X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_em%2Fsynchro_1.c;h=124751d0ad312087bbf805251937df00481ef4eb;hb=ceb7ded99fc9cc9519adeea07808a344678c196e;hp=5107c0ffa300d4338261399931b0f8a1cc7ced92;hpb=0078fa1620abed262370083c0c6aa475a25e1b04;p=rocksndiamonds.git diff --git a/src/game_em/synchro_1.c b/src/game_em/synchro_1.c index 5107c0ff..124751d0 100644 --- a/src/game_em/synchro_1.c +++ b/src/game_em/synchro_1.c @@ -38,7 +38,7 @@ void synchro_1(void) ply2.oldy = ply2.y; ply2.anim = SPR_still; - if (Random & 256) + if (RandomEM & 256) { if (ply1.alive) check_player(&ply1); if (ply2.alive) check_player(&ply2); @@ -88,8 +88,13 @@ static boolean player_killed(struct PLAYER *ply) if (!ply->alive) return FALSE; - if (lev.time_initial > 0 && lev.time == 0) +#if 1 + if (lev.killed_out_of_time && setup.time_limit) + return TRUE; +#else + if (lev.time_initial > 0 && lev.time == 0 && setup.time_limit) return TRUE; +#endif switch(Cave[y-1][x]) { @@ -337,7 +342,7 @@ static void kill_player(struct PLAYER *ply) case Xexit_1: case Xexit_2: case Xexit_3: - play_element_sound(x, y, SAMPLE_exit, Xexit_1); + play_element_sound(x, y, SAMPLE_exit_leave, Xexit_1); break; default: @@ -484,7 +489,7 @@ static void check_player(struct PLAYER *ply) ply->dynamite_cnt = 0; } - Random += 7; /* be a bit more random if the player doesn't move */ + RandomEM += 7; /* be a bit more random if the player doesn't move */ return; } @@ -580,7 +585,7 @@ static boolean player_digfield(struct PLAYER *ply, int dx, int dy) Cave[y-1][x+1] = Yacid_splash_eB; if (Cave[y-1][x-1] == Xblank) Cave[y-1][x-1] = Yacid_splash_wB; - play_sound(x, y, SAMPLE_acid); + play_element_sound(x, y, SAMPLE_acid, Xacid_1); case Xboom_android: case Xboom_1: @@ -760,7 +765,7 @@ static boolean player_digfield(struct PLAYER *ply, int dx, int dy) Cave[y-1][x+dx+1] = Yacid_splash_eB; if (Cave[y-1][x+dx-1] == Xblank) Cave[y-1][x+dx-1] = Yacid_splash_wB; - play_sound(x, y, SAMPLE_acid); + play_element_sound(x, y, SAMPLE_acid, Xacid_1); goto stone_walk; case Xblank: @@ -798,7 +803,7 @@ static boolean player_digfield(struct PLAYER *ply, int dx, int dy) Cave[y-1][x+dx+1] = Yacid_splash_eB; if (Cave[y-1][x+dx-1] == Xblank) Cave[y-1][x+dx-1] = Yacid_splash_wB; - play_sound(x, y, SAMPLE_acid); + play_element_sound(x, y, SAMPLE_acid, Xacid_1); goto bomb_walk; case Xblank: @@ -836,7 +841,7 @@ static boolean player_digfield(struct PLAYER *ply, int dx, int dy) Cave[y-1][x+dx+1] = Yacid_splash_eB; if (Cave[y-1][x+dx-1] == Xblank) Cave[y-1][x+dx-1] = Yacid_splash_wB; - play_sound(x, y, SAMPLE_acid); + play_element_sound(x, y, SAMPLE_acid, Xacid_1); goto nut_walk; case Xblank: @@ -885,7 +890,7 @@ static boolean player_digfield(struct PLAYER *ply, int dx, int dy) Cave[y-1][x+dx+1] = Yacid_splash_eB; if (Cave[y-1][x+dx-1] == Xblank) Cave[y-1][x+dx-1] = Yacid_splash_wB; - play_sound(x, y, SAMPLE_acid); + play_element_sound(x, y, SAMPLE_acid, Xacid_1); goto spring_walk; case Xblank: @@ -933,7 +938,7 @@ static boolean player_digfield(struct PLAYER *ply, int dx, int dy) Cave[y+dy-1][x+dx+1] = Yacid_splash_eB; if (Cave[y+dy-1][x+dx-1] == Xblank) Cave[y+dy-1][x+dx-1] = Yacid_splash_wB; - play_sound(x, y, SAMPLE_acid); + play_element_sound(x, y, SAMPLE_acid, Xacid_1); goto balloon_walk; case Xblank: @@ -978,7 +983,7 @@ static boolean player_digfield(struct PLAYER *ply, int dx, int dy) Cave[y+dy-1][x+dx+1] = Yacid_splash_eB; if (Cave[y+dy-1][x+dx-1] == Xblank) Cave[y+dy-1][x+dx-1] = Yacid_splash_wB; - play_sound(x, y, SAMPLE_acid); + play_element_sound(x, y, SAMPLE_acid, Xacid_1); goto android_walk; case Xblank: @@ -1124,10 +1129,15 @@ static boolean player_digfield(struct PLAYER *ply, int dx, int dy) case Xexit_1: case Xexit_2: case Xexit_3: - play_element_sound(x, y, SAMPLE_exit, Xexit_1); + play_element_sound(x, y, SAMPLE_exit_leave, Xexit_1); - if (--lev.home == 0 && lev.time_initial > 0) /* game won */ + lev.home--; + +#if 0 + /* !!! CHECK SCORE CALCULATION !!! */ + if (lev.home == 0 && lev.time_initial > 0) /* game won */ lev.score += lev.time * lev.exit_score / 100; +#endif ply->anim = SPR_walk + anim; ply->x = x;