X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_em%2Fgraphics.c;h=ef0e1537d83bd8801336dab3e861d7de980bfa14;hb=61c3da024802ecc0268bab42d7499fc0346e4fd3;hp=5764e9e3390ba056584cc75fb41f0c4301c6e27d;hpb=359536f46007d1b9148bed9c529056faa91b8aab;p=rocksndiamonds.git diff --git a/src/game_em/graphics.c b/src/game_em/graphics.c index 5764e9e3..ef0e1537 100644 --- a/src/game_em/graphics.c +++ b/src/game_em/graphics.c @@ -29,6 +29,12 @@ #define USE_EXTENDED_GRAPHICS_ENGINE 1 + +#if 0 +int TILEX = ORIG_TILEX * ZOOM_FACTOR; +int TILEY = ORIG_TILEY * ZOOM_FACTOR; +#endif + int frame; /* current screen frame */ int screen_x, screen_y; /* current scroll position */ @@ -59,7 +65,63 @@ void BlitScreenToBitmap_EM(Bitmap *target_bitmap) { int x = screen_x % (MAX_BUF_XSIZE * TILEX); int y = screen_y % (MAX_BUF_YSIZE * TILEY); + int sx, sy, sxsize, sysize; + int xsize = SXSIZE; + int ysize = SYSIZE; + int full_xsize = lev.width * TILEX; + int full_ysize = lev.height * TILEY; + + sxsize = (full_xsize < xsize ? full_xsize : xsize); + sysize = (full_ysize < ysize ? full_ysize : ysize); + sx = SX + (full_xsize < xsize ? (xsize - full_xsize) / 2 : 0); + sy = SY + (full_ysize < ysize ? (ysize - full_ysize) / 2 : 0); +#if 0 + printf("::: %d, %d\n", screenBitmap->width, screenBitmap->height); + BlitBitmap(screenBitmap, target_bitmap, 0, 0, 544, 544, SX, SY); + return; +#endif + +#if 1 + if (x < 2 * TILEX && y < 2 * TILEY) + { + BlitBitmap(screenBitmap, target_bitmap, x, y, + sxsize, sysize, sx, sy); + } + else if (x < 2 * TILEX && y >= 2 * TILEY) + { + BlitBitmap(screenBitmap, target_bitmap, x, y, + sxsize, MAX_BUF_YSIZE * TILEY - y, + sx, sy); + BlitBitmap(screenBitmap, target_bitmap, x, 0, + sxsize, y - 2 * TILEY, + sx, sy + MAX_BUF_YSIZE * TILEY - y); + } + else if (x >= 2 * TILEX && y < 2 * TILEY) + { + BlitBitmap(screenBitmap, target_bitmap, x, y, + MAX_BUF_XSIZE * TILEX - x, sysize, + sx, sy); + BlitBitmap(screenBitmap, target_bitmap, 0, y, + x - 2 * TILEX, sysize, + sx + MAX_BUF_XSIZE * TILEX - x, sy); + } + else + { + BlitBitmap(screenBitmap, target_bitmap, x, y, + MAX_BUF_XSIZE * TILEX - x, MAX_BUF_YSIZE * TILEY - y, + sx, sy); + BlitBitmap(screenBitmap, target_bitmap, 0, y, + x - 2 * TILEX, MAX_BUF_YSIZE * TILEY - y, + sx + MAX_BUF_XSIZE * TILEX - x, sy); + BlitBitmap(screenBitmap, target_bitmap, x, 0, + MAX_BUF_XSIZE * TILEX - x, y - 2 * TILEY, + sx, sy + MAX_BUF_YSIZE * TILEY - y); + BlitBitmap(screenBitmap, target_bitmap, 0, 0, + x - 2 * TILEX, y - 2 * TILEY, + sx + MAX_BUF_XSIZE * TILEX - x, sy + MAX_BUF_YSIZE * TILEY - y); + } +#else if (x < 2 * TILEX && y < 2 * TILEY) { BlitBitmap(screenBitmap, target_bitmap, x, y, @@ -98,6 +160,7 @@ void BlitScreenToBitmap_EM(Bitmap *target_bitmap) x - 2 * TILEX, y - 2 * TILEY, SX + MAX_BUF_XSIZE * TILEX - x, SY + MAX_BUF_YSIZE * TILEY - y); } +#endif } void BackToFront_EM(void) @@ -138,6 +201,17 @@ void BackToFront_EM(void) boolean half_shifted_y = (EVEN(SCR_FIELDY) && screen_y % TILEY != 0); #endif + int sx, sy, sxsize, sysize; + int xsize = SXSIZE; + int ysize = SYSIZE; + int full_xsize = lev.width * TILEX; + int full_ysize = lev.height * TILEY; + + sxsize = (full_xsize < xsize ? full_xsize : xsize); + sysize = (full_ysize < ysize ? full_ysize : ysize); + sx = SX + (full_xsize < xsize ? (xsize - full_xsize) / 2 : 0); + sy = SY + (full_ysize < ysize ? (ysize - full_ysize) / 2 : 0); + #if 0 #if 1 printf("::: %d, %d\n", EVEN(SCR_FIELDX), screen_x); @@ -164,8 +238,8 @@ void BackToFront_EM(void) if (redraw[xx][yy]) BlitBitmap(screenBitmap, window, xx * TILEX, yy * TILEY, TILEX, TILEY, - SX + x * TILEX - scroll_xoffset, - SY + y * TILEY - scroll_yoffset); + sx + x * TILEX - scroll_xoffset, + sy + y * TILEY - scroll_yoffset); } } @@ -231,12 +305,21 @@ static void DrawLevelField_EM(int x, int y, int sx, int sy, boolean draw_masked) { struct GraphicInfo_EM *g = getObjectGraphic(x, y); +#if NEW_TILESIZE + int src_x = g->src_x + g->src_offset_x * TILESIZE_VAR / TILESIZE; + int src_y = g->src_y + g->src_offset_y * TILESIZE_VAR / TILESIZE; + int dst_x = sx * TILEX + g->dst_offset_x * TILESIZE_VAR / TILESIZE; + int dst_y = sy * TILEY + g->dst_offset_y * TILESIZE_VAR / TILESIZE; + int width = g->width * TILESIZE_VAR / TILESIZE; + int height = g->height * TILESIZE_VAR / TILESIZE; +#else int src_x = g->src_x + g->src_offset_x; int src_y = g->src_y + g->src_offset_y; int dst_x = sx * TILEX + g->dst_offset_x; int dst_y = sy * TILEY + g->dst_offset_y; int width = g->width; int height = g->height; +#endif int left = screen_x / TILEX; int top = screen_y / TILEY; @@ -274,6 +357,7 @@ static void DrawLevelFieldCrumbled_EM(int x, int y, int sx, int sy, #else struct GraphicInfo_EM *g = getObjectGraphic(x, y); #endif + int crumbled_border_size; int left = screen_x / TILEX; int top = screen_y / TILEY; int i; @@ -290,6 +374,12 @@ static void DrawLevelFieldCrumbled_EM(int x, int y, int sx, int sy, g = getObjectGraphic(x, y); #endif + crumbled_border_size = g->crumbled_border_size; + +#if NEW_TILESIZE + crumbled_border_size = crumbled_border_size * TILESIZE_VAR / TILESIZE; +#endif + #if 0 if (x == 3 && y == 3 && frame == 0) printf("::: %d, %d\n", @@ -305,17 +395,17 @@ static void DrawLevelFieldCrumbled_EM(int x, int y, int sx, int sy, if (i == 1 || i == 2) { - width = g->crumbled_border_size; + width = crumbled_border_size; height = TILEY; - cx = (i == 2 ? TILEX - g->crumbled_border_size : 0); + cx = (i == 2 ? TILEX - crumbled_border_size : 0); cy = 0; } else { width = TILEX; - height = g->crumbled_border_size; + height = crumbled_border_size; cx = 0; - cy = (i == 3 ? TILEY - g->crumbled_border_size : 0); + cy = (i == 3 ? TILEY - crumbled_border_size : 0); } if (width > 0 && height > 0) @@ -918,9 +1008,9 @@ void RedrawPlayfield_EM(boolean force_redraw) if (draw_new_player_location && !quick_relocation) { #if 1 - unsigned long game_frame_delay_value = getGameFrameDelay_EM(20); + unsigned int game_frame_delay_value = getGameFrameDelay_EM(20); #else - unsigned long game_frame_delay_value = getGameFrameDelay_EM(25); + unsigned int game_frame_delay_value = getGameFrameDelay_EM(25); #endif int wait_delay_value = game_frame_delay_value; int screen_xx = VALID_SCREEN_X(sx);