X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame.h;h=cd388da73abb3f792c094dfbb1a667359ee9cdfa;hb=37dc6b231b7e6cd2aeab259ebe52be365b7f3c17;hp=3e62cf4d983ece67595577c665f65e67347dafe4;hpb=0e5aef968a447e03002cbcc120df7555df624b85;p=rocksndiamonds.git diff --git a/src/game.h b/src/game.h index 3e62cf4d..cd388da7 100644 --- a/src/game.h +++ b/src/game.h @@ -31,12 +31,14 @@ #define STR_SNAPSHOT_MODE_OFF "off" #define STR_SNAPSHOT_MODE_EVERY_STEP "every_step" #define STR_SNAPSHOT_MODE_EVERY_MOVE "every_move" -#define STR_SNAPSHOT_MODE_DEFAULT STR_SNAPSHOT_MODE_EVERY_MOVE +#define STR_SNAPSHOT_MODE_EVERY_COLLECT "every_collect" +#define STR_SNAPSHOT_MODE_DEFAULT STR_SNAPSHOT_MODE_OFF #define SNAPSHOT_MODE_OFF 0 #define SNAPSHOT_MODE_EVERY_STEP 1 #define SNAPSHOT_MODE_EVERY_MOVE 2 -#define SNAPSHOT_MODE_DEFAULT SNAPSHOT_MODE_EVERY_MOVE +#define SNAPSHOT_MODE_EVERY_COLLECT 3 +#define SNAPSHOT_MODE_DEFAULT SNAPSHOT_MODE_OFF struct GamePanelInfo @@ -105,6 +107,7 @@ struct GameButtonInfo struct XY redo; struct XY save; + struct XY pause2; struct XY load; struct XY sound_music; @@ -118,6 +121,7 @@ struct GameSnapshotInfo byte last_action[MAX_PLAYERS]; boolean changed_action; + boolean collected_item; }; struct GameInfo @@ -127,6 +131,7 @@ struct GameInfo struct GameButtonInfo button; /* values for graphics engine customization */ + int graphics_engine_version; boolean use_native_emc_graphics_engine; boolean use_native_sp_graphics_engine; boolean use_masked_pushing; @@ -267,6 +272,11 @@ struct PlayerInfo boolean is_bored; boolean is_sleeping; + boolean was_waiting; + boolean was_moving; + boolean was_snapping; + boolean was_dropping; + boolean cannot_move; int frame_counter_bored; @@ -354,6 +364,7 @@ void StartGameActions(boolean, boolean, int); void GameActions(void); void GameActions_EM_Main(); void GameActions_SP_Main(); +void GameActions_RND_Main(); void GameActions_RND(); void ScrollLevel(int, int);