X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame.h;h=e75d50fcb539ce76a70d83e94e723aafa5384eb6;hb=3f336329750dff46fe1634f317eee24515cd9d11;hp=05aa8300d66d5e458534add29d466677933eff82;hpb=827ba2bca2dfb8d7af57786df4304b61f0a8466e;p=rocksndiamonds.git diff --git a/src/game.h b/src/game.h index 05aa8300..e75d50fc 100644 --- a/src/game.h +++ b/src/game.h @@ -42,6 +42,7 @@ struct GamePanelInfo struct TextPosInfo key_white; struct TextPosInfo key_white_count; struct TextPosInfo score; + struct TextPosInfo highscore; struct TextPosInfo time; struct TextPosInfo time_hh; struct TextPosInfo time_mm; @@ -115,6 +116,7 @@ struct GameInfo struct GameButtonInfo button; /* values for graphics engine customization */ + boolean use_native_emc_graphics_engine; int forced_scroll_delay_value; int scroll_delay_value; @@ -200,8 +202,9 @@ struct PlayerInfo int GfxAction; - boolean use_murphy; + int initial_element; /* EL_PLAYER_1 to EL_PLAYER_4 or EL_SP_MURPHY */ int artwork_element; + boolean use_murphy; boolean block_last_field; int block_delay_adjustment; /* needed for different engine versions */ @@ -306,6 +309,8 @@ int GetElementFromGroupElement(int); void DrawGameValue_Time(int); void DrawGameDoorValues(void); +void UpdateAndDisplayGameControlValues(); + void InitGameSound(); void InitGame();