X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_em%2Fgraphics.c;h=d64863b4c46fba0bf68ddacdbc2da226c63de9d7;hb=a765d70dda7da4500e7005ffa5913e24cd32c0fa;hp=90f43f71da2b4379d17a2bd4bc14fc9ebfbb6361;hpb=89ce36da9108b04faf263cd2624db2a2d9fc8f27;p=rocksndiamonds.git diff --git a/src/game_em/graphics.c b/src/game_em/graphics.c index 90f43f71..d64863b4 100644 --- a/src/game_em/graphics.c +++ b/src/game_em/graphics.c @@ -45,7 +45,7 @@ static int crumbled_state[MAX_BUF_YSIZE][MAX_BUF_XSIZE]; static boolean redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE]; -static int centered_to_player; +static int centered_player_nr; /* copy the entire screen to the window at the scroll position * @@ -479,12 +479,18 @@ void game_initscreen(void) int dynamite_state = ply[0].dynamite; /* !!! ONLY PLAYER 1 !!! */ int all_keys_state = ply[0].keys | ply[1].keys | ply[2].keys | ply[3].keys; #if 1 - int player_nr = getCenteredPlayer_EM(); + int player_nr; +#else +#if 1 + int player_nr = getCenteredPlayerNr_EM(); #else int player_nr = 0; /* !!! FIX THIS (CENTERED TO PLAYER 1) !!! */ #endif +#endif + + centered_player_nr = getCenteredPlayerNr_EM(); - centered_to_player = player_nr; + player_nr = (centered_player_nr != -1 ? centered_player_nr : 0); frame = 6; #if 1 @@ -612,7 +618,8 @@ void DrawRelocatePlayer(struct PlayerInfo *player, boolean quick_relocation) void RedrawPlayfield_EM(boolean force_redraw) { #if 1 - int player_nr = getCenteredPlayer_EM(); + int centered_player_nr_next = getCenteredPlayerNr_EM(); + int player_nr = (centered_player_nr_next != -1 ? centered_player_nr_next :0); boolean draw_new_player_location = FALSE; boolean quick_relocation = setup.quick_switch; #else @@ -627,9 +634,9 @@ void RedrawPlayfield_EM(boolean force_redraw) if (!scrolling) /* screen currently aligned at tile position */ { - if (player_nr != centered_to_player) + if (centered_player_nr != centered_player_nr_next) { - centered_to_player = player_nr; + centered_player_nr = centered_player_nr_next; draw_new_player_location = TRUE; force_redraw = TRUE;