X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame.h;h=c764e1d39163d18cf7dd56f5e54215fc7143906b;hb=f965a2a6e56dd5c1e91b306dfd52b38b1dd49537;hp=9cea39c32e7388386af9bfb79b752fdff92a6a45;hpb=a14c03ea017046106c3e37e3c59910edcd0a1d73;p=rocksndiamonds.git diff --git a/src/game.h b/src/game.h index 9cea39c3..c764e1d3 100644 --- a/src/game.h +++ b/src/game.h @@ -18,53 +18,43 @@ /* #include "main.h" */ #define MAX_INVENTORY_SIZE 1000 + #define STD_NUM_KEYS 4 #define MAX_NUM_KEYS 8 +#define NUM_BELTS 4 +#define NUM_BELT_PARTS 3 + +#define NUM_PANEL_INVENTORY 8 +#define NUM_PANEL_GRAPHICS 8 +#define NUM_PANEL_ELEMENTS 8 +#define NUM_PANEL_CE_SCORE 8 #if 1 struct GamePanelInfo { - struct TextPosInfo level; + struct TextPosInfo level_number; struct TextPosInfo gems; - struct TextPosInfo inventory; - struct TextPosInfo keys; + struct TextPosInfo inventory_count; + struct TextPosInfo inventory_first[NUM_PANEL_INVENTORY]; + struct TextPosInfo inventory_last[NUM_PANEL_INVENTORY]; + struct TextPosInfo key[MAX_NUM_KEYS]; + struct TextPosInfo key_white; + struct TextPosInfo key_white_count; struct TextPosInfo score; + struct TextPosInfo highscore; struct TextPosInfo time; - struct TextPosInfo time_hh; struct TextPosInfo time_mm; struct TextPosInfo time_ss; - struct TextPosInfo drop_next_1; - struct TextPosInfo drop_next_2; - struct TextPosInfo drop_next_3; - struct TextPosInfo drop_next_4; - struct TextPosInfo drop_next_5; - struct TextPosInfo drop_next_6; - struct TextPosInfo drop_next_7; - struct TextPosInfo drop_next_8; - struct TextPosInfo emc_keys; - struct TextPosInfo key_1; - struct TextPosInfo key_2; - struct TextPosInfo key_3; - struct TextPosInfo key_4; - struct TextPosInfo key_5; - struct TextPosInfo key_6; - struct TextPosInfo key_7; - struct TextPosInfo key_8; - struct TextPosInfo key_white; - struct TextPosInfo white_keys; + struct TextPosInfo frame; struct TextPosInfo shield_normal; struct TextPosInfo shield_normal_time; struct TextPosInfo shield_deadly; struct TextPosInfo shield_deadly_time; struct TextPosInfo exit; - struct TextPosInfo em_exit; - struct TextPosInfo sp_exit; - struct TextPosInfo steel_exit; - struct TextPosInfo em_steel_exit; struct TextPosInfo emc_magic_ball; - struct TextPosInfo emc_magic_ball_time; + struct TextPosInfo emc_magic_ball_switch; struct TextPosInfo light_switch; struct TextPosInfo light_switch_time; struct TextPosInfo timegate_switch; @@ -82,29 +72,33 @@ struct GamePanelInfo struct TextPosInfo sokoban_objects; struct TextPosInfo sokoban_fields; struct TextPosInfo robot_wheel; - struct TextPosInfo conveyor_belt_1; - struct TextPosInfo conveyor_belt_2; - struct TextPosInfo conveyor_belt_3; - struct TextPosInfo conveyor_belt_4; - struct TextPosInfo conveyor_belt_1_switch; - struct TextPosInfo conveyor_belt_2_switch; - struct TextPosInfo conveyor_belt_3_switch; - struct TextPosInfo conveyor_belt_4_switch; + struct TextPosInfo conveyor_belt[NUM_BELTS]; + struct TextPosInfo conveyor_belt_switch[NUM_BELTS]; struct TextPosInfo magic_wall; struct TextPosInfo magic_wall_time; - struct TextPosInfo bd_magic_wall; - struct TextPosInfo dc_magic_wall; + struct TextPosInfo gravity_state; + struct TextPosInfo graphic[NUM_PANEL_GRAPHICS]; + struct TextPosInfo element[NUM_PANEL_ELEMENTS]; + struct TextPosInfo element_count[NUM_PANEL_ELEMENTS]; + struct TextPosInfo ce_score[NUM_PANEL_CE_SCORE]; + struct TextPosInfo ce_score_element[NUM_PANEL_CE_SCORE]; struct TextPosInfo player_name; struct TextPosInfo level_name; struct TextPosInfo level_author; - struct TextPosInfo stop; - struct TextPosInfo pause; - struct TextPosInfo play; - struct TextPosInfo sound_music; - struct TextPosInfo sound_loops; - struct TextPosInfo sound_simple; }; + +struct GameButtonInfo +{ + struct MenuPosInfo stop; + struct MenuPosInfo pause; + struct MenuPosInfo play; + struct MenuPosInfo sound_music; + struct MenuPosInfo sound_loops; + struct MenuPosInfo sound_simple; +}; + #else + struct GamePanelInfo { struct XY level; @@ -120,6 +114,14 @@ struct GameInfo { /* values for control panel */ struct GamePanelInfo panel; + struct GameButtonInfo button; + + /* values for graphics engine customization */ + boolean use_native_emc_graphics_engine; + boolean use_native_sp_graphics_engine; + boolean use_masked_pushing; + int forced_scroll_delay_value; + int scroll_delay_value; /* values for engine initialization */ int default_push_delay_fixed; @@ -141,6 +143,7 @@ struct GameInfo /* variable within running game */ int yamyam_content_nr; + boolean robot_wheel_active; boolean magic_wall_active; int magic_wall_time_left; int light_time_left; @@ -182,7 +185,10 @@ struct PlayerInfo boolean present; /* player present in level playfield */ boolean connected; /* player connected (locally or via network) */ boolean active; /* player present and connected */ + boolean mapped; /* player already mapped to input device */ + boolean killed; /* player maybe present/active, but killed */ + boolean reanimated; /* player maybe killed, but reanimated */ int index_nr; /* player number (0 to 3) */ int index_bit; /* player number bit (1 << 0 to 1 << 3) */ @@ -190,6 +196,7 @@ struct PlayerInfo int client_nr; /* network client identifier */ byte action; /* action from local input device */ + byte mapped_action; /* action mapped from device to player */ byte effective_action; /* action acknowledged from network server or summarized over all configured input devices when in single player mode */ @@ -202,8 +209,9 @@ struct PlayerInfo int GfxAction; - boolean use_murphy; + int initial_element; /* EL_PLAYER_1 to EL_PLAYER_4 or EL_SP_MURPHY */ int artwork_element; + boolean use_murphy; boolean block_last_field; int block_delay_adjustment; /* needed for different engine versions */ @@ -219,6 +227,8 @@ struct PlayerInfo boolean LevelSolved_PanelOff; boolean LevelSolved_SaveTape; boolean LevelSolved_SaveScore; + int LevelSolved_CountingTime; + int LevelSolved_CountingScore; int last_move_dir; @@ -306,6 +316,8 @@ int GetElementFromGroupElement(int); void DrawGameValue_Time(int); void DrawGameDoorValues(void); +void UpdateAndDisplayGameControlValues(); + void InitGameSound(); void InitGame(); @@ -322,12 +334,14 @@ void StartGameActions(boolean, boolean, long); void GameActions(void); void GameActions_EM_Main(); +void GameActions_SP_Main(); void GameActions_RND(); void ScrollLevel(int, int); void InitPlayLevelSound(); void PlayLevelSound_EM(int, int, int, int); +void PlayLevelSound_SP(int, int, int, int); void RaiseScore(int); void RaiseScoreElement(int); @@ -346,5 +360,8 @@ boolean CheckEngineSnapshot(); void CreateGameButtons(); void FreeGameButtons(); void UnmapGameButtons(); +void RedrawGameButtons(); + +void HandleSoundButtonKeys(Key); #endif