X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_em%2Fgraphics.c;h=ef0e1537d83bd8801336dab3e861d7de980bfa14;hb=61c3da024802ecc0268bab42d7499fc0346e4fd3;hp=455979ea932a8e43596930a79266f3caa0e78f2e;hpb=9c299f0c6d66d7d0a246bbecdf2669fe5db25547;p=rocksndiamonds.git diff --git a/src/game_em/graphics.c b/src/game_em/graphics.c index 455979ea..ef0e1537 100644 --- a/src/game_em/graphics.c +++ b/src/game_em/graphics.c @@ -1008,9 +1008,9 @@ void RedrawPlayfield_EM(boolean force_redraw) if (draw_new_player_location && !quick_relocation) { #if 1 - unsigned long game_frame_delay_value = getGameFrameDelay_EM(20); + unsigned int game_frame_delay_value = getGameFrameDelay_EM(20); #else - unsigned long game_frame_delay_value = getGameFrameDelay_EM(25); + unsigned int game_frame_delay_value = getGameFrameDelay_EM(25); #endif int wait_delay_value = game_frame_delay_value; int screen_xx = VALID_SCREEN_X(sx);