X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_em%2Fglobal.h;h=2da0ec8eb61a19c265d343d36ade15105a8146d3;hb=61c3da024802ecc0268bab42d7499fc0346e4fd3;hp=5f8b18215e96c54ebc4d3148038e29a2ce53e3da;hpb=095207353ef58a65f5146e6ddc7eefb51bfe0f55;p=rocksndiamonds.git diff --git a/src/game_em/global.h b/src/game_em/global.h index 5f8b1821..2da0ec8e 100644 --- a/src/game_em/global.h +++ b/src/game_em/global.h @@ -1,24 +1,24 @@ #ifndef GLOBAL_H #define GLOBAL_H -#include "../libgame/libgame.h" +#include "main_em.h" #define EM_GFX_DIR "graphics.EM" #define EM_SND_DIR "sounds.EM" #define EM_LVL_DIR "levels.EM" -#define MAXNAME 1024 /* arbitrary maximum length of filenames (cos i am lazy) */ -extern void snprintf_overflow(char *); +/* arbitrary maximum length of filenames (cos i am lazy) */ +#define MAXNAME 1024 extern int debug; extern char *progname; extern char *arg_basedir; -extern char *arg_display; -extern char *arg_geometry; -extern int arg_install; -extern int arg_silence; -extern unsigned int frame; +#if 0 +extern int TILEX, TILEY; +#endif + +extern int frame; extern short ulaw_to_linear[256]; extern unsigned char linear_to_ulaw[65536]; @@ -28,33 +28,38 @@ extern unsigned char linear_to_ulaw[65536]; int open_all(void); void close_all(void); -void readjoy(void); +#if 1 +void readjoy(byte, struct PLAYER *); +#else +void readjoy(byte); +#endif void input_eventloop(void); void blitscreen(void); void game_initscreen(void); -void game_blitscore(void); void game_animscreen(void); -void title_initscreen(void); -void title_blitscore(void); -void title_animscreen(void); -void title_blitants(unsigned int y); -void title_string(unsigned int y, unsigned int left, unsigned int right, char *string); +void DrawGameDoorValues_EM(); + +void play_sound(int, int, int); void sound_play(void); -int cave_convert(char *filename); +int cave_convert(char *); + +void game_init_vars(void); +void game_play_init(int, char *); +void game_loop(byte); -int game_start(void); void synchro_1(void); void synchro_2(void); void synchro_3(void); -int clean_emerald(unsigned char *src, unsigned long *length); -void convert_emerald(unsigned char *src); +int cleanup_em_level(unsigned char *, int, char *); +void convert_em_level(unsigned char *, int); +void prepare_em_level(void); int sound_thread(void); -int read_sample(char *name, short **data, long *length); +int read_sample(char *, short **, int *); void read_cave_list(void); void free_cave_list(void);