X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_em%2Fgraphics.c;h=07a965dd1cba1f7457b0de9c6efe0611bbc9f7cf;hb=727d3b5fc7cac6f59652eaa23f1ed9e991ae50bd;hp=03934a71e7beff39ab8d4f8a2e506c4771e1356c;hpb=4178929e6f42902c237141d811dd61e2acb528cc;p=rocksndiamonds.git diff --git a/src/game_em/graphics.c b/src/game_em/graphics.c index 03934a71..07a965dd 100644 --- a/src/game_em/graphics.c +++ b/src/game_em/graphics.c @@ -37,22 +37,30 @@ int screen_x, screen_y; /* current scroll position */ static int screentiles[MAX_PLAYFIELD_HEIGHT + 2][MAX_PLAYFIELD_WIDTH + 2]; static int crumbled_state[MAX_PLAYFIELD_HEIGHT + 2][MAX_PLAYFIELD_WIDTH + 2]; +int getFieldbufferOffsetX_EM() +{ + return screen_x % TILEX; +} + +int getFieldbufferOffsetY_EM() +{ + return screen_y % TILEY; +} + void BlitScreenToBitmap_EM(Bitmap *target_bitmap) { /* blit all (up to four) parts of the scroll buffer to the target bitmap */ int x = screen_x % (MAX_BUF_XSIZE * TILEX); int y = screen_y % (MAX_BUF_YSIZE * TILEY); - int sx, sy, sxsize, sysize; int xsize = SXSIZE; int ysize = SYSIZE; int full_xsize = lev.width * TILEX; int full_ysize = lev.height * TILEY; - - sxsize = (full_xsize < xsize ? full_xsize : xsize); - sysize = (full_ysize < ysize ? full_ysize : ysize); - sx = SX + (full_xsize < xsize ? (xsize - full_xsize) / 2 : 0); - sy = SY + (full_ysize < ysize ? (ysize - full_ysize) / 2 : 0); + int sx = SX + (full_xsize < xsize ? (xsize - full_xsize) / 2 : 0); + int sy = SY + (full_ysize < ysize ? (ysize - full_ysize) / 2 : 0); + int sxsize = (full_xsize < xsize ? full_xsize : xsize); + int sysize = (full_ysize < ysize ? full_ysize : ysize); if (x < 2 * TILEX && y < 2 * TILEY) { @@ -174,7 +182,8 @@ static void DrawLevelFieldCrumbled_EM(int x, int y, int sx, int sy, g = getObjectGraphic(x, y); - crumbled_border_size = g->crumbled_border_size * TILESIZE_VAR / TILESIZE; + crumbled_border_size = + g->crumbled_border_size * TILESIZE_VAR / g->crumbled_tile_size; for (i = 0; i < 4; i++) { @@ -535,6 +544,10 @@ static boolean checkIfAllPlayersAreVisible(int center_x, int center_y) void RedrawPlayfield_EM(boolean force_redraw) { + // skip redrawing playfield in warp mode or when testing tapes with "autotest" + if (DrawingDeactivatedField()) + return; + boolean draw_new_player_location = FALSE; boolean quick_relocation = setup.quick_switch; int max_center_distance_player_nr =