X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_em%2Finit.c;h=3aa8361d4b600888d025b27791889a6f74e270da;hb=2e99b0c26d334eb287486b8933b52b5048c6cc0c;hp=5f6d2ed3a1e086bfcc49b0d99b185f1c6e1cc3c0;hpb=f2b486caeabc0548dfa744c1569496c087b7420f;p=rocksndiamonds.git diff --git a/src/game_em/init.c b/src/game_em/init.c index 5f6d2ed3..3aa8361d 100644 --- a/src/game_em/init.c +++ b/src/game_em/init.c @@ -3,15 +3,9 @@ * open X11 display and sound */ -#include -#include - -#include "game_em.h" +#include "main_em.h" -#include "global.h" -#include "display.h" -#include "sample.h" -#include "level.h" +#include Bitmap *objBitmap; @@ -38,13 +32,16 @@ int play_x[SAMPLE_MAX]; int play_y[SAMPLE_MAX]; int play_element[SAMPLE_MAX]; +static boolean use_native_em_sound = 0; + +struct GlobalInfo_EM global_em_info; +struct GameInfo_EM game_em; + #if defined(AUDIO_UNIX_NATIVE) static int sound_pid = -1; int sound_pipe[2] = { -1, -1 }; /* for communication */ short *sound_data[SAMPLE_MAX]; /* pointer to sound data */ -long sound_length[SAMPLE_MAX]; /* length of sound data */ - -static boolean use_native_em_sound = 0; +int sound_length[SAMPLE_MAX]; /* length of sound data */ static const char *sound_names[SAMPLE_MAX] = { @@ -56,9 +53,11 @@ static const char *sound_names[SAMPLE_MAX] = "05.bug.au", "06.tank.au", "07.android.au", + "06.tank.au", /* android moving */ "08.spring.au", "09.slurp.au", "10.eater.au", + "10.eater.au", /* eater eating */ "11.alien.au", "12.collect.au", "13.diamond.au", @@ -73,6 +72,7 @@ static const char *sound_names[SAMPLE_MAX] = "21.wonder.au", "22.door.au", "23.exit.au", + "23.exit.au", "24.dynamite.au", "25.tick.au", "26.press.au", @@ -91,9 +91,11 @@ static const int sound_volume[SAMPLE_MAX] = 20, 20, 100, + 20, 100, 100, 50, + 50, 100, 100, 100, @@ -111,6 +113,7 @@ static const int sound_volume[SAMPLE_MAX] = 100, 100, 100, + 100, 20, 100, 100, @@ -146,8 +149,16 @@ int open_all(void) sprmaskBitmap = emc_bitmaps[1]->clip_mask; #endif +#if 0 + printf("::: CreateBitmap: %d, %d => %d\n", + MAX_BUF_XSIZE, TILEX, MAX_BUF_XSIZE * TILEX); + screenBitmap = CreateBitmap(MAX_BUF_XSIZE * TILEX, MAX_BUF_YSIZE * TILEY, DEFAULT_DEPTH); + + global_em_info.screenbuffer = screenBitmap; +#endif + #endif #if 0 @@ -234,11 +245,40 @@ int open_all(void) return(0); } +void InitGfxBuffers_EM() +{ + +#if 1 + +#if 0 + printf("::: InitGfxBuffers_EM: %d, %d => %d\n", + MAX_BUF_XSIZE, TILEX, MAX_BUF_XSIZE * TILEX); +#endif + + ReCreateBitmap(&screenBitmap, MAX_BUF_XSIZE * TILEX, MAX_BUF_YSIZE * TILEY, + DEFAULT_DEPTH); + + global_em_info.screenbuffer = screenBitmap; + +#else + + printf("::: CreateBitmap: %d, %d => %d\n", + MAX_BUF_XSIZE, TILEX, MAX_BUF_XSIZE * TILEX); + + screenBitmap = CreateBitmap(MAX_BUF_XSIZE * TILEX, MAX_BUF_YSIZE * TILEY, + DEFAULT_DEPTH); + + global_em_info.screenbuffer = screenBitmap; +#endif +} + void em_open_all() { /* pre-calculate some data */ tab_generate(); +#if defined(PLATFORM_LINUX) || defined(PLATFORM_BSD) ulaw_generate(); +#endif progname = "emerald mine"; @@ -283,18 +323,18 @@ void em_close_all(void) /* ---------------------------------------------------------------------- */ -extern unsigned int screen_x; -extern unsigned int screen_y; +extern int screen_x; +extern int screen_y; void play_element_sound(int x, int y, int sample, int element) { #if 0 - unsigned int left = screen_x / TILEX; - unsigned int top = screen_y / TILEY; + int left = screen_x / TILEX; + int top = screen_y / TILEY; if ((x == -1 && y == -1) || /* play sound in the middle of the screen */ - ((unsigned int)(y - top) <= SCR_FIELDY && - (unsigned int)(x - left) <= SCR_FIELDX)) + ((int)(y - top) <= SCR_FIELDY && + (int)(x - left) <= SCR_FIELDX)) #endif { #if 1 @@ -353,23 +393,23 @@ void sound_play(void) #endif - memset(play, 0, sizeof(play)); + clear_mem(play, sizeof(play)); } -unsigned int InitEngineRND_EM(long seed) +unsigned int InitEngineRandom_EM(int seed) { if (seed == NEW_RANDOMIZE) { - int simple_rnd = SimpleRND(1000); + int simple_rnd = GetSimpleRandom(1000); int i; - for (i = 0; i < simple_rnd || Random == NEW_RANDOMIZE; i++) - Random = Random * 129 + 1; + for (i = 0; i < simple_rnd || RandomEM == NEW_RANDOMIZE; i++) + RandomEM = RandomEM * 129 + 1; - seed = Random; + seed = RandomEM; } - Random = seed; + RandomEM = seed; return (unsigned int) seed; }