(int x, int y, int button) @@ -3153,6 +3181,10 @@ static void GameActions_MM_Ext(struct MouseActionInfo action, boolean warp_mode) game_mm.game_over = TRUE; game_mm.game_over_cause = GAME_OVER_NO_ENERGY; + SetTileCursorActive(FALSE); + + game.restart_game_message = "Out of magic energy ! Play it again ?"; + #if 0 if (Request("Out of magic energy ! Play it again ?", REQ_ASK | REQ_STAY_CLOSED)) @@ -3283,6 +3315,10 @@ static void GameActions_MM_Ext(struct MouseActionInfo action, boolean warp_mode) game_mm.game_over = TRUE; game_mm.game_over_cause = GAME_OVER_OVERLOADED; + SetTileCursorActive(FALSE); + + game.restart_game_message = "Magic spell hit Mc Duffin ! Play it again ?"; + #if 0 if (Request("Magic spell hit Mc Duffin ! Play it again ?", REQ_ASK | REQ_STAY_CLOSED)) @@ -3729,9 +3765,12 @@ static void GameActions_MM_Ext(struct MouseActionInfo action, boolean warp_mode) void GameActions_MM(struct MouseActionInfo action, boolean warp_mode) { - ClickElement(action.lx, action.ly, action.button); + boolean element_clicked = ClickElement(action.lx, action.ly, action.button); + boolean button_released = (action.button == MB_RELEASED); GameActions_MM_Ext(action, warp_mode); + + CheckSingleStepMode_MM(element_clicked, button_released); } void MovePacMen() @@ -4283,3 +4322,88 @@ void LoadEngineSnapshotValues_MM() RedrawPlayfield_MM(TRUE); } + +static int getAngleFromTouchDelta(int dx, int dy, int base) +{ + double pi = 3.141592653; + double rad = atan2((double)-dy, (double)dx); + double rad2 = (rad < 0 ? rad + 2 * pi : rad); + double deg = rad2 * 180.0 / pi; + + return (int)(deg * base / 360.0 + 0.5) % base; +} + +int getButtonFromTouchPosition(int x, int y, int dst_mx, int dst_my) +{ + // calculate start (source) position to be at the middle of the tile + int src_mx = SX + x * TILESIZE_VAR + TILESIZE_VAR / 2; + int src_my = SY + y * TILESIZE_VAR + TILESIZE_VAR / 2; + int dx = dst_mx - src_mx; + int dy = dst_my - src_my; + int element; + int base = 16; + int phases = 16; + int angle_old = -1; + int angle_new = -1; + int button = 0; + int i; + + if (!IN_LEV_FIELD(x, y)) + return 0; + + element = Feld[x][y]; + + if (!IS_MCDUFFIN(element) && + !IS_MIRROR(element) && + !IS_BEAMER(element) && + !IS_POLAR(element) && + !IS_POLAR_CROSS(element) && + !IS_DF_MIRROR(element)) + return 0; + + angle_old = get_element_angle(element); + + if (IS_MCDUFFIN(element)) + { + angle_new = (dx > 0 && ABS(dy) < ABS(dx) ? ANG_RAY_RIGHT : + dy < 0 && ABS(dx) < ABS(dy) ? ANG_RAY_UP : + dx < 0 && ABS(dy) < ABS(dx) ? ANG_RAY_LEFT : + dy > 0 && ABS(dx) < ABS(dy) ? ANG_RAY_DOWN : + -1); + } + else if (IS_MIRROR(element) || + IS_DF_MIRROR(element)) + { + for (i = 0; i < laser.num_damages; i++) + { + if (laser.damage[i].x == x && + laser.damage[i].y == y && + ObjHit(x, y, HIT_POS_CENTER)) + { + angle_old = get_mirrored_angle(laser.damage[i].angle, angle_old); + angle_new = getAngleFromTouchDelta(dx, dy, base) % phases; + + break; + } + } + } + + if (angle_new == -1) + { + if (IS_MIRROR(element) || + IS_DF_MIRROR(element) || + IS_POLAR(element)) + base = 32; + + if (IS_POLAR_CROSS(element)) + phases = 4; + + angle_new = getAngleFromTouchDelta(dx, dy, base) % phases; + } + + button = (angle_new == angle_old ? 0 : + (angle_new - angle_old + phases) % phases < (phases / 2) ? + MB_LEFTBUTTON : MB_RIGHTBUTTON); + + return button; +}