X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_em%2Finit.c;h=3aa8361d4b600888d025b27791889a6f74e270da;hb=2e99b0c26d334eb287486b8933b52b5048c6cc0c;hp=f2f074a796a8b9133d9d8df9efb4a116be6f4830;hpb=d14ff3d04c44d90b4dc151fd7774946e20da0152;p=rocksndiamonds.git diff --git a/src/game_em/init.c b/src/game_em/init.c index f2f074a7..3aa8361d 100644 --- a/src/game_em/init.c +++ b/src/game_em/init.c @@ -3,18 +3,9 @@ * open X11 display and sound */ -#include - -#if !defined(TARGET_SDL) -#include -#endif - #include "main_em.h" -#include "global.h" -#include "display.h" -#include "sample.h" -#include "level.h" +#include Bitmap *objBitmap; @@ -44,12 +35,13 @@ int play_element[SAMPLE_MAX]; static boolean use_native_em_sound = 0; struct GlobalInfo_EM global_em_info; +struct GameInfo_EM game_em; #if defined(AUDIO_UNIX_NATIVE) static int sound_pid = -1; int sound_pipe[2] = { -1, -1 }; /* for communication */ short *sound_data[SAMPLE_MAX]; /* pointer to sound data */ -long sound_length[SAMPLE_MAX]; /* length of sound data */ +int sound_length[SAMPLE_MAX]; /* length of sound data */ static const char *sound_names[SAMPLE_MAX] = { @@ -157,10 +149,15 @@ int open_all(void) sprmaskBitmap = emc_bitmaps[1]->clip_mask; #endif +#if 0 + printf("::: CreateBitmap: %d, %d => %d\n", + MAX_BUF_XSIZE, TILEX, MAX_BUF_XSIZE * TILEX); + screenBitmap = CreateBitmap(MAX_BUF_XSIZE * TILEX, MAX_BUF_YSIZE * TILEY, DEFAULT_DEPTH); global_em_info.screenbuffer = screenBitmap; +#endif #endif @@ -248,6 +245,33 @@ int open_all(void) return(0); } +void InitGfxBuffers_EM() +{ + +#if 1 + +#if 0 + printf("::: InitGfxBuffers_EM: %d, %d => %d\n", + MAX_BUF_XSIZE, TILEX, MAX_BUF_XSIZE * TILEX); +#endif + + ReCreateBitmap(&screenBitmap, MAX_BUF_XSIZE * TILEX, MAX_BUF_YSIZE * TILEY, + DEFAULT_DEPTH); + + global_em_info.screenbuffer = screenBitmap; + +#else + + printf("::: CreateBitmap: %d, %d => %d\n", + MAX_BUF_XSIZE, TILEX, MAX_BUF_XSIZE * TILEX); + + screenBitmap = CreateBitmap(MAX_BUF_XSIZE * TILEX, MAX_BUF_YSIZE * TILEY, + DEFAULT_DEPTH); + + global_em_info.screenbuffer = screenBitmap; +#endif +} + void em_open_all() { /* pre-calculate some data */ @@ -369,14 +393,14 @@ void sound_play(void) #endif - memset(play, 0, sizeof(play)); + clear_mem(play, sizeof(play)); } -unsigned int InitEngineRND_EM(long seed) +unsigned int InitEngineRandom_EM(int seed) { if (seed == NEW_RANDOMIZE) { - int simple_rnd = SimpleRND(1000); + int simple_rnd = GetSimpleRandom(1000); int i; for (i = 0; i < simple_rnd || RandomEM == NEW_RANDOMIZE; i++)