X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_em%2Fglobal.h;h=2da0ec8eb61a19c265d343d36ade15105a8146d3;hb=61c3da024802ecc0268bab42d7499fc0346e4fd3;hp=bf4d26ed1af9a3cfeb8b77ca4b76aedaf610b4eb;hpb=9583e9c55b889974e0df9a8ca1930efdf29bda29;p=rocksndiamonds.git diff --git a/src/game_em/global.h b/src/game_em/global.h index bf4d26ed..2da0ec8e 100644 --- a/src/game_em/global.h +++ b/src/game_em/global.h @@ -1,7 +1,7 @@ #ifndef GLOBAL_H #define GLOBAL_H -#include "game_em.h" +#include "main_em.h" #define EM_GFX_DIR "graphics.EM" #define EM_SND_DIR "sounds.EM" @@ -14,7 +14,11 @@ extern int debug; extern char *progname; extern char *arg_basedir; -extern unsigned int frame; +#if 0 +extern int TILEX, TILEY; +#endif + +extern int frame; extern short ulaw_to_linear[256]; extern unsigned char linear_to_ulaw[65536]; @@ -24,18 +28,23 @@ extern unsigned char linear_to_ulaw[65536]; int open_all(void); void close_all(void); +#if 1 +void readjoy(byte, struct PLAYER *); +#else void readjoy(byte); +#endif void input_eventloop(void); void blitscreen(void); void game_initscreen(void); void game_animscreen(void); +void DrawGameDoorValues_EM(); + void play_sound(int, int, int); void sound_play(void); int cave_convert(char *); -boolean LoadNativeLevel_EM(char *); void game_init_vars(void); void game_play_init(int, char *); @@ -45,12 +54,12 @@ void synchro_1(void); void synchro_2(void); void synchro_3(void); -boolean cleanup_em_level(unsigned char *src, int *length); -void convert_em_level(unsigned char *src); -void prepare_em_level(void); +int cleanup_em_level(unsigned char *, int, char *); +void convert_em_level(unsigned char *, int); +void prepare_em_level(void); int sound_thread(void); -int read_sample(char *name, short **data, long *length); +int read_sample(char *, short **, int *); void read_cave_list(void); void free_cave_list(void);